Vaal Orb Corrupted Implicit /21
1331000bleed physical ailmentCorrupted Blood cannot be inflicted on you
1401000You cannot be Hindered
111000ailment#% increased Effect of Non-Damaging Ailments
111000#% increased Area of Effect
111000critical#% increased Global Critical Strike Chance
111000damage#% increased Damage
1401000You cannot be Maimed
111000damage minionMinions deal #% increased Damage
111000#% increased Reservation Efficiency of Skills
1601000caster curseYou cannot be Cursed with Silence
111000damage elemental fireDamage Penetrates #% Fire Resistance
111000damage elemental coldDamage Penetrates #% Cold Resistance
111000damage elemental lightningDamage Penetrates #% Lightning Resistance
111000damage elementalDamage Penetrates #% Elemental Resistances
111000physicalHits have #% chance to ignore Enemy Physical Damage Reduction
111000elemental fire ailment#% reduced Ignite Duration on you
111000elemental cold ailment#% reduced Effect of Chill on you
111000elemental lightning ailment#% reduced Effect of Shock on you
111000poison chaos ailment#% reduced Poison Duration on you
111000bleed physical ailment#% reduced Bleed Duration on you
111000curse#% reduced Effect of Curses on you
2100060Total
Harvest Seed Jewel Implicit /26
Description
(3–6)% increased Area of Effect of Aura Skills aura
15% chance to Avoid being Chilled elemental cold ailment
15% chance to Avoid being Frozen elemental cold ailment
15% chance to Avoid being Ignited elemental fire ailment
15% chance to Avoid being Poisoned poison chaos ailment
15% chance to Avoid being Shocked elemental lightning ailment
15% chance to Avoid being Stunned
1% of Damage taken Recouped as Mana resource life mana
10% increased Endurance Charge Duration
(3–6)% increased Energy Shield Recharge Rate defences
1% increased Flask Effect Duration
10% increased Frenzy Charge Duration
20% increased total Recovery per second from Life Leech resource life
Regenerate 0.1% of Life per second resource life
(3–6)% increased Light Radius
20% increased total Recovery per second from Mana Leech resource mana
Minions have (3–5)% increased maximum Life resource life minion
1% increased Movement Speed speed
10% increased Power Charge Duration
15% reduced Effect of Chill on you elemental cold ailment
10% reduced Reflected Elemental Damage taken elemental
15% reduced Freeze Duration on you elemental cold ailment
15% reduced Ignite Duration on you elemental fire ailment
10% reduced Reflected Physical Damage taken physical
15% reduced Effect of Shock on you elemental lightning ailment
(4–6)% increased Totem Placement speed speed
Jewels Synthesis Implicit Corrupted /1
Item ClassesMods
Jewels
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Jewels Synthesis Implicit
    710resource life+# to maximum Life
    3110resource life physical attack#% of Physical Attack Damage Leeched as Life
    #% of Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    #% increased Trap Throwing Speed
    610resource life attackGain # Life per Enemy Hit with Attacks
    #% of Physical Attack Damage Leeched as Mana
    #% increased Projectile Speed
    10810resource mana+# to maximum Mana
    #% reduced Mana Cost of Skills
    #% chance to Knock Enemies Back on hit
    #% chance to Avoid being Stunned
    #% increased Burning Damage
    Attacks have #% chance to cause Bleeding
    #% increased Chaos Damage
    #% increased Elemental Damage
    #% increased Physical Damage with Maces or Sceptres
    #% increased Physical Damage with Axes
    #% increased Physical Damage with Swords
    #% increased Physical Damage with Bows
    #% increased Physical Damage with Claws
    #% increased Physical Damage with Daggers
    #% increased Physical Damage with Wands
    #% increased Physical Damage with Staves
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Gain # Energy Shield per Enemy Hit with Attacks
    Minions deal #% increased Damage
    Minions have #% increased maximum Life
    Minions have #% to all Elemental Resistances
    Minions have +#% to all Elemental Resistances
    #% increased Area of Effect
    #% increased Attack Speed with Maces or Sceptres
    #% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    #% increased Attack Speed with Wands
    #% increased Attack Speed with Staves
    #% increased Attack and Cast Speed
    #% increased Mine Throwing Speed
    #% increased Totem Placement speed
    Totems gain #% to all Elemental Resistances
    Totems gain +#% to all Elemental Resistances
    5410resource mana#% increased Mana Regeneration Rate
    +#% to Fire Resistance
    +#% to Cold Resistance
    +#% to Lightning Resistance
    #% increased Stun and Block Recovery
    #% increased Stun Duration on Enemies
    #% increased Damage with Ailments
    #% increased Spell Damage while wielding a Staff
    #% increased Spell Damage while Dual Wielding
    #% increased Spell Damage while holding a Shield
    +# to Accuracy Rating
    Regenerate #% of Energy Shield per second
