Vaal Orb Corrupted Implicit /21
1331000bleed physical ailmentCorrupted Blood cannot be inflicted on you
1401000You cannot be Hindered
111000ailment#% increased Effect of Non-Damaging Ailments
111000#% increased Area of Effect
111000critical#% increased Global Critical Strike Chance
111000damage#% increased Damage
1401000You cannot be Maimed
111000damage minionMinions deal #% increased Damage
111000#% increased Reservation Efficiency of Skills
1601000caster curseYou cannot be Cursed with Silence
111000damage elemental fireDamage Penetrates #% Fire Resistance
111000damage elemental coldDamage Penetrates #% Cold Resistance
111000damage elemental lightningDamage Penetrates #% Lightning Resistance
111000damage elementalDamage Penetrates #% Elemental Resistances
111000physicalHits have #% chance to ignore Enemy Physical Damage Reduction
111000elemental fire ailment#% reduced Ignite Duration on you
111000elemental cold ailment#% reduced Effect of Chill on you
111000elemental lightning ailment#% reduced Effect of Shock on you
111000poison chaos ailment#% reduced Poison Duration on you
111000bleed physical ailment#% reduced Bleed Duration on you
111000curse#% reduced Effect of Curses on you
2100060Total
Harvest Seed Jewel Implicit /26
Description
(3–6)% increased Area of Effect of Aura Skills aura
15% chance to Avoid being Chilled elemental cold ailment
15% chance to Avoid being Frozen elemental cold ailment
15% chance to Avoid being Ignited elemental fire ailment
15% chance to Avoid being Poisoned poison chaos ailment
15% chance to Avoid being Shocked elemental lightning ailment
15% chance to Avoid being Stunned
1% of Damage taken Recouped as Mana resource life mana
10% increased Endurance Charge Duration
(3–6)% increased Energy Shield Recharge Rate defences
1% increased Flask Effect Duration
10% increased Frenzy Charge Duration
20% increased total Recovery per second from Life Leech resource life
Regenerate 0.1% of Life per second resource life
(3–6)% increased Light Radius
20% increased total Recovery per second from Mana Leech resource mana
Minions have (3–5)% increased maximum Life resource life minion
1% increased Movement Speed speed
10% increased Power Charge Duration
15% reduced Effect of Chill on you elemental cold ailment
10% reduced Reflected Elemental Damage taken elemental
15% reduced Freeze Duration on you elemental cold ailment
15% reduced Ignite Duration on you elemental fire ailment
10% reduced Reflected Physical Damage taken physical
15% reduced Effect of Shock on you elemental lightning ailment
(4–6)% increased Totem Placement speed speed
Jewels Synthesis Implicit Corrupted /1
Item ClassesMods
Jewels
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Jewels Synthesis Implicit
    710resource life+# to maximum Life
    3110resource life physical attack#% of Physical Attack Damage Leeched as Life
    #% of Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    #% increased Trap Throwing Speed
    610resource life attackGain # Life per Enemy Hit with Attacks
    #% of Physical Attack Damage Leeched as Mana
    #% increased Projectile Speed
    10810resource mana+# to maximum Mana
    #% reduced Mana Cost of Skills
    #% chance to Knock Enemies Back on hit
    #% chance to Avoid being Stunned
    #% increased Burning Damage
    Attacks have #% chance to cause Bleeding
    #% increased Chaos Damage
    #% increased Elemental Damage
    #% increased Physical Damage with Maces or Sceptres
    #% increased Physical Damage with Axes
    #% increased Physical Damage with Swords
    #% increased Physical Damage with Bows
    #% increased Physical Damage with Claws
    #% increased Physical Damage with Daggers
    #% increased Physical Damage with Wands
    #% increased Physical Damage with Staves
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Gain # Energy Shield per Enemy Hit with Attacks
    Minions deal #% increased Damage
    Minions have #% increased maximum Life
    Minions have #% to all Elemental Resistances
    Minions have +#% to all Elemental Resistances
    #% increased Area of Effect
    #% increased Attack Speed with Maces or Sceptres
    #% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    #% increased Attack Speed with Wands
    #% increased Attack Speed with Staves
    #% increased Attack and Cast Speed
    #% increased Mine Throwing Speed
    #% increased Totem Placement speed
    Totems gain #% to all Elemental Resistances
    Totems gain +#% to all Elemental Resistances
    5410resource mana#% increased Mana Regeneration Rate
    +#% to Fire Resistance
    +#% to Cold Resistance
    +#% to Lightning Resistance
    #% increased Stun and Block Recovery
    #% increased Stun Duration on Enemies
    #% increased Damage with Ailments
    #% increased Spell Damage while wielding a Staff
    #% increased Spell Damage while Dual Wielding
    #% increased Spell Damage while holding a Shield
    +# to Accuracy Rating
    Regenerate #% of Energy Shield per second
    #% increased Cast Speed while wielding a Staff
    #% increased Cast Speed while Dual Wielding
    #% increased Cast Speed while holding a Shield
