[DNT] Merc Scion 1
Humanoide
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Eficiencia de la reserva de las habilidades reducida un 80%
SpectreN
Tagshuman, humanoid, light_armour, medium_height, medium_movement, red_blood
Vida
35%
Ailment Threshold
35%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
MercenaryScion1
Metadata
MercenaryScion1
Nivel
68
Vida
2,252
Armadura
28,790
Evasión
4,739
Damage
374
Daño de hechizos
374
Precisión
580
Attack Time
1.005
Experiencia
10,255
Minion Life
488
Minion Damage
298
Ailment Threshold
2,252
Chill
7
Shock
7
Brittle
40
Scorch
7
Sap
20
EASMercenaryPortalOut
Spell
Tiempo de lanzamiento: 1 seg
SummonSacredWisp
SkillGrantedBySupport, Triggerable, Triggered, InbuiltTrigger, Duration, Spell
Invocar fuegos fatuos sagrados
Tiempo de lanzamiento: 1 seg
Esta habilidad la activan tus habilidades asistidas para invocar fuegos fatuos sagrados que usan la habilidad activadora cuando lo haces tú.
La duración base es de 10 segundos
Invoca 2 fuegos fatuos sagrados
2 fuegos fatuos sagrados como máximo
Los fuegos fatuos sagrados tienen un 25% de probabilidad de usar la habilidad de activación cuando disparas
un proyectil con esa habilidad
Los fuegos fatuos sagrados tienen +25% de probabilidad de usar la habilidad de activación cuando disparas un proyectil con esa habilidad mientras haya un enemigo raro o único en tu presencia

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenaries/MercenaryScion1"] = {
    name = "[DNT] Merc Scion 1",
    life = 0.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "EASMercenaryPortalOut",
        "SummonSacredWisp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASMercenaryPortalOut"] = {
    name = "EASMercenaryPortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSacredWisp"] = {
    name = "Summon Sacred Wisps",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.",
    skillTypes = {
        [SkillType.SkillGrantedBySupport] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_sacred_wisps_allowed",
        "support_sacred_wisps_wisp_%_chance_to_attack",
        "support_sacred_wisps_wisp_additional_%_chance_to_attack_when_rare_or_unique_enemy_in_presence",
    },
    levels = {
        [1] = {10000, 2, 25, 25, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [2] = {10000, 2, 25, 25, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [3] = {10000, 2, 25, 25, levelRequirement = 26, statInterpolation = {},  cost = { }, },
        [4] = {10000, 2, 25, 25, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [5] = {10000, 2, 25, 25, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [6] = {10000, 2, 25, 25, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        [7] = {10000, 2, 25, 25, levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [8] = {10000, 2, 25, 25, levelRequirement = 41, statInterpolation = {},  cost = { }, },
        [9] = {10000, 2, 25, 25, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [10] = {10000, 2, 25, 25, levelRequirement = 47, statInterpolation = {},  cost = { }, },
        [11] = {10000, 2, 25, 25, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [12] = {10000, 2, 25, 25, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [13] = {10000, 2, 25, 25, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {10000, 2, 25, 25, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {10000, 2, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {10000, 2, 25, 25, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {10000, 2, 25, 25, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {10000, 2, 25, 25, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {10000, 2, 25, 25, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {10000, 2, 25, 25, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {10000, 2, 25, 25, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {10000, 2, 25, 25, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {10000, 2, 25, 25, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {10000, 2, 25, 25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {10000, 2, 25, 25, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {10000, 2, 25, 25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {10000, 2, 25, 25, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {10000, 2, 25, 25, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {10000, 2, 25, 25, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {10000, 2, 25, 25, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        [31] = {10000, 2, 25, 25, levelRequirement = 91, statInterpolation = {},  cost = { }, },
        [32] = {10000, 2, 25, 25, levelRequirement = 92, statInterpolation = {},  cost = { }, },
        [33] = {10000, 2, 25, 25, levelRequirement = 93, statInterpolation = {},  cost = { }, },
        [34] = {10000, 2, 25, 25, levelRequirement = 94, statInterpolation = {},  cost = { }, },
        [35] = {10000, 2, 25, 25, levelRequirement = 95, statInterpolation = {},  cost = { }, },
        [36] = {10000, 2, 25, 25, levelRequirement = 96, statInterpolation = {},  cost = { }, },
        [37] = {10000, 2, 25, 25, levelRequirement = 97, statInterpolation = {},  cost = { }, },
        [38] = {10000, 2, 25, 25, levelRequirement = 98, statInterpolation = {},  cost = { }, },
        [39] = {10000, 2, 25, 25, levelRequirement = 99, statInterpolation = {},  cost = { }, },
        [40] = {10000, 2, 25, 25, levelRequirement = 100, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
IdCannotBeAugmented
FamilyNothing
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • [DNT] Merc Scion 1
    Humanoide
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Eficiencia de la reserva de las habilidades reducida un 80%
    SpectreN
    Tagshuman, humanoid, light_armour, medium_height, medium_movement, red_blood
    Vida
    35%
    Ailment Threshold
    35%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    MercenaryScion1
    Metadata
    MercenaryScion1Allied
    Nivel
    68
    Vida
    2,252
    Armadura
    28,790
    Evasión
    4,739
    Damage
    374
    Daño de hechizos
    374
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    10,255
    Minion Life
    488
    Minion Damage
    298
    Ailment Threshold
    2,252
    Chill
    7
    Shock
    7
    Brittle
    40
    Scorch
    7
    Sap
    20
    EASMercenaryPortalOut
    Spell
    Tiempo de lanzamiento: 1 seg
    SummonSacredWisp
    SkillGrantedBySupport, Triggerable, Triggered, InbuiltTrigger, Duration, Spell
    Invocar fuegos fatuos sagrados
    Tiempo de lanzamiento: 1 seg
    Esta habilidad la activan tus habilidades asistidas para invocar fuegos fatuos sagrados que usan la habilidad activadora cuando lo haces tú.
