Qualquer Habilidade /1
Nome |
---|
Armadura Ártica |
Item mods /6
Nome | Nível | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrompido | +(35–60) de Armadura enquanto Parado Defesas | Botas 1000 Normal 0 | |
31 | Corrompido | +(61–138) de Armadura enquanto Parado Defesas | Botas 1000 Normal 0 | |
75 | Corrompido | +(139–322) de Armadura enquanto Parado Defesas | Botas 500 Normal 0 | |
1 | Corrompido | (3–5)% de Redução de Dano Físico adicional enquanto parado Físico | Peitorais 1000 Normal 0 | |
do Ancião | 68 | Sufixo | Ganha uma Carga de Tolerância a cada 4 segundos enquanto Parado | 2h_sword_elder 1000 sword_elder 1000 Normal 0 |
do Cruzado | 75 | Prefixo | Enquanto parado, a área ao seu redor será Solo Sagrado | body_armour_crusader 500 Normal 0 |
Outros mods /1
Nome | Nível | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | PrimordialAltar | Único | number of grasping vines to gain every second while stationary [1] | primordial_altar_upside 0 tangle_altar 0 Normal 0 |
Essência /1
Nome |
---|
![]() |
Único /10
Conta como tendo o número Máximo de Cargas de Frenesi
Conta como tendo o número máximo de Cargas de Poder
Passive /2
Ascendancy Passive /3
Dano Degenerativo é -20% enquanto você estiver Parado
Dano Degenerativo enquanto você estiver Parado
Joia de Grupo Passive /5
2% de chance de causar Dano Dobrado por Vinha Aprisionadora
1% menos Dano sofrido por Vinha Aprisionadora.
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
do Cruzado | 75 | Enquanto parado, a área ao seu redor será Solo Sagrado Group: 3564 | Enquanto parado, a área ao seu redor será Solo Sagrado Efeitos do Solo Sagrado criado por você Perduram por 1 segundo |
da Remodelação | 75 | Regeneração de Mana aumentada em (56–70)% Group: 32 | Regeneração de Mana aumentada em (56–70)% Velocidade de Regeneração de Mana aumentada em 20% enquanto parado |
da Conquista | 75 | Regeneração de Mana aumentada em (56–70)% Group: 32 | Regeneração de Mana aumentada em (56–70)% Velocidade de Regeneração de Mana aumentada em 20% enquanto parado |
Community Wiki
Stationary
Stationary is a keyword used in the description of various unique items, passive skills, modifiers, and pantheons. It refers to the fact that your character remains located in the same position within a zone without moving for some non-instant period of time.
Mechanics
Whether you are stationary solely depends on whether your character has remained located in some position in the map for some period of time without moving. There are no exceptions to this rule. If you're character has changed position at all, any cumulative bonuses that gain power the longer you are stationary, such as Soul of Tukohama are reset because your position in the map has changed. However, any effects that give you a persistent bonus for being stationary such as Arctic Armour's less fire and physical damage taken while stationary will not be deactivated by instant teleportation skills like Flame Dash, Flicker Strike, or Lightning Warp because there is no point in time in which you were "moving". In other words, because no time elapses between the point at which the character uses the instant teleportation skill and after when the character arrives at the destination, there is effectively no time at which the persistent stationary bonus is not applying since it is in effect before leaving the initial position and applies immediately after arriving at the destination. Conversely, any bonus that applies "while moving" requires a character to be changing their position in a zone over some non-instant period of time.
As a consequence:
- If a character were to Cyclone in place without changing positions within the zone for some period of time, the character would be considered stationary even though cyclone has the movement tag and the character is currently committing an action.
- If a characer were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any cumulative stationary bonus will be reset because your position within the map has changed, i.e. you have moved.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any non-cumulative stationary, i.e. a persistent flat-rate stationary bonus, will effectively remain active because there is no point in time between use of the skill and arrival at destination for you to be considered non-stationary even though you have changed positions within the zone.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike, no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination.
- If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions.
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