    3310resource mana attackGain # Mana per Enemy Hit with Attacks
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    3810#% chance to Ignore Stuns while Casting
    #% increased Damage with Poison
    #% increased Damage with Bleeding
    +# to maximum Energy Shield
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% increased Attack Speed
    #% increased Cast Speed
    # Physical Damage taken from Attack Hits
    1010elemental fire ailment#% chance to Ignite
    #% chance to Freeze
    #% chance to Poison on Hit
    #% increased Damage
    #% increased Rarity of Items found
    5410elemental lightning ailment#% chance to Shock
    #% increased Melee Damage
    #% increased Armour
    #% increased Evasion Rating
    # Life gained when you Block
    # Mana gained when you Block
    210damage#% increased Damage over Time
    01Total
    Viridian Jewel
    Jewel
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Viridian Jewel JewelDex /9
    NameShow Full Descriptions
    CostiLvl 1: Normal: 4320xGold · Unique: 8xChaos Orb · Unique: 4320xGold
    DropLevel 20
    BaseType Viridian Jewel
    Class Jewels
    FlagsAlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted
    TypeMetadata/Items/Jewels/JewelDex
    Tagsjewel, not_str, not_int, not_for_sale, dexjewel
    IconArt/2DItems/Jewels/basicdex
    ReferenceCommunity Wiki
    keyval
    Base.x_size1
    Base.y_size1
    Base.description_textItemDescriptionPassiveJewel
    Base.base_level1
    Base.tagdefault
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritymagic, rare, unique
    Mods.inventory_typepassivejewels
    Unique /64
    +(16–24) to Dexterity
    Strength from Passives in Radius is Transformed to Dexterity
    Corrupted
    Passives in Radius can be Allocated without being connected to your tree
    Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
    20% reduced Flask Charges gained
    50% increased Flask Effect Duration
    Recover 2% of Life when you Consume a corpse
    Minions have (5–10)% increased Movement Speed
    Minions have +(2–5)% chance to Suppress Spell Damage
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (10–20)% increased Movement Speed while Ignited
    (10–20)% increased Attack Speed while Ignited
    (10–20)% increased Cast Speed while Ignited
    (15–20)% increased Chaos Damage
    15% reduced Movement Speed
    Corrupted
    4% increased Attributes per allocated Keystone
    (Attributes are Strength, Dexterity, and Intelligence)
    Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks
    Gain 3 Life per Elemental Ailment on Enemies Hit with Spells
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +(16–24) to Dexterity
    Intelligence from Passives in Radius is Transformed to Dexterity
    Corrupted
    (20–25)% increased Damage for each Magic Item Equipped
    (Flasks and Jewels are not Equipped)
    Corrupted
    (20–30)% chance to gain an additional Vaal Soul on Kill
    Corrupted
    (10–20)% increased Damage per Curse on you
    An additional Curse can be applied to you
    Corrupted
    Projectiles Pierce an additional Target
    10% increased Projectile Damage
    +3% chance to Suppress Spell Damage
    10% chance to Avoid Elemental Ailments
    10% increased Life Recovery from Flasks
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    50% chance to gain an additional Vaal Soul per Enemy Shattered
    Corrupted
    With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
    (Flasks and Jewels are not Equipped)
    Corrupted
    -1 to Maximum Frenzy Charges
    Corrupted
    1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
    Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
    Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
    Adds 1 to 2 Lightning Damage to Attacks
    Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    Minions deal (8–12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    +10% to Fire Damage over Time Multiplier
    (10–15)% increased Fire Damage
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    (8–12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    10% reduced Trap Duration
    Can have up to 1 additional Trap placed at a time
    (15–25)% increased Trap Damage
    (40–60)% increased Trap Trigger Area of Effect
    (4–6)% increased Dexterity
    20% increased Global Accuracy Rating
    3% increased Character Size
    15% increased Elemental Damage per Grand Spectrum
    number of stackable unique jewels [1]
    Golems have (16–20)% increased Attack and Cast Speed
    Golems have +(800–1000) to Armour
    30% increased Effect of Buffs granted by your Golems
    Primordial
    Gain (6–10)% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    Gain (6–10)% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant Chance to Suppress Spell Damage at 70% of its value
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (10–15)% increased Fire Damage
    Ignited Enemies Killed by your Hits are destroyed
    (10–15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
    With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
