Combatant
Character: Mercenaries
Class: Str / Dex (MeleeAOEStrikeDuelist)
Tribe: Azadi










Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Inspiring Cry
Support Counts: Low
Level: 1
Cooldown Time: 7.00 sec
Use Time: 0.25 sec
Taunts nearby enemies while granting increased damage and mana regeneration rate to nearby allies.
Base duration is 4 seconds
25% increased Damage
Regenerate 14.8 Mana per second


Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed

Warcry Speed II
Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Herald of Ice
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Effectiveness of Added Damage: 80%
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
Deals (18–308) to (26–462) Cold Damage
Damage cannot be Reflected
Base radius is 1.2 metres
Buff grants (4–38) to (5–56) Added Attack Cold Damage
Buff grants (4–38) to (5–56) Added Spell Cold Damage

Secondary
Frost Blades
Support Counts: High
Level: (1–20)
Attack Damage: (144–410)% of base
Effectiveness of Added Damage: (144–410)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Attacks enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies.
Fires +(5–8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8–2.1) metres to Melee Strike Range
Projectiles deal 30% less Damage with Hits and Ailments
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)


Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Return III
Projectiles from Supported Skills Return

Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target

Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Wild Strike
Support Counts: High
Level: (1–20)
Attack Damage: (267–524)% of base
Effectiveness of Added Damage: (267–524)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Strike enemies, converting physical damage to a random element. Depending on the element chosen, causes a fiery explosion, an arcing bolt of lightning, or an icy wave. The same element is not chosen twice in a row.
Projectiles Pierce all Targets
Beams Chain (4–7) Times
Fires +3 Projectiles
(0–19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage


Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Return III
Projectiles from Supported Skills Return

Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Gilded Elemental Weakness on Hit III
Supported Skills have 50% chance to Curse Enemies with Elemental Weakness on Hit

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Spectral Helix
Support Counts: High
Level: (1–20)
Attack Speed: 110% of base
Attack Damage: (109–137)% of base
Effectiveness of Added Damage: (109–137)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Throws a spectral melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Modifiers to number of Projectiles instead apply to the number of Bounces
Fires Projectiles in a circle
Spirals through 4.25 rotations


Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed

Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Static Strike
Support Counts: High
Level: (1–20)
Attack Damage: (151–346)% of base
Effectiveness of Added Damage: (151–346)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Attack with a melee weapon, gaining static energy for a duration if hitting an enemy. While statically charged, frequently hit a number of nearby enemies with beams, dealing attack damage.
Beams Hit Enemies every (0.32–0.4) seconds
50% of Physical Damage Converted to Lightning Damage
Base duration is 3 seconds
Chains +1 Times
Beams deal 40% less Damage
(4–6) maximum Beam Targets


Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Utility
Wrath
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.
+(0–1.9) metres to radius
You and nearby allies deal (2–16) to (37–248) additional Lightning Damage with Attacks
You and nearby allies deal (15–21)% more Spell Lightning Damage

Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified

Frostblink
Support Counts: Low
Level: (1–20)
Cooldown Time: (3.00–2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Deals (9–1144) to (14–1716) Cold Damage
Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze

Freeze Chance II
Supported Skills have 40% chance to Freeze

Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Purity of Ice
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants cold resistance.
+(0–1.9) metres to radius
You and nearby allies gain (22–41)% additional Cold Resistance
You and nearby allies gain (0–4)% additional maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.