Combatant
Character: Mercenaries
Class: Str / Dex (MeleeAOEStrikeDuelist)
Weapon: Claws, One Hand Swords, One Hand Axes, Thrusting One Hand Swords
Tribe: Azadi
Inspiring Cry
Herald of Ice

Frost Blades
Wild Strike
Spectral Helix
Static Strike

Wrath
Dash
Frostblink
Purity of Ice
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Inspiring Cry
Support Counts: Low
Level: 1
Cooldown Time: 7.00 sec
Use Time: 0.25 sec
Taunts nearby enemies while granting increased damage and mana regeneration rate to nearby allies.
Base duration is 4 seconds
25% increased Damage
Regenerate 14.8 Mana per second
Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed
Warcry Speed II
Supported Skills have 50% increased Warcry Speed
Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Herald of Ice
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Effectiveness of Added Damage: 80%
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
Deals (18–308) to (26–462) Cold Damage
Damage cannot be Reflected
Base radius is 1.2 metres
Buff grants (4–38) to (5–56) Added Attack Cold Damage
Buff grants (4–38) to (5–56) Added Spell Cold Damage

Secondary

Frost Blades
Support Counts: High
Level: (1–20)
Attack Damage: (144–410)% of base
Effectiveness of Added Damage: (144–410)%
Attacks enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies.
Fires +(5–8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8–2.1) metres to Melee Strike Range
Projectiles deal 30% less Damage with Hits and Ailments
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Return III
Projectiles from Supported Skills Return
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Wild Strike
Support Counts: High
Level: (1–20)
Attack Damage: (267–524)% of base
Effectiveness of Added Damage: (267–524)%
Strike enemies, converting physical damage to a random element. Depending on the element chosen, causes a fiery explosion, an arcing bolt of lightning, or an icy wave. The same element is not chosen twice in a row.
Projectiles Pierce all Targets
Beams Chain (4–7) Times
Fires +3 Projectiles
(0–19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Return III
Projectiles from Supported Skills Return
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Gilded Elemental Weakness on Hit III
Supported Skills have 50% chance to Curse Enemies with Elemental Weakness on Hit
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Spectral Helix
Support Counts: High
Level: (1–20)
Attack Speed: 110% of base
Attack Damage: (109–137)% of base
Effectiveness of Added Damage: (109–137)%
Throws a spectral melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Fires Projectiles in a circle
Spirals through 4.25 rotations
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed
Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed
Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Static Strike
Support Counts: High
Level: (1–20)
Attack Damage: (151–346)% of base
Effectiveness of Added Damage: (151–346)%
Attack with a melee weapon, gaining static energy for a duration if hitting an enemy. While statically charged, frequently hit a number of nearby enemies with beams, dealing attack damage.
Beams Hit Enemies every (0.32–0.4) seconds
50% of Physical Damage Converted to Lightning Damage
Base duration is 3 seconds
Chains +1 Times
Beams deal 40% less Damage
(4–6) maximum Beam Targets
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance
Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance
Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Utility

Wrath
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.
+(0–1.9) metres to radius
You and nearby allies deal (2–16) to (37–248) additional Lightning Damage with Attacks
You and nearby allies deal (15–21)% more Spell Lightning Damage
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified
Frostblink
Support Counts: Low
Level: (1–20)
Cooldown Time: (3.00–2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Deals (9–1144) to (14–1716) Cold Damage
Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Purity of Ice
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants cold resistance.
+(0–1.9) metres to radius
You and nearby allies gain (22–41)% additional Cold Resistance
You and nearby allies gain (0–4)% additional maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
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