Stance Tags /2
Skill Gem /7
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
Skill Gem Quality /2
(0–20)% increased Attack Speed if you've changed Stance Recently
(0–5)% more Damage while in Blood Stance(0–20)% more Area of Effect while in Sand Stance
Item mods /3
NameLevelPre/SufDescriptionWeight
1WeaponTreeAllocates Steelwood Stancestaff 100
default 0
1WeaponTreeAllocates Serpent Stancestaff 100
default 0
1WeaponTreeTrigger Level 20 Stance Swap when you Attack with Perforate or Laceratesword 1000
axe 1000
shield 500
default 0
Monsters mods /61
NameLevelPre/SufDescriptionWeight
1Uniqueminimum movement velocity +% excluding stance [-90] speed
1Uniqueminimum movement velocity +% excluding stance [-80] speed
1Uniquestance movement speed +% final [100] speed
1Uniquestance movement speed +% final [-52] speed
1Uniquestance movement speed +% final [-58] speed
1Uniquestance movement speed +% final [200] speed
1Uniquestance movement speed +% final [112] speed
1Uniquestance movement speed +% final [280] speed
1Uniquestance movement speed +% final [50] speed
1Uniquestance movement speed +% final [-50] speed
1UniquePhasing
Action Speed cannot be modified to below Base Value
stance movement speed +% final [10]
suppress phasing visual [1]
speed
1Unique1000% increased Armour
stance movement speed +% final [100]
defences speed
1Unique1000% increased Armour
stance movement speed +% final [50]
defences speed
1Unique60% increased Attack Speed
stance movement speed +% final [400]
attack speed
1Unique150% increased Attack Speed
active skill damage +% final [-50]
stance movement speed +% final [30]
damage attack speed
1Unique60% increased Attack Speed
stance movement speed +% final [60]
attack speed
1Uniquestance movement speed +% final [75] speed
1Unique40% increased Attack Speed
stance movement speed +% final [110]
attack speed
1Uniquestance movement speed +% final [237] speed
1Uniquestance movement speed +% final [-61] speed
1Uniquestance movement speed +% final [60] speed
1UniquePhasing
stance movement speed +% final [50]
suppress phasing visual [1]
speed
1UniquePhasing
stance movement speed +% final [100]
suppress phasing visual [1]
speed
1Uniquestance movement speed +% final [130] speed
1Uniquestance movement speed +% final [-67] speed
1Uniquestance movement speed +% final [-64] speed
1Uniquestance movement speed +% final [-18] speed
1Uniquestance movement speed +% final [-71] speed
1Uniquestance movement speed +% final [-74] speed
1Uniquestance movement speed +% final [-66] speed
1Uniquestance movement speed +% final [-26] speed
1Uniquestance movement speed +% final [-40] speed
1Uniquestance movement speed +% final [-29] speed
1Uniquestance movement speed +% final [-36] speed
1Uniquestance movement speed +% final [-41] speed
1Uniquestance movement speed +% final [-59] speed
1Uniquestance movement speed +% final [11] speed
1Uniquestance movement speed +% final [-69] speed
1Uniquestance movement speed +% final [317] speed
1Uniquestance movement speed +% final [318] speed
1Uniquestance movement speed +% final [0] speed
1Uniquestance movement speed +% final [-86] speed
1Uniquestance movement speed +% final [-70] speed
1Uniquestance movement speed +% final [300] speed
1Uniquestance movement speed +% final [-65] speed
1Uniquestance movement speed +% final [-3] speed
1UniqueCannot be Damaged
Cannot be Stunned
is hidden monster [1]
stance movement speed +% final [-16]
1Uniquestance movement speed +% final [15] speed
1Uniquestance movement speed +% final [25] speed
1Uniquestance movement speed +% final [180] speed
1Unique20% increased Damage
stance movement speed +% final [40]
1Uniquestance movement speed +% final [233] speed
1UniqueRegenerate 4% of Life per second
stance movement speed +% final [-300]
resource life speed
0Unique100% increased Attack Speed
stance movement speed +% final [100]
attack speed
0Unique60% increased Attack Speed
stance movement speed +% final [325]
attack speed
0Unique150% increased Attack Speed
stance movement speed +% final [600]
attack speed
0Uniquestance movement speed +% final [250] attack speed
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
speed
1Uniquestance movement speed +% final [-100]
1Unique50% reduced Damage taken
stance movement speed +% final [-100]
speed
1Uniquestance movement speed +% final [266] speed
Unique /1
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(40–60)% increased Projectile Damage while in Blood Stance
Regenerate (150–200) Life per Second while in Blood Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
Passive /2
You have Onslaught if you've changed Stance Recently
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Recently refers to the past 4 seconds)
50% increased Mana Reservation Efficiency of Stance Skills

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Stance

Stance is a gem tag, a type of skills and a "status" of the player character. Currently, there is only two stances status: Blood Stance and Sand Stance.


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