Efeitos Adicionais Da Qualidade:


Missão /1
Act | Missão | NPC | Personagem |
---|---|---|---|
3 | Corte a Mão Direita | Clarissa | Duelista · Marauder · Caçadora |
Espécie
Level Effect /40
Implicit |
---|
+0.2 metros ao Raio da Explosão por Flecha Explosiva no Alvo, máximo de +1.2 metros Explosão causa 50% menos Dano Base Explosão causa 6% mais Dano com Acertos por Flecha Explosiva no Alvo Explosão causa 3% mais Dano com Afecções por Flecha Explosiva no Alvo Máximo de 20 Flechas Explosivas grudadas em cada Inimigo Duração base é de 1 segundos |
Nível | RequerNível | Des | Custo | Base Damage | Explosões terão 47 a 71 de Dano de Fogo adicional | Experiência |
---|---|---|---|---|---|---|
1 | 28 | 67 | 7 | 100%, 100% | 47, 71 | 199,345 |
2 | 31 | 73 | 8 | 100%, 100% | 57, 86 | 285,815 |
3 | 34 | 79 | 8 | 100%, 100% | 69, 104 | 401,344 |
4 | 37 | 85 | 8 | 100%, 100% | 83, 125 | 554,379 |
5 | 40 | 92 | 8 | 100%, 100% | 100, 149 | 477,437 |
6 | 42 | 96 | 8 | 100%, 100% | 112, 168 | 583,786 |
7 | 44 | 100 | 8 | 100%, 100% | 126, 189 | 710,359 |
8 | 46 | 104 | 8 | 100%, 100% | 141, 212 | 1,355,511 |
9 | 48 | 109 | 9 | 100%, 100% | 158, 238 | 1,138,877 |
10 | 50 | 113 | 9 | 100%, 100% | 177, 266 | 1,368,233 |
11 | 52 | 117 | 9 | 100%, 100% | 198, 298 | 1,638,338 |
12 | 54 | 121 | 9 | 100%, 100% | 222, 333 | 1,956,648 |
13 | 56 | 125 | 9 | 100%, 100% | 247, 371 | 3,655,184 |
14 | 58 | 130 | 9 | 100%, 100% | 276, 414 | 3,017,327 |
15 | 60 | 134 | 9 | 100%, 100% | 307, 461 | 7,759,995 |
16 | 62 | 138 | 10 | 100%, 100% | 342, 513 | 15,138,193 |
17 | 64 | 142 | 10 | 100%, 100% | 381, 571 | 26,083,825 |
18 | 66 | 146 | 10 | 100%, 100% | 423, 635 | 62,620,247 |
19 | 68 | 151 | 10 | 100%, 100% | 470, 705 | 211,708,088 |
20 | 70 | 155 | 10 | 100%, 100% | 522, 783 | |
21 | 72 | 10 | 100%, 100% | 579, 868 | ||
22 | 74 | 10 | 100%, 100% | 642, 963 | ||
23 | 76 | 10 | 100%, 100% | 711, 1067 | ||
24 | 78 | 11 | 100%, 100% | 788, 1181 | ||
25 | 80 | 11 | 100%, 100% | 872, 1308 | ||
26 | 82 | 11 | 100%, 100% | 964, 1447 | ||
27 | 84 | 11 | 100%, 100% | 1067, 1600 | ||
28 | 86 | 11 | 100%, 100% | 1179, 1768 | ||
29 | 88 | 11 | 100%, 100% | 1302, 1954 | ||
30 | 90 | 11 | 100%, 100% | 1438, 2157 | ||
31 | 91 | 11 | 100%, 100% | 1511, 2267 | ||
32 | 92 | 11 | 100%, 100% | 1588, 2382 | ||
33 | 93 | 12 | 100%, 100% | 1668, 2502 | ||
34 | 94 | 12 | 100%, 100% | 1752, 2628 | ||
35 | 95 | 12 | 100%, 100% | 1840, 2760 | ||
36 | 96 | 12 | 100%, 100% | 1933, 2899 | ||
37 | 97 | 12 | 100%, 100% | 2030, 3044 | ||
38 | 98 | 12 | 100%, 100% | 2131, 3197 | ||
39 | 99 | 12 | 100%, 100% | 2238, 3356 | ||
40 | 100 | 12 | 100%, 100% | 2349, 3524 |
Attribute /11
Flecha Explosiva
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
Acronym | Hit, Afecção |
DropLevel | 28 |
BaseType | Flecha Explosiva |
Class | Gemas de Habilidades |
Arma | Arcos |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable |
ItemType | Metadata/Items/Gems/SkillGemExplosiveArrow |
ActiveSkillsCode | explosive_arrow |
Reference | ![]() |
Crucible Arma /1
Weight | Desc |
---|---|
1000 (T5) | Adiciona (2–3) a (4–7) de Dano de Gelo em Magias e Ataques |
Efeitos Adicionais Da Qualidade:


Microtransações /3
Supported By /119
Flecha Explosiva monstro /16
Nome | Modificadores | Spectre |
---|---|---|
Sentinela de Kraityn | Y | |
Atirador de Oak | Y | |
Guarda de Kraityn | Y | |
Guarda de Kraityn | Eficácia da Reserva das Habilidades reduzida em 80% | Y |
Guarda Arqueiro | Y | |
Bandido Empreendedor | Y | |
Morto Desbandado | monster casts elemental hit text [1] monster uses mass endurance text [1] | Y |
Senhor do Arco | Velocidade de Conjuração aumentada em 35% Velocidade de Ataque aumentada em 40% monster casts frenzy text [1] +20% de Resistência a Caos aos Monstros +30% de Resistência Elemental aos Monstros heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | Y |
Sombra de uma Caçadora | Velocidade de Ataque aumentada em 20% | Y |
Kall Foxfly | Dano Mágico aumentado em 20% monster slain flask charges granted +% [100] 50% de chance de receber uma Carga de Frenesi ao Acertar Ganha (5–8)% de Dano Elemental como Dano Extra de Caos Habilidades de Fogo têm 20% de chance de Envenear ao Acertar Área é assombrada por 10 Espíritos Atormentados adicionais Espíritos Atormentados em seus Mapas podem Possuir Jogadores por 20 segundos Espíritos Atormentados em seus Mapas não podem Possuir Monstros atlas keystone speaker of the dead [1] | Y |
Mineiro Frágil | monster casts elemental hit text [1] monster uses mass endurance text [1] | Y |
Atirador Infestado | monster uses mass endurance text [1] | Y |
Ladrão Miserável | Y | |
Assassino Sem Classe | Y | |
Arqueiro Vaal Morto-Vivo | Y | |
Sasan, o Senhor dos Bandidos | Velocidade de Conjuração aumentada em 35% Vida máxima aumentada em (12–16)% +25% de Resistência a Caos aos Monstros +40% de Resistência Elemental aos Monstros heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | Y |
Community Wiki
Explosive Arrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
Skill functions and interactions
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration Support, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
3.10.0 |
|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
by Lesser Multiple Projectiles|Lesser and Greater Multiple Projectiles support gems. |
0.9.12f |
|
0.9.12 |
they'll explode as normal after a short time. |
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
to the number of fuse charges. |
0.9.2 |
|
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