[DNT] Merc Scion 1
มนุษย์
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
SpectreN
Tagshuman, humanoid, light_armour, medium_height, medium_movement, red_blood
พลังชีวิต
35%
Ailment Threshold
35%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
MercenaryScion1
Metadata
MercenaryScion1
เลเวล
68
พลังชีวิต
2,252
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
10,255
Minion Life
488
Minion Damage
298
Ailment Threshold
2,252
Chill
7
Shock
7
Brittle
40
Scorch
7
Sap
20
EASMercenaryPortalOut
Spell
เวลาร่าย: 1 วินาที
SummonSacredWisp
SkillGrantedBySupport, Triggerable, Triggered, InbuiltTrigger, Duration, Spell
อัญเชิญวิสป์ศักดิ์สิทธิ์ (Summon Sacred Wisps)
เวลาร่าย: 1 วินาที
สกิลนี้จะถูกทริกเกอร์ด้วยสกิลที่เสริมเพื่ออัญเชิญ วิสป์ศักดิ์สิทธิ์ ที่ใช้สกิลที่ทริกเกอร์เมื่อคุณใช้สกิลนั้น
ระยะเวลาพื้นฐาน 10 วินาที
อัญเชิญ วิสป์ศักดิ์สิทธิ์ 2 ดวง
อัญเชิญ วิสป์ ได้สูงสุด 2 ดวง
วิสป์ศักดิ์สิทธิ์ มีโอกาสใช้ สกิลที่ทริกเกอร์ 25% เมื่อคุณยิงโพรเจกไทล์ด้วยสกิลนั้น
วิสป์ศักดิ์สิทธิ์ มีโอกาสใช้ สกิลที่ทริกเกอร์ +25% เมื่อคุณยิงโพรเจกไทล์ด้วย สกิลนั้น ขณะที่ ศัตรูแรร์หรือยูนิค ปรากฏกายต่อคุณ

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenaries/MercenaryScion1"] = {
    name = "[DNT] Merc Scion 1",
    life = 0.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "EASMercenaryPortalOut",
        "SummonSacredWisp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASMercenaryPortalOut"] = {
    name = "EASMercenaryPortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSacredWisp"] = {
    name = "Summon Sacred Wisps",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.",
    skillTypes = {
        [SkillType.SkillGrantedBySupport] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_sacred_wisps_allowed",
        "support_sacred_wisps_wisp_%_chance_to_attack",
        "support_sacred_wisps_wisp_additional_%_chance_to_attack_when_rare_or_unique_enemy_in_presence",
    },
    levels = {
        [1] = {10000, 2, 25, 25, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [2] = {10000, 2, 25, 25, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [3] = {10000, 2, 25, 25, levelRequirement = 26, statInterpolation = {},  cost = { }, },
        [4] = {10000, 2, 25, 25, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [5] = {10000, 2, 25, 25, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [6] = {10000, 2, 25, 25, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        [7] = {10000, 2, 25, 25, levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [8] = {10000, 2, 25, 25, levelRequirement = 41, statInterpolation = {},  cost = { }, },
        [9] = {10000, 2, 25, 25, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [10] = {10000, 2, 25, 25, levelRequirement = 47, statInterpolation = {},  cost = { }, },
        [11] = {10000, 2, 25, 25, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [12] = {10000, 2, 25, 25, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [13] = {10000, 2, 25, 25, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {10000, 2, 25, 25, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {10000, 2, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {10000, 2, 25, 25, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {10000, 2, 25, 25, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {10000, 2, 25, 25, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {10000, 2, 25, 25, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {10000, 2, 25, 25, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {10000, 2, 25, 25, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {10000, 2, 25, 25, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {10000, 2, 25, 25, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {10000, 2, 25, 25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {10000, 2, 25, 25, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {10000, 2, 25, 25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {10000, 2, 25, 25, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {10000, 2, 25, 25, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {10000, 2, 25, 25, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {10000, 2, 25, 25, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        [31] = {10000, 2, 25, 25, levelRequirement = 91, statInterpolation = {},  cost = { }, },
        [32] = {10000, 2, 25, 25, levelRequirement = 92, statInterpolation = {},  cost = { }, },
        [33] = {10000, 2, 25, 25, levelRequirement = 93, statInterpolation = {},  cost = { }, },
        [34] = {10000, 2, 25, 25, levelRequirement = 94, statInterpolation = {},  cost = { }, },
        [35] = {10000, 2, 25, 25, levelRequirement = 95, statInterpolation = {},  cost = { }, },
        [36] = {10000, 2, 25, 25, levelRequirement = 96, statInterpolation = {},  cost = { }, },
        [37] = {10000, 2, 25, 25, levelRequirement = 97, statInterpolation = {},  cost = { }, },
        [38] = {10000, 2, 25, 25, levelRequirement = 98, statInterpolation = {},  cost = { }, },
        [39] = {10000, 2, 25, 25, levelRequirement = 99, statInterpolation = {},  cost = { }, },
        [40] = {10000, 2, 25, 25, levelRequirement = 100, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
IdCannotBeAugmented
FamilyNothing
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • [DNT] Merc Scion 1
    มนุษย์
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    monster no drops or experience [1]