    #% increased Cast Speed while wielding a Staff
    #% increased Cast Speed while Dual Wielding
    #% increased Cast Speed while holding a Shield
    3310resource mana attackGain # Mana per Enemy Hit with Attacks
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    3810#% chance to Ignore Stuns while Casting
    #% increased Damage with Poison
    #% increased Damage with Bleeding
    +# to maximum Energy Shield
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% increased Attack Speed
    #% increased Cast Speed
    # Physical Damage taken from Attack Hits
    1010elemental fire ailment#% chance to Ignite
    #% chance to Freeze
    #% chance to Poison on Hit
    #% increased Damage
    #% increased Rarity of Items found
    5410elemental lightning ailment#% chance to Shock
    #% increased Melee Damage
    #% increased Armour
    #% increased Evasion Rating
    # Life gained when you Block
    # Mana gained when you Block
    210damage#% increased Damage over Time
    01Total
    Crimson Jewel
    Jewel
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Crimson Jewel JewelStr /9
    NameShow Full Descriptions
    CostiLvl 1: Normal: 4320xGold · Unique: 8xChaos Orb · Unique: 4320xGold
    DropLevel 20
    BaseType Crimson Jewel
    Class Jewels
    FlagsAlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted
    TypeMetadata/Items/Jewels/JewelStr
    Tagsjewel, not_dex, not_int, not_for_sale, strjewel
    IconArt/2DItems/Jewels/basicstr
    ReferenceCommunity Wiki
    keyval
    Base.x_size1
    Base.y_size1
    Base.description_textItemDescriptionPassiveJewel
    Base.base_level1
    Base.tagdefault
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritymagic, rare, unique
    Mods.inventory_typepassivejewels
    Unique /61
    (4–6)% increased Strength
    (4–6)% increased Dexterity
    (10–15)% reduced Intelligence
    +(16–24) to Strength
    Dexterity from Passives in Radius is Transformed to Strength
    Corrupted
    (10–20)% reduced total Recovery per second from Life Leech
    (25–30)% increased Damage while Leeching
    Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second
    80% less Flask Charges gained from Kills
    With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
    +(0.3–0.4) metres to Melee Strike Range with Unarmed Attacks
    Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    3% increased Totem Life per 10 Strength Allocated in Radius
    Totems cannot be Stunned
    Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
    Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
    10% reduced Quantity of Items found
    (20–30)% increased Burning Damage
    Corrupted
    Melee Hits have 10% chance to Fortify
    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
    Maximum 10 Fragile Regrowth
    Lose all Fragile Regrowth when Hit
    0.7% of Life Regenerated per second per Fragile Regrowth
    Gain 1 Fragile Regrowth each second
    (30–50)% reduced Totem Damage
    Totems fire 2 additional Projectiles
    Corrupted
    +(16–24) to Strength
    Intelligence from Passives in Radius is Transformed to Strength
    Corrupted
    (15–20)% increased Vaal Skill Effect Duration
    Vaal Skills have (15–20)% chance to regain consumed Souls when used
    Corrupted
    Lose 1% of Life on Kill
    Recover 1% of Mana on Kill
    Lose 1% of Energy Shield on Kill
    Corrupted
    10% increased Attack Damage
    +0.2 metres to Melee Strike Range
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    3% reduced Mana Cost of Skills
    4% increased Skill Effect Duration
    4% increased Mana Reservation Efficiency of Skills
    60% reduced Cost of Aura Skills that summon Totems
    Corrupted
    With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
    (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
    (Flasks and Jewels are not Equipped)
    Corrupted
    -1 to Maximum Endurance Charges
    Corrupted
    Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
    (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
    (15–20)% increased Armour
    Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
    Corrupted
    Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
    (18–25)% increased Fire Damage
    (18–25)% increased Cold Damage
    2% chance to Freeze
    2% chance to Ignite
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (10–15)% increased Armour
    With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
    (8–12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Ground Slam
    has a 50% increased angle
    With at least 40 Strength in Radius, Ground Slam has a 35% chance
    to grant an Endurance Charge when you Stun an Enemy
    (10–15)% increased Cold Damage
    With at least 40 Strength in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    (8–12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    (4–6)% increased Strength
    10% increased Damage
    3% increased Character Size
