Skill Gem /90
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
Fires a projectile and teleports you in the opposite direction
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
The character uses their fist to slam the ground in front of them, with less attack speed, but more damage. This attack deals Lightning Damage to enemies in a large area, with a chance to Shock them. Cannot be used while wielding a Weapon. Cannot be Evaded.
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
Throws a mine that deals damage in an area when detonated.
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.
Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Skill Gem Quality /2
Deals Added Lightning Damage equal to (0–3)% of maximum Mana
Deals base Lightning Damage equal to +(0–10)% of missing Unreserved Mana
Support Gem /6
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that hits enemies.
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Support Gem Quality /4
Supported Skills deal (0–10)% increased Lightning Damage
Supported Skills deal (0–10)% increased Lightning Damage
Supported Skills deal (0–10)% increased Lightning Damage
Supported Skills deal (0–10)% increased Lightning Damage
Item mods /374
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Humming | 3 | Prefix | Adds 1 to (5–6) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Buzzing | 13 | Prefix | Adds 2 to (25–29) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Snapping | 19 | Prefix | Adds 2 to (41–48) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Crackling | 31 | Prefix | Adds 3 to (57–67) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Sparking | 34 | Prefix | Adds (4–5) to (80–94) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Arcing | 42 | Prefix | Adds (5–8) to (112–131) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Shocking | 51 | Prefix | Adds (8–10) to (152–176) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Discharging | 63 | Prefix | Adds (10–14) to (197–229) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 1600 sword 960 axe 960 sceptre 640 mace 400 wand 400 claw 960 dagger 960 default 0 |
Electrocuting | 74 | Prefix | Adds (13–17) to (247–286) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 700 sword 420 axe 420 sceptre 280 mace 175 wand 175 claw 420 dagger 420 default 0 |
Vapourising | 82 | Prefix | Adds (15–21) to (296–344) Lightning Damage damage elemental lightning attack | two_hand_weapon 0 rapier 180 sword 108 axe 108 sceptre 72 mace 45 wand 45 claw 108 dagger 108 default 0 |
Humming | 3 | Prefix | Adds 2 to (10–11) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Buzzing | 13 | Prefix | Adds 3 to (46–53) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Snapping | 19 | Prefix | Adds (4–5) to (76–88) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Crackling | 31 | Prefix | Adds (5–8) to (106–123) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Sparking | 34 | Prefix | Adds (8–10) to (148–173) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Arcing | 42 | Prefix | Adds (11–14) to (208–242) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Shocking | 51 | Prefix | Adds (14–20) to (281–327) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Discharging | 63 | Prefix | Adds (19–25) to (366–425) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 1120 sword 960 axe 960 mace 400 staff 480 default 0 |
Electrocuting | 74 | Prefix | Adds (23–32) to (458–531) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 490 sword 420 axe 420 mace 175 staff 210 default 0 |
Vapourising | 82 | Prefix | Adds (28–38) to (549–638) Lightning Damage damage elemental lightning attack | one_hand_weapon 0 bow 126 sword 108 axe 108 mace 45 staff 54 default 0 |
Charged | 2 | Prefix | (10–19)% increased Lightning Damage damage elemental lightning | focus 500 wand 500 sceptre 500 default 0 |
Hissing | 11 | Prefix | (20–29)% increased Lightning Damage damage elemental lightning | focus 500 wand 500 sceptre 500 default 0 |
Bolting | 23 | Prefix | (30–39)% increased Lightning Damage damage elemental lightning | focus 500 wand 500 sceptre 500 default 0 |
Coursing | 35 | Prefix | (40–54)% increased Lightning Damage damage elemental lightning | focus 200 wand 200 sceptre 200 default 0 |
Striking | 46 | Prefix | (55–69)% increased Lightning Damage damage elemental lightning | focus 100 wand 100 sceptre 100 default 0 |
Smiting | 58 | Prefix | (70–84)% increased Lightning Damage damage elemental lightning | focus 50 wand 50 sceptre 50 default 0 |
Ionising | 64 | Prefix | (85–99)% increased Lightning Damage damage elemental lightning | focus 25 wand 25 sceptre 25 default 0 |
Esh's | 84 | Prefix | (100–109)% increased Lightning Damage damage elemental lightning | focus 12 wand 12 sceptre 12 default 0 |
Charged | 2 | Prefix | (15–29)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 500 default 0 |
Hissing | 11 | Prefix | (30–44)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 500 default 0 |
Bolting | 23 | Prefix | (45–59)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 500 default 0 |
Coursing | 35 | Prefix | (60–84)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 200 default 0 |
Striking | 46 | Prefix | (85–104)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 100 default 0 |
Smiting | 58 | Prefix | (105–124)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 50 default 0 |
Ionising | 79 | Prefix | (125–149)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 25 default 0 |
Esh's | 84 | Prefix | (150–164)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 13 default 0 |
of Sparks | 10 | Suffix | (10–12)% increased Lightning Damage damage elemental lightning | wand 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Static | 23 | Suffix | (13–15)% increased Lightning Damage damage elemental lightning | wand 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Electricity | 36 | Suffix | (16–18)% increased Lightning Damage damage elemental lightning | wand 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Voltage | 50 | Suffix | (19–22)% increased Lightning Damage damage elemental lightning | wand 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Discharge | 64 | Suffix | (23–26)% increased Lightning Damage damage elemental lightning | wand 1000 sceptre 1000 amulet 500 default 0 |