    La duración base es de 10 segundos
    Invoca 2 fuegos fatuos sagrados
    2 fuegos fatuos sagrados como máximo
    Los fuegos fatuos sagrados tienen un 25% de probabilidad de usar la habilidad de activación cuando disparas
    un proyectil con esa habilidad
    Los fuegos fatuos sagrados tienen +25% de probabilidad de usar la habilidad de activación cuando disparas un proyectil con esa habilidad mientras haya un enemigo raro o único en tu presencia

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenaries/MercenaryScion1Allied"] = {
        name = "[DNT] Merc Scion 1",
        life = 0.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "EASMercenaryPortalOut",
            "SummonSacredWisp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMercenaryPortalOut"] = {
        name = "EASMercenaryPortalOut",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSacredWisp"] = {
        name = "Summon Sacred Wisps",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.",
        skillTypes = {
            [SkillType.SkillGrantedBySupport] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_number_of_sacred_wisps_allowed",
            "support_sacred_wisps_wisp_%_chance_to_attack",
            "support_sacred_wisps_wisp_additional_%_chance_to_attack_when_rare_or_unique_enemy_in_presence",
        },
        levels = {
            [1] = {10000, 2, 25, 25, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [2] = {10000, 2, 25, 25, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [3] = {10000, 2, 25, 25, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [4] = {10000, 2, 25, 25, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [5] = {10000, 2, 25, 25, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [6] = {10000, 2, 25, 25, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [7] = {10000, 2, 25, 25, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [8] = {10000, 2, 25, 25, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [9] = {10000, 2, 25, 25, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [10] = {10000, 2, 25, 25, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [11] = {10000, 2, 25, 25, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {10000, 2, 25, 25, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [13] = {10000, 2, 25, 25, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {10000, 2, 25, 25, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {10000, 2, 25, 25, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {10000, 2, 25, 25, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {10000, 2, 25, 25, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {10000, 2, 25, 25, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {10000, 2, 25, 25, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {10000, 2, 25, 25, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {10000, 2, 25, 25, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {10000, 2, 25, 25, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {10000, 2, 25, 25, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {10000, 2, 25, 25, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {10000, 2, 25, 25, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {10000, 2, 25, 25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {10000, 2, 25, 25, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {10000, 2, 25, 25, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {10000, 2, 25, 25, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {10000, 2, 25, 25, levelRequirement = 90, statInterpolation = {},  cost = { }, },
            [31] = {10000, 2, 25, 25, levelRequirement = 91, statInterpolation = {},  cost = { }, },
            [32] = {10000, 2, 25, 25, levelRequirement = 92, statInterpolation = {},  cost = { }, },
            [33] = {10000, 2, 25, 25, levelRequirement = 93, statInterpolation = {},  cost = { }, },
            [34] = {10000, 2, 25, 25, levelRequirement = 94, statInterpolation = {},  cost = { }, },
            [35] = {10000, 2, 25, 25, levelRequirement = 95, statInterpolation = {},  cost = { }, },
            [36] = {10000, 2, 25, 25, levelRequirement = 96, statInterpolation = {},  cost = { }, },
            [37] = {10000, 2, 25, 25, levelRequirement = 97, statInterpolation = {},  cost = { }, },
            [38] = {10000, 2, 25, 25, levelRequirement = 98, statInterpolation = {},  cost = { }, },
            [39] = {10000, 2, 25, 25, levelRequirement = 99, statInterpolation = {},  cost = { }, },
            [40] = {10000, 2, 25, 25, levelRequirement = 100, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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