    +7% to all Elemental Resistances per Grand Spectrum
    number of stackable unique jewels [1]
    Traps and Mines have a 25% chance to Poison on Hit
    Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    20% increased Damage with Hits for each Level higher the Enemy is than you
    (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
    Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
    Golems have (18–22)% increased Maximum Life
    Primordial
    Summoned Golems are Aggressive
    (Aggressive minions have their targeting range raised to a minimum value)
    Gain (6–10)% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain an Endurance Charge on Kill
    Gain (6–10)% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Attack Damage at 50% of its value
    (10–15)% increased Cold Damage
    With at least 40 Strength in Radius, 25% of Glacial
    Hammer Physical Damage Converted to Cold Damage
    With at least 40 Strength in Radius, Glacial Hammer deals
    Cold-only Splash Damage to surrounding targets
    (10–15)% increased Fire Damage
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
    With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
    (10–15)% increased Global Physical Damage
    With at least 40 Strength in Radius, Hits with Cleave Fortify
    With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
    Enemy, up to a maximum of +1 metre
    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
    50% increased Effect of non-Keystone Passive Skills in Radius
    Notable Passive Skills in Radius grant nothing
    -1 Strength per 1 Strength on Allocated Passives in Radius
    2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
    (10–15)% increased Elemental Damage
    With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
    With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
    -1 Strength per 1 Strength on Allocated Passives in Radius
    +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
    3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
    2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
    Only affects Passives in Small Ring
    Passives in Radius can be Allocated without being connected to your tree
    (-20–-10)% to all Elemental Resistances
    (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
    This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
    it and your Class' starting location
    [Two random modifiers]
    (Always counts the shortest possible path)
    Corrupted
    4% increased Skill Effect Duration
    +5 to Maximum Rage
    Non-Channelling Skills have -9 to Total Mana Cost
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    Maximum 5 Fragile Regrowth
    0.7% of Life Regenerated per second per Fragile Regrowth
    Lose 1 Fragile Regrowth each second
    Gain up to maximum Fragile Regrowth when Hit
    Recover 1% of Life on Kill
    Recover 1% of Energy Shield on Kill
    Cannot Leech or Regenerate Mana
    -1 to maximum number of Summoned Golems
    (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
    Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
    Golems have (18–22)% increased Maximum Life
    Primordial
    Summoned Golems are Aggressive
    (Aggressive minions have their targeting range raised to a minimum value)
    Removes all Energy Shield
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 2 seconds
    (20–30)% more Maximum Life
    Allocates Passive Skill if you have the matching modifier on Forbidden Flesh
    Corrupted
    With at least 40 Strength in Radius, Combust is Disabled
    With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite
    Only affects Passives in Massive Ring
    Passives in Radius can be Allocated without being connected to your tree
    (-20–-10)% to all Elemental Resistances
    (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
    +1 to Minimum Endurance Charges per Grand Spectrum
    number of stackable unique jewels [1]
    5% increased Maximum Life per Grand Spectrum
    number of stackable unique jewels [1]
    +(10–15)% to Fire Resistance
    Modifiers to Ignite Duration on you apply to all Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    (500–1000)% increased Stun and Block Recovery
    (40–60)% of Damage taken from Stunning Hits is Recovered as Life
    100% increased effect of Tattoos in Radius
    4 random Charm modifiers
    (0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels
    Corrupted
    Lose an Endurance Charge each second
    Corrupted
    Vendor recipe
    Unique Item Recipe /1
    OfferYour OfferNote
    Star of Wraeclast
    1x Ruby Ring
    1x Crimson Jewel avoid silence modifier
    1x Gold Amulet unique
    Alternate Artwork /1
    IconFeature
    Acquisition /1
    SourceIngredientOffer
    The EnduranceCrimson Jewel

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    Crimson Jewel

    Crimson Jewel is a jewel base type.


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