    SpectreN
    Tagshuman, humanoid, light_armour, medium_height, medium_movement, red_blood
    พลังชีวิต
    35%
    Ailment Threshold
    35%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    MercenaryScion1
    Metadata
    MercenaryScion1Allied
    เลเวล
    68
    พลังชีวิต
    2,252
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    10,255
    Minion Life
    488
    Minion Damage
    298
    Ailment Threshold
    2,252
    Chill
    7
    Shock
    7
    Brittle
    40
    Scorch
    7
    Sap
    20
    EASMercenaryPortalOut
    Spell
    เวลาร่าย: 1 วินาที
    SummonSacredWisp
    SkillGrantedBySupport, Triggerable, Triggered, InbuiltTrigger, Duration, Spell
    อัญเชิญวิสป์ศักดิ์สิทธิ์ (Summon Sacred Wisps)
    เวลาร่าย: 1 วินาที
    สกิลนี้จะถูกทริกเกอร์ด้วยสกิลที่เสริมเพื่ออัญเชิญ วิสป์ศักดิ์สิทธิ์ ที่ใช้สกิลที่ทริกเกอร์เมื่อคุณใช้สกิลนั้น
    ระยะเวลาพื้นฐาน 10 วินาที
    อัญเชิญ วิสป์ศักดิ์สิทธิ์ 2 ดวง
    อัญเชิญ วิสป์ ได้สูงสุด 2 ดวง
    วิสป์ศักดิ์สิทธิ์ มีโอกาสใช้ สกิลที่ทริกเกอร์ 25% เมื่อคุณยิงโพรเจกไทล์ด้วยสกิลนั้น
    วิสป์ศักดิ์สิทธิ์ มีโอกาสใช้ สกิลที่ทริกเกอร์ +25% เมื่อคุณยิงโพรเจกไทล์ด้วย สกิลนั้น ขณะที่ ศัตรูแรร์หรือยูนิค ปรากฏกายต่อคุณ

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenaries/MercenaryScion1Allied"] = {
        name = "[DNT] Merc Scion 1",
        life = 0.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "EASMercenaryPortalOut",
            "SummonSacredWisp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMercenaryPortalOut"] = {
        name = "EASMercenaryPortalOut",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSacredWisp"] = {
        name = "Summon Sacred Wisps",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.",
        skillTypes = {
            [SkillType.SkillGrantedBySupport] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_number_of_sacred_wisps_allowed",
            "support_sacred_wisps_wisp_%_chance_to_attack",
            "support_sacred_wisps_wisp_additional_%_chance_to_attack_when_rare_or_unique_enemy_in_presence",
        },
        levels = {
            [1] = {10000, 2, 25, 25, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [2] = {10000, 2, 25, 25, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [3] = {10000, 2, 25, 25, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [4] = {10000, 2, 25, 25, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [5] = {10000, 2, 25, 25, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [6] = {10000, 2, 25, 25, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [7] = {10000, 2, 25, 25, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [8] = {10000, 2, 25, 25, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [9] = {10000, 2, 25, 25, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [10] = {10000, 2, 25, 25, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [11] = {10000, 2, 25, 25, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {10000, 2, 25, 25, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [13] = {10000, 2, 25, 25, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {10000, 2, 25, 25, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {10000, 2, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {10000, 2, 25, 25, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {10000, 2, 25, 25, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {10000, 2, 25, 25, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {10000, 2, 25, 25, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {10000, 2, 25, 25, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {10000, 2, 25, 25, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {10000, 2, 25, 25, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {10000, 2, 25, 25, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {10000, 2, 25, 25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {10000, 2, 25, 25, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {10000, 2, 25, 25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {10000, 2, 25, 25, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {10000, 2, 25, 25, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {10000, 2, 25, 25, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {10000, 2, 25, 25, levelRequirement = 90, statInterpolation = {},  cost = { }, },
            [31] = {10000, 2, 25, 25, levelRequirement = 91, statInterpolation = {},  cost = { }, },
            [32] = {10000, 2, 25, 25, levelRequirement = 92, statInterpolation = {},  cost = { }, },
            [33] = {10000, 2, 25, 25, levelRequirement = 93, statInterpolation = {},  cost = { }, },
            [34] = {10000, 2, 25, 25, levelRequirement = 94, statInterpolation = {},  cost = { }, },
            [35] = {10000, 2, 25, 25, levelRequirement = 95, statInterpolation = {},  cost = { }, },
            [36] = {10000, 2, 25, 25, levelRequirement = 96, statInterpolation = {},  cost = { }, },
            [37] = {10000, 2, 25, 25, levelRequirement = 97, statInterpolation = {},  cost = { }, },
            [38] = {10000, 2, 25, 25, levelRequirement = 98, statInterpolation = {},  cost = { }, },
            [39] = {10000, 2, 25, 25, levelRequirement = 99, statInterpolation = {},  cost = { }, },
            [40] = {10000, 2, 25, 25, levelRequirement = 100, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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