    (10–15)% increased Cold Damage
    With at least 40 Dexterity in Radius, Melee Damage
    dealt by Frost Blades Penetrates 15% Cold Resistance
    With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
    (15–20)% increased Damage with Hits against Chilled Enemies
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
    (10–15)% increased Attack Damage
    With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
    Accuracy Rating while wielding a Sword
    With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
    Speed while wielding a Claw
    With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
    Multiplier while wielding a Dagger
    With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
    4 seconds while wielding an Axe
    With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
    to surrounding targets while wielding a Mace
    (Intimidated enemies take 10% increased Attack Damage)
    (10–15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
    (10–15)% increased Fire Damage
    Can have up to 1 additional Trap placed at a time
    With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
    local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5]
    While your Passive Skill Tree connects to a class' starting location, you gain:
    Marauder: Melee Skills have 25% increased Area of Effect
    Duelist: 1% of Attack Damage Leeched as Life
    Ranger: 7% increased Movement Speed
    Shadow: +0.5% to Critical Strike Chance
    Witch: 0.5% of Mana Regenerated per second
    Templar: Damage Penetrates 5% Elemental Resistances
    Scion: +25 to All Attributes
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Attributes are Strength, Dexterity, and Intelligence)
    (30–40)% increased Armour while Bleeding
    Bleeding you inflict is Reflected to you
    +1% to Chaos Resistance per Poison on you
    Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Corrupted
    (10–15)% increased Elemental Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
    +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
    2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
    Allocated Small Passive Skills in Radius grant nothing
    Grants all bonuses of Unallocated Small Passive Skills in Radius
    (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
    (8–12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground
    With at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time
    With at least 40 Dexterity in Radius, Caustic Arrow deals 30% reduced Damage with Hits
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    (10–15)% increased Attack Damage while holding a Shield
    +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
    +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
    Corrupted
    Minions have (12–16)% increased Attack Speed
    Minions have (12–16)% increased Cast Speed
    Minions have +(20–24)% chance to Suppress Spell Damage
    Notable Passive Skills in Radius are Transformed to
    instead grant: Minions have 25% reduced Movement Speed
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Corrupted
    (10–20)% increased Attack Speed while Chilled
    (10–20)% increased Cast Speed while Chilled
    (10–20)% increased Movement Speed while Chilled
    While your Passive Skill Tree connects to a class' starting location, you gain:
    Marauder: 1% of Life Regenerated per second
    Duelist: +0.2 metres to Melee Strike Range
    Ranger: 20% increased Flask Charges gained
    Shadow: 12% increased Attack and Cast Speed
    Witch: 20% increased Skill Effect Duration
    Templar: +4% Chance to Block Attack and Spell Damage
    Scion: 30% increased Damage
    (100–120)% increased Critical Strike Chance with Traps
    Can have 5 fewer Traps placed at a time
    10% chance to Impale Enemies on Hit with Attacks
    Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
    Call of Steel causes (20–25)% increased Reflected Damage
    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
    Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
    Call of Steel has (80–100)% increased Use Speed
    Call of Steel causes (20–25)% increased Reflected Damage
    (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
    5% increased Impale Effect
    Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
    Call of Steel has (80–100)% increased Use Speed
    Passives in Radius of Passive Skill can be Allocated
    without being connected to your tree
    Corrupted
    12% chance to Avoid Elemental Ailments per Grand Spectrum
    number of stackable unique jewels [1]
    +1 to Minimum Frenzy Charges per Grand Spectrum
    number of stackable unique jewels [1]
    +(10–15)% to Lightning Resistance
    Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +(5–10) to Dexterity
    Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Lose a Frenzy Charge each second
    Corrupted

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    Viridian Jewel

    Viridian Jewel is a jewel base type.


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