of Arcing | 76 | Suffix | (27–30)% increased Lightning Damage damage elemental lightning | wand 1000 sceptre 1000 default 0 |
of Sparks | 10 | Suffix | (18–22)% increased Lightning Damage damage elemental lightning | staff 1000 default 0 |
of Static | 23 | Suffix | (23–28)% increased Lightning Damage damage elemental lightning | staff 1000 default 0 |
of Electricity | 36 | Suffix | (29–34)% increased Lightning Damage damage elemental lightning | staff 1000 default 0 |
of Voltage | 50 | Suffix | (35–39)% increased Lightning Damage damage elemental lightning | staff 1000 default 0 |
of Discharge | 64 | Suffix | (40–44)% increased Lightning Damage damage elemental lightning | staff 1000 default 0 |
of Arcing | 76 | Suffix | (45–50)% increased Lightning Damage damage elemental lightning | staff 1000 default 0 |
1 | Unique | 2% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 default 0 | |
1 | Corrupted | (1–3) to (38–39) Added Lightning Damage with Bow Attacks damage elemental lightning attack | quiver 1000 default 0 | |
31 | Corrupted | (3–7) to (81–85) Added Lightning Damage with Bow Attacks damage elemental lightning attack | quiver 1000 default 0 | |
75 | Corrupted | (3–8) to (101–106) Added Lightning Damage with Bow Attacks damage elemental lightning attack | quiver 500 default 0 | |
50 | Corrupted | 0.5% of Lightning Damage Leeched as Life resource life elemental lightning | helmet 1000 amulet 1000 quiver 1000 default 0 | |
1 | Corrupted | Adds (1–2) to (27–28) Lightning Damage damage elemental lightning attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (2–5) to (58–61) Lightning Damage damage elemental lightning attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (2–6) to (72–76) Lightning Damage damage elemental lightning attack | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 | |
1 | Corrupted | Adds (2–3) to (35–39) Lightning Damage damage elemental lightning attack | bow 1000 staff 1000 default 0 | |
31 | Corrupted | Adds (3–7) to (73–84) Lightning Damage damage elemental lightning attack | bow 1000 staff 1000 default 0 | |
84 | Corrupted | Adds (5–9) to (103–107) Lightning Damage damage elemental lightning attack | bow 250 staff 250 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver 1000 default 0 | |
The Shaper's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Shaper's | 82 | Prefix | (13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
of Shaping | 68 | Suffix | (0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Lightning Penetration (45–52)% increased Lightning Damage damage elemental lightning gem | sceptre_shaper 400 rune_dagger_shaper 400 wand_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Lightning Penetration (53–56)% increased Lightning Damage damage elemental lightning gem | sceptre_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Lightning Penetration (57–60)% increased Lightning Damage damage elemental lightning gem | sceptre_shaper 100 rune_dagger_shaper 100 wand_shaper 100 default 0 |
Crusader's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | boots_crusader 500 default 0 |
Crusader's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | boots_crusader 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves_crusader 500 quiver_crusader 500 default 0 |
Redeemer's | 68 | Prefix | Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightning | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightning | gloves_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Crusader's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Crusader's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 68 | Prefix | (16–20)% increased Lightning Damage damage elemental lightning | belt_crusader 500 default 0 |
Crusader's | 75 | Prefix | (21–25)% increased Lightning Damage damage elemental lightning | belt_crusader 500 default 0 |
Crusader's | 80 | Prefix | (26–30)% increased Lightning Damage damage elemental lightning | belt_crusader 500 default 0 |
Crusader's | 68 | Prefix | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_crusader 500 default 0 |
Crusader's | 75 | Prefix | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_crusader 500 default 0 |
Crusader's | 75 | Prefix | 1 to (6–8) Lightning Damage per Power Charge damage elemental lightning | ring_crusader 500 default 0 |
Crusader's | 80 | Prefix | (1–2) to (9–11) Lightning Damage per Power Charge damage elemental lightning | ring_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightning | amulet_crusader 500 default 0 |
Crusader's | 68 | Prefix | Adds 2 to (25–29) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–4) to (40–45) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (2–5) to (55–63) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 400 axe_crusader 400 claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 mace_crusader 400 sceptre_crusader 400 wand_crusader 400 bow_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (2–6) to (70–79) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 300 axe_crusader 300 claw_crusader 300 dagger_crusader 300 rune_dagger_crusader 300 mace_crusader 300 sceptre_crusader 300 wand_crusader 300 bow_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (3–8) to (89–99) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 200 axe_crusader 200 claw_crusader 200 dagger_crusader 200 rune_dagger_crusader 200 mace_crusader 200 sceptre_crusader 200 wand_crusader 200 bow_crusader 200 default 0 |
Crusader's | 68 | Prefix | Adds 3 to (46–53) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (2–7) to (74–84) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (3–9) to (102–117) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 400 2h_axe_crusader 400 2h_mace_crusader 400 staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (3–12) to (130–146) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 300 2h_axe_crusader 300 2h_mace_crusader 300 staff_crusader 300 warstaff_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (6–15) to (165–183) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 200 2h_axe_crusader 200 2h_mace_crusader 200 staff_crusader 200 warstaff_crusader 200 default 0 |
