Bloodletter
Character: Mercenaries
Class: Str / Dex (PhysicalDuelist)
Tribe: Azadi









Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Bloodthirst
Support Counts: None
Level: 1
Cooldown Time: 15.00 sec
Cast Time: 0.30 sec
Applies a short duration buff to nearby allies, granting them physical damage over time multiplier and attack speed.
Base duration is 8 seconds

Blood Mortar
Support Counts: Medium
Level: 1
Flings a mortar of blood in an arc which deals attack damage on impact and has a high chance to inflict bleeding.
Deals 10% more Damage
100% increased Attack Speed
25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)


Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Supported Attacks have 50% chance to cause Bleeding

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lacerate
Support Counts: High
Level: (1–20)
Attack Damage: (171–393)% of base
Effectiveness of Added Damage: (171–393)%
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance.
+(0–0.9) metres to radius
(50–88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
(You are in Blood Stance by default)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)


Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Supported Attacks have 50% chance to cause Bleeding

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Secondary
Bladestorm
Support Counts: High
Level: (1–20)
Attack Damage: (159–292)% of base
Effectiveness of Added Damage: (159–292)%
Perform a spinning attack, damaging surrounding enemies and creating a bladestorm matching the active stance. The bladestorm repeatedly damages enemies, based on weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies.
Base duration is 3 seconds
(70–108)% more Damage with Bleeding while in Blood Stance
(10–12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30–38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
+3 to Maximum number of Bladestorms at a time
(You are in Blood Stance by default)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)


Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Supported Attacks have 50% chance to cause Bleeding

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Gilded Maximum Storms III
Supported Skills have +1 to Maximum number of Bladestorms at a time

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Perforate
Support Counts: High
Level: (1–20)
Attack Damage: (219–623)% of base
Effectiveness of Added Damage: (219–623)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards.
Creates +7 Spikes
75% less Damage while in Blood Stance
(0–76)% more Area of Effect while in Sand Stance


Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Supported Attacks have 50% chance to cause Bleeding

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Gilded Maximum Spikes III
Supported Perforate creates +2 Spikes

Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Utility
Leap Slam
Support Counts: Low
Level: (1–20)
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Requires One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves
Jump through the air, damaging and knocking back enemies when landing.
(20–39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage

Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage

Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Gilded Frenzy III
Supported Skills gain a Frenzy Charge on Hit
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified

Determination
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants armour.
+(0–1.9) metres to radius
You and nearby allies gain (90–1026) additional Armour
You and nearby allies gain (40–49)% more Armour

Oil Slick
Support Counts: Low
Level: 1
Cooldown Time: 5.00 sec
Cast Time: 0.30 sec
Creates an area of oil covered ground, which slows all enemies within it
Base duration is 6 seconds
20% reduced Movement Speed


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Bloodletter
Bloodletter
Ezomyte Dagger
Dagger
Quality: +20%
Physical Damage: (72-101) to (218-305)
Critical Strike Chance: (9.2-10)%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 62, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
(120–160)% increased Physical Damage
Adds (10–16) to (12–30) Physical Damage
(15–25)% increased Critical Strike Chance
1% of Attack Damage Leeched as Life against Bleeding Enemies
(15–25)% increased Quantity of Items Dropped by Slain Maimed Enemies
1% of Attack Damage Leeched as Mana against Poisoned Enemies
(30–40)% increased Rarity of Items Dropped by Slain Maimed Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
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Bloodletter Attr /6
Name | Show Full Descriptions |
---|---|
Limit | 「Not in game」 |
The Market | The Market |
Icon | Art/2DItems/Weapons/OneHandWeapons/Daggers/Bloodletter |
Icon | ![]() |
BaseType | Ezomyte Dagger |
Reference | ![]() |
30% increased Global Critical Strike Chance
Family | CriticalStrikeChanceIncrease |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
(120–160)% increased Physical Damage
Family | LocalPhysicalDamagePercent |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
Adds (10–16) to (12–30) Physical Damage
Family | PhysicalDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
(15–25)% increased Critical Strike Chance
Family | CriticalStrikeChanceIncrease |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | attack critical |
1% of Attack Damage Leeched as Life against Bleeding Enemies
Family | AttackDamageLifeLeechAgainstBleedingEnemies |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life attack |
1% of Attack Damage Leeched as Mana against Poisoned Enemies
Family | AttackDamageManaLeechAgainstPoisonedEnemies |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource mana attack |
(15–25)% increased Quantity of Items Dropped by Slain Maimed Enemies
Family | IIQFromMaimedEnemies |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | drop |
(30–40)% increased Rarity of Items Dropped by Slain Maimed Enemies
Family | IIRFromMaimedEnemies |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | drop |
Item
One Handed Weapons · Claws · Daggers · Wands · One Hand Swords · Thrusting One Hand Swords · One Hand Axes · One Hand Maces · Sceptres · Rune Daggers
Two Handed Weapons · Bows · Staves · Two Hand Swords · Two Hand Axes · Two Hand Maces · Warstaves · Fishing Rods
Currency · Stackable Currency · Oil · Fossil · Vial · Blessing · Essence · Splinter · Catalysts · Tattoo · Rune
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.