Winter Deacon
Character: Mercenaries
Class: Str / Int (PhysConvertTemplar)
Tribe: Keita











Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Frost Shield
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec
Cast Time: 0.50 sec
Places a Frost Shield that drains energy shield for one second or until none remains, gaining stages while this drain occurs. The Frost Shield takes and prevents some damage from hits of allies while in its area. Enemies in the area are Chilled.
Base duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1–0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190–910) maximum Life per Stage
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
Maximum 4 Stages
You lose (150–730) Energy Shield per second


Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Vaal Glacial Hammer
Support Counts: High
Level: (1–20)
Cooldown Time: 7.00 sec
Attack Damage: (219–339)% of base
Effectiveness of Added Damage: (219–339)%
Requires One Hand Maces, Sceptres, Two Hand Maces, Staves, Warstaves
Hits enemies, converting physical damage to cold damage. Traps enemies in a circle of ice so that they can't escape.
Base duration is (3.4–4.35) seconds
100% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
Freezes enemies as though dealing (200–390)% more Damage
Can't be Evaded
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)


Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze

Freeze Chance II
Supported Skills have 40% chance to Freeze

Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Secondary
Ice Crash
Support Counts: High
Level: (1–20)
Attack Damage: (333–612)% of base
Effectiveness of Added Damage: (333–612)%
Requires One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Unarmed, Warstaves
Slams the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage.
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Base radius is 1.1 metres
Base tertiary radius is 3.1 metres
Base secondary radius is 2.1 metres


Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Fist of War III
Ancestrally Boosted Slams have 60% increased Area of Effect
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]

Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage

Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage

Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Gilded Icecrash Radius III
active skill base tertiary area of effect radius [5]
Glacial Hammer
Support Counts: High
Level: (1–20)
Attack Damage: (219–623)% of base
Effectiveness of Added Damage: (219–623)%
Requires One Hand Maces, Sceptres, Two Hand Maces, Staves, Warstaves
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Every third successive strike Freezes enemies as though dealing (200–390)% more Damage
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)


Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range

Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Lesser Ailment Effect I
Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect II
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect III
Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze

Freeze Chance II
Supported Skills have 40% chance to Freeze

Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Earthquake of Winter
Support Counts: High
Level: (1–20)
Cooldown Time: 1.50 sec
Attack Damage: (144–229)% of base
Effectiveness of Added Damage: (144–229)%
Requires One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces, Unarmed, Warstaves
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Physical damage dealt is partially converted to cold.
Base duration is 1 seconds
100% of Physical Damage Converted to Cold Damage
Aftershock deals +150% more Damage with Hits and Ailments


Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Fist of War III
Ancestrally Boosted Slams have 60% increased Area of Effect
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]

Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage

Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage

Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration

Less Duration II
Supported Skills have 25% less Skill Effect Duration

Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration

Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze

Freeze Chance II
Supported Skills have 40% chance to Freeze

Greater Freeze Chance III
Supported Skills have 60% chance to Freeze

Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect
Heavy Strike of Trarthus
Support Counts: High
Level: (1–20)
Attack Speed: 85% of base
Attack Damage: (224–553)% of base
Effectiveness of Added Damage: (224–553)%
Attacks enemies with a forceful blow which has a higher chance to deal double damage the higher your intelligence. Increases and reductions to spell damage apply to attack damage with this skill.
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +150% of their value
2% chance to deal Double Damage per 10 Intelligence


Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Fortify III
Melee Hits Fortify

Gilded Heft III
40% more Maximum Physical Attack Damage

Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Utility
Hatred
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants extra cold damage based on physical damage.
+(0–1.9) metres to radius
You and nearby allies gain (30–39)% of Physical Damage as Extra Cold Damage

Frostblink
Support Counts: Low
Level: (1–20)
Cooldown Time: (3.00–2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Deals (9–1144) to (14–1716) Cold Damage
Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze

Freeze Chance II
Supported Skills have 40% chance to Freeze

Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Frost Bomb
Support Counts: Low
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (170–310)%
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Deals (10–1499) to (16–2249) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
75% reduced Life Regeneration rate
Base radius is (2.4–3.1) metres
Cold Exposure applies -15% to Cold Resistance


Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration

Less Duration II
Supported Skills have 25% less Skill Effect Duration

Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Arctic Armour
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.80 sec
Conjures an icy barrier that chills enemies on hit. The barrier creates chilled ground while moving, and causes less Fire and Physical damage while stationary.
Base duration is (2.5–4.4) seconds
Buff grants (11–21)% less Physical Damage taken from Hits while stationary
Buff grants (11–20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze

Purity of Ice
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants cold resistance.
+(0–1.9) metres to radius
You and nearby allies gain (22–41)% additional Cold Resistance
You and nearby allies gain (0–4)% additional maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.