Bladebitter
Character: Mercenaries
Class: Dex / Int (Crit1HShadow)
Tribe: Azadi











Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Viper Strike
Support Counts: High
Level: (1–20)
Attack Damage: (155–442)% of base
Effectiveness of Added Damage: (155–442)%
Hits enemies, converting some of the physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons.
30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)


Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit

Chance to Poison II
Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage

Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage

Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Abyssal Cry
Support Counts: Low
Level: (1–20)
Cooldown Time: 4.00 sec
Use Time: 0.25 sec
Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user.
Base duration is 4 seconds
(12–22)% reduced Movement Speed
(0.6–0.82)% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life


Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed

Warcry Speed II
Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Secondary
Venom Gyre
Support Counts: High
Level: (1–20)
Attack Speed: 120% of base
Attack Damage: (150–200)% of base
Effectiveness of Added Damage: (150–200)%
Requires Claws, Daggers, Rune Daggers
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return.
Base duration is 12 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum +30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)


Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit

Chance to Poison II
Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage

Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage

Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Profane Strike
Support Counts: High
Level: (1–20)
Attack Damage: (127–329)% of base
Effectiveness of Added Damage: (127–329)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Attacks with physical and chaos damage. This attack causes balls of unholy energy to launch forth from the enemies hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Fires +4 Projectiles
40% of Physical Damage Converted to Chaos Damage
30% chance to Poison on Hit
Projectiles deal 60% less Damage with Hits and Ailments
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)


Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit

Chance to Poison II
Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage

Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage

Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Cobra Lash
Support Counts: High
Level: (1–20)
Attack Speed: 120% of base
Attack Damage: (125–205)% of base
Effectiveness of Added Damage: (125–205)%
Requires Daggers, Claws, Rune Daggers
Fires a poisonous projectile attack that will chain between enemies.
8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3–5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)


Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit

Chance to Poison II
Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit

Lesser Wither on Hit I
Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit II
Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit III
Supported Skills have 45% chance to inflict Withered on Hit

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage

Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Return III
Projectiles from Supported Skills Return

Gilded Bitterwound III
Enemies Hit by Supported Skills have 50% reduced Life regeneration rate for four seconds
Pestilent Strike
Support Counts: High
Level: (1–20)
Attack Damage: (257–473)% of base
Effectiveness of Added Damage: (257–473)%
Requires Claws, Daggers, Rune Daggers
Attacks enemies inflicting a debuff on hit. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy.
Base duration is 1 seconds
Base secondary duration is 1 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
30% more Poison Duration
Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
(The Expected Damage of Poison is its Damage per second multiplied by its Duration)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)


Lesser Chance to Poison I
Supported Skills have 20% chance to Poison on Hit

Chance to Poison II
Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison III
Supported Skills have 50% chance to Poison on Hit

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage

Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage

Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Utility
Whirling Blades
Support Counts: Low
Level: (1–20)
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Requires Daggers, One Hand Swords, Thrusting One Hand Swords, Claws, Rune Daggers
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time


Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Greater Fortify III
Melee Hits Fortify

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage

Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified

Malevolence
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that multiplies damage over time and increases skill effect duration.
+(0–1.9) metres to radius
You and nearby allies deal (14–20)% more Damage over Time
You and nearby allies have (10–19)% increased Skill Effect Duration

Withering Step
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.00 sec
Cast Time: 0.30 sec
Grants Elusive and a buff that grants Phasing. While this buff is active, enemies in the surrounding area will be Withered.
Withered lasts 3 seconds
+(0–0.6) metres to radius
(0–38)% increased Effect of Elusive from this Skill
Inflicts +(4–6) Withered Debuffs the first time each Enemy enters the Area
Buff grants Phasing
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(While you have Phasing, your movement is not blocked by Enemies)


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Gilded Wither Stacks III
Withering Step inflicts 5 additional Withered Debuffs

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.