Bladebitter
Character: Mercenaries
Class: Dex / Int (Crit1HShadow)
Weapon: Daggers, Claws, Rune Daggers, One Hand Swords, Thrusting One Hand Swords
Tribe: Azadi
Viper Strike
Abyssal Cry

Venom Gyre
Profane Strike
Cobra Lash
Pestilent Strike

Whirling Blades
Dash
Malevolence
Withering Step
Grace
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Viper Strike
Support Counts: High
Level: (1–20)
Attack Damage: (155–442)% of base
Effectiveness of Added Damage: (155–442)%
Hits enemies, converting some of the physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons.
30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit
Chance to Poison II
Supported Skills have 35% chance to Poison on Hit
Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage
Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage
Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage
Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range
Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range
Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Abyssal Cry
Support Counts: Low
Level: (1–20)
Cooldown Time: 4.00 sec
Use Time: 0.25 sec
Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user.
Base duration is 4 seconds
(12–22)% reduced Movement Speed
(0.6–0.82)% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life
Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed
Warcry Speed II
Supported Skills have 50% increased Warcry Speed
Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Secondary

Venom Gyre
Support Counts: High
Level: (1–20)
Attack Speed: 120% of base
Attack Damage: (150–200)% of base
Effectiveness of Added Damage: (150–200)%
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return.
Base duration is 12 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum +30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit
Chance to Poison II
Supported Skills have 35% chance to Poison on Hit
Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage
Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage
Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage
Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Profane Strike
Support Counts: High
Level: (1–20)
Attack Damage: (127–329)% of base
Effectiveness of Added Damage: (127–329)%
Attacks with physical and chaos damage. This attack causes balls of unholy energy to launch forth from the enemies hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Fires +4 Projectiles
40% of Physical Damage Converted to Chaos Damage
30% chance to Poison on Hit
Projectiles deal 60% less Damage with Hits and Ailments
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit
Chance to Poison II
Supported Skills have 35% chance to Poison on Hit
Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage
Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage
Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage
Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Cobra Lash
Support Counts: High
Level: (1–20)
Attack Speed: 120% of base
Attack Damage: (125–205)% of base
Effectiveness of Added Damage: (125–205)%
Fires a poisonous projectile attack that will chain between enemies.
8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3–5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit
Chance to Poison II
Supported Skills have 35% chance to Poison on Hit
Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit
Lesser Wither on Hit I
Supported Skills have 15% chance to inflict Withered on Hit
Wither on Hit II
Supported Skills have 30% chance to inflict Withered on Hit
Greater Wither on Hit III
Supported Skills have 45% chance to inflict Withered on Hit
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage
Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage
Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Return III
Projectiles from Supported Skills Return
Gilded Bitterwound III
Enemies Hit by Supported Skills have 50% reduced Life regeneration rate for four seconds
Pestilent Strike
Support Counts: High
Level: (1–20)
Attack Damage: (257–473)% of base
Effectiveness of Added Damage: (257–473)%
Attacks enemies inflicting a debuff on hit. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy.
Base duration is 1 seconds
Base secondary duration is 1 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
30% more Poison Duration
Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
(The Expected Damage of Poison is its Damage per second multiplied by its Duration)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit
Chance to Poison II
Supported Skills have 35% chance to Poison on Hit
Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage
Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage
Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage
Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range
Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range
Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect

Utility

Whirling Blades
Support Counts: Low
Level: (1–20)
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Greater Fortify III
Melee Hits Fortify
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage
Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage
Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified
Malevolence
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that multiplies damage over time and increases skill effect duration.
+(0–1.9) metres to radius
You and nearby allies deal (14–20)% more Damage over Time
You and nearby allies have (10–19)% increased Skill Effect Duration
Withering Step
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.00 sec
Cast Time: 0.30 sec
Grants Elusive and a buff that grants Phasing. While this buff is active, enemies in the surrounding area will be Withered.
Withered lasts 3 seconds
+(0–0.6) metres to radius
(0–38)% increased Effect of Elusive from this Skill
Inflicts +(4–6) Withered Debuffs the first time each Enemy enters the Area
Buff grants Phasing
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(While you have Phasing, your movement is not blocked by Enemies)
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Gilded Wither Stacks III
Withering Step inflicts 5 additional Withered Debuffs
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.