Stance Tags /2
Blood and Sand
Level: 4
Flesh and Stone
Level: 16
Skill Gem /7
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
Skill Gem Quality /2
(0–20)% increased Attack Speed if you've changed Stance Recently
(0–5)% more Damage while in Blood Stance(0–20)% more Area of Effect while in Sand Stance
Item mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | WeaponTree | Allocates Steelwood Stance | staff 100 default 0 | |
1 | WeaponTree | Allocates Serpent Stance | staff 100 default 0 | |
1 | WeaponTree | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate | sword 1000 axe 1000 shield 500 default 0 |
Monsters mods /61
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | minimum movement velocity +% excluding stance [-90] speed | ||
1 | Unique | minimum movement velocity +% excluding stance [-80] speed | ||
1 | Unique | stance movement speed +% final [100] speed | ||
1 | Unique | stance movement speed +% final [-52] speed | ||
1 | Unique | stance movement speed +% final [-58] speed | ||
1 | Unique | stance movement speed +% final [200] speed | ||
1 | Unique | stance movement speed +% final [112] speed | ||
1 | Unique | stance movement speed +% final [280] speed | ||
1 | Unique | stance movement speed +% final [50] speed | ||
1 | Unique | stance movement speed +% final [-50] speed | ||
1 | Unique | Phasing Action Speed cannot be modified to below Base Value stance movement speed +% final [10] suppress phasing visual [1] speed | ||
1 | Unique | 1000% increased Armour stance movement speed +% final [100] defences speed | ||
1 | Unique | 1000% increased Armour stance movement speed +% final [50] defences speed | ||
1 | Unique | 60% increased Attack Speed stance movement speed +% final [400] attack speed | ||
1 | Unique | 150% increased Attack Speed active skill damage +% final [-50] stance movement speed +% final [30] damage attack speed | ||
1 | Unique | 60% increased Attack Speed stance movement speed +% final [60] attack speed | ||
1 | Unique | stance movement speed +% final [75] speed | ||
1 | Unique | 40% increased Attack Speed stance movement speed +% final [110] attack speed | ||
1 | Unique | stance movement speed +% final [237] speed | ||
1 | Unique | stance movement speed +% final [-61] speed | ||
1 | Unique | stance movement speed +% final [60] speed | ||
1 | Unique | Phasing stance movement speed +% final [50] suppress phasing visual [1] speed | ||
1 | Unique | Phasing stance movement speed +% final [100] suppress phasing visual [1] speed | ||
1 | Unique | stance movement speed +% final [130] speed | ||
1 | Unique | stance movement speed +% final [-67] speed | ||
1 | Unique | stance movement speed +% final [-64] speed | ||
1 | Unique | stance movement speed +% final [-18] speed | ||
1 | Unique | stance movement speed +% final [-71] speed | ||
1 | Unique | stance movement speed +% final [-74] speed | ||
1 | Unique | stance movement speed +% final [-66] speed | ||
1 | Unique | stance movement speed +% final [-26] speed | ||
1 | Unique | stance movement speed +% final [-40] speed | ||
1 | Unique | stance movement speed +% final [-29] speed | ||
1 | Unique | stance movement speed +% final [-36] speed | ||
1 | Unique | stance movement speed +% final [-41] speed | ||
1 | Unique | stance movement speed +% final [-59] speed | ||
1 | Unique | stance movement speed +% final [11] speed | ||
1 | Unique | stance movement speed +% final [-69] speed | ||
1 | Unique | stance movement speed +% final [317] speed | ||
1 | Unique | stance movement speed +% final [318] speed | ||
1 | Unique | stance movement speed +% final [0] speed | ||
1 | Unique | stance movement speed +% final [-86] speed | ||
1 | Unique | stance movement speed +% final [-70] speed | ||
1 | Unique | stance movement speed +% final [300] speed | ||
1 | Unique | stance movement speed +% final [-65] speed | ||
1 | Unique | stance movement speed +% final [-3] speed | ||
1 | Unique | Cannot be Damaged Cannot be Stunned is hidden monster [1] stance movement speed +% final [-16] | ||
1 | Unique | stance movement speed +% final [15] speed | ||
1 | Unique | stance movement speed +% final [25] speed | ||
1 | Unique | stance movement speed +% final [180] speed | ||
1 | Unique | 20% increased Damage stance movement speed +% final [40] | ||
1 | Unique | stance movement speed +% final [233] speed | ||
1 | Unique | Regenerate 4% of Life per second stance movement speed +% final [-300] resource life speed | ||
0 | Unique | 100% increased Attack Speed stance movement speed +% final [100] attack speed | ||
0 | Unique | 60% increased Attack Speed stance movement speed +% final [325] attack speed | ||
0 | Unique | 150% increased Attack Speed stance movement speed +% final [600] attack speed | ||
0 | Unique | stance movement speed +% final [250] attack speed | ||
1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] speed | ||
1 | Unique | stance movement speed +% final [-100] | ||
1 | Unique | 50% reduced Damage taken stance movement speed +% final [-100] speed | ||
1 | Unique | stance movement speed +% final [266] speed |
Unique /1
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(40–60)% increased Projectile Damage while in Blood Stance
Regenerate (150–200) Life per Second while in Blood Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
Passive /2
You have Onslaught if you've changed Stance Recently
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Recently refers to the past 4 seconds)
50% increased Mana Reservation Efficiency of Stance Skills
Community Wiki
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Stance
Stance is a gem tag, a type of skills and a "status" of the player character. Currently, there is only two stances status: Blood Stance and Sand Stance.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.