Bloodletter
Character: Mercenaries
Class: Str / Dex (PhysicalDuelist)
Tribe: Azadi
Bloodthirst
Blood Mortar
Lacerate

Bladestorm
Perforate

Leap Slam
Dash
Determination
Oil Slick
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Bloodthirst
Support Counts: None
Level: 1
Cooldown Time: 15.00 sec
Cast Time: 0.30 sec
Applies a short duration buff to nearby allies, granting them physical damage over time multiplier and attack speed.
Base duration is 8 seconds
Blood Mortar
Support Counts: Medium
Level: 1
Flings a mortar of blood in an arc which deals attack damage on impact and has a high chance to inflict bleeding.
Deals 10% more Damage
100% increased Attack Speed
25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lacerate
Support Counts: High
Level: (1–20)
Attack Damage: (171–393)% of base
Effectiveness of Added Damage: (171–393)%
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance.
+(0–0.9) metres to radius
(50–88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
(You are in Blood Stance by default)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Secondary

Bladestorm
Support Counts: High
Level: (1–20)
Attack Damage: (159–292)% of base
Effectiveness of Added Damage: (159–292)%
Perform a spinning attack, damaging surrounding enemies and creating a bladestorm matching the active stance. The bladestorm repeatedly damages enemies, based on weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies.
Base duration is 3 seconds
(70–108)% more Damage with Bleeding while in Blood Stance
(10–12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30–38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
+3 to Maximum number of Bladestorms at a time
(You are in Blood Stance by default)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Gilded Maximum Storms III
Supported Skills have +1 to Maximum number of Bladestorms at a time
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Perforate
Support Counts: High
Level: (1–20)
Attack Damage: (219–623)% of base
Effectiveness of Added Damage: (219–623)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards.
Creates +7 Spikes
75% less Damage while in Blood Stance
(0–76)% more Area of Effect while in Sand Stance
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Gilded Maximum Spikes III
Supported Perforate creates +2 Spikes
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Utility

Leap Slam
Support Counts: Low
Level: (1–20)
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Jump through the air, damaging and knocking back enemies when landing.
(20–39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Gilded Frenzy III
Supported Skills gain a Frenzy Charge on Hit
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified
Determination
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants armour.
+(0–1.9) metres to radius
You and nearby allies gain (90–1026) additional Armour
You and nearby allies gain (40–49)% more Armour
Oil Slick
Support Counts: Low
Level: 1
Cooldown Time: 5.00 sec
Cast Time: 0.30 sec
Creates an area of oil covered ground, which slows all enemies within it
Base duration is 6 seconds
20% reduced Movement Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Bloodletter

Bloodletter
Ezomyte Dagger
Dagger
Quality: +20%
Physical Damage: (72-101) to (218-305)
Critical Strike Chance: (9.2-10)%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 62, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
(120–160)% increased Physical Damage
Adds (10–16) to (12–30) Physical Damage
(15–25)% increased Critical Strike Chance
1% of Attack Damage Leeched as Life against Bleeding Enemies
(15–25)% increased Quantity of Items Dropped by Slain Maimed Enemies
1% of Attack Damage Leeched as Mana against Poisoned Enemies
(30–40)% increased Rarity of Items Dropped by Slain Maimed Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
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Bloodletter Attr /6
NameShow Full Descriptions
Limit「Not in game」
The MarketThe Market
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Bloodletter
Icon
BaseTypeEzomyte Dagger
Referencepoe.ninja, Community Wiki
30% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 30 Max: 30 Global
  • Craft Tagscritical
    (120–160)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 120 Max: 160 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    Adds (10–16) to (12–30) Physical Damage
    FamilyPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 12 Max: 30 Local
  • local minimum added physical damage Min: 10 Max: 16 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    (15–25)% increased Critical Strike Chance
    FamilyCriticalStrikeChanceIncrease
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local critical strike chance +% Min: 15 Max: 25 Local
  • Adds Tagshas_attack_mod
    Craft Tagsattack critical
    1% of Attack Damage Leeched as Life against Bleeding Enemies
    FamilyAttackDamageLifeLeechAgainstBleedingEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life leech from attack damage permyriad vs bleeding enemies Min: 100 Max: 100 Global
  • Craft Tagsresource life attack
    1% of Attack Damage Leeched as Mana against Poisoned Enemies
    FamilyAttackDamageManaLeechAgainstPoisonedEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • mana leech from attack damage permyriad vs poisoned enemies Min: 100 Max: 100 Global
  • Craft Tagsresource mana attack
    (15–25)% increased Quantity of Items Dropped by Slain Maimed Enemies
    FamilyIIQFromMaimedEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • quantity of items dropped by maimed enemies +% Min: 15 Max: 25 Global
  • Craft Tagsdrop
    (30–40)% increased Rarity of Items Dropped by Slain Maimed Enemies
    FamilyIIRFromMaimedEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • rarity of items dropped by maimed enemies +% Min: 30 Max: 40 Global
  • Craft Tagsdrop
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