Crusader's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
1 | ScourgeUpside | Adds (1–3) to (40–45) Lightning Damage damage elemental lightning attack | one_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (2–4) to (54–68) Lightning Damage damage elemental lightning attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (3–6) to (76–90) Lightning Damage damage elemental lightning attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (4–8) to (98–111) Lightning Damage damage elemental lightning attack | one_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | Adds (1–5) to (60–66) Lightning Damage damage elemental lightning attack | bow 1000 default 0 | |
45 | ScourgeUpside | Adds (3–6) to (81–102) Lightning Damage damage elemental lightning attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (4–9) to (114–134) Lightning Damage damage elemental lightning attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (5–12) to (147–166) Lightning Damage damage elemental lightning attack | bow 1000 default 0 | |
1 | ScourgeUpside | Adds (2–6) to (74–86) Lightning Damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (4–8) to (103–129) Lightning Damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (5–10) to (145–170) Lightning Damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (6–15) to (186–211) Lightning Damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | (23–25)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeUpside | (28–30)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeUpside | (33–35)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeUpside | (38–40)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (43–45)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (48–50)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeUpside | (34–40)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeUpside | (41–47)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeUpside | (48–54)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeUpside | (55–61)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (62–68)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (69–75)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | 25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves 200 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
1 | ScourgeUpside | Socketed Gems are Supported by Level 1 Added Lightning Damage gem | gloves 200 default 0 | |
45 | ScourgeUpside | Socketed Gems are Supported by Level 10 Added Lightning Damage gem | gloves 200 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 20 Added Lightning Damage gem | gloves 200 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 22 Added Lightning Damage gem | gloves 200 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | Deal no Lightning Damage | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 0.2% of Lightning Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | (15–17)% increased Lightning Damage damage elemental lightning | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Lightning Damage damage elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Lightning Damage damage elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Lightning Damage damage elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Lightning Damage damage elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Lightning Damage damage elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Lightning Damage damage elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Lightning Damage damage elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Lightning Damage damage elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Lightning Damage damage elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Lightning Damage damage elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Lightning Damage damage elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Lightning Damage damage elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Lightning Damage damage elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Lightning Damage damage elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Adds 1 to 9 Lightning Damage | one_hand_weapon 1000 default 0 | |
26 | WeaponTree | Adds 1 to 17 Lightning Damage | one_hand_weapon 1000 default 0 | |
42 | WeaponTree | Adds 1 to 30 Lightning Damage | one_hand_weapon 1000 default 0 | |
62 | WeaponTree | Adds 3 to 51 Lightning Damage | one_hand_weapon 500 default 0 | |
82 | WeaponTree | Adds 6 to 101 Lightning Damage | one_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 1 to 16 Lightning Damage | two_hand_weapon 1000 default 0 | |
26 | WeaponTree | Adds 1 to 29 Lightning Damage | two_hand_weapon 1000 default 0 | |
42 | WeaponTree | Adds 3 to 58 Lightning Damage | two_hand_weapon 1000 default 0 | |
62 | WeaponTree | Adds 4 to 94 Lightning Damage | two_hand_weapon 500 default 0 | |
82 | WeaponTree | Adds 10 to 186 Lightning Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 1 to 6 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 1 to 10 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 1 to 18 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 3 to 31 Lightning Damage 10% chance to Shock | one_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 3 to 60 Lightning Damage 10% chance to Shock | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 1 to 10 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 1 to 19 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 3 to 34 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 4 to 58 Lightning Damage 20% chance to Shock | two_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 6 to 112 Lightning Damage 20% chance to Shock | two_hand_weapon 63 default 0 | |
10 | WeaponTree | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |
30 | WeaponTree | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |
48 | WeaponTree | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |
66 | WeaponTree | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 125 default 0 | |
84 | WeaponTree | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 63 default 0 | |
10 | WeaponTree | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |
30 | WeaponTree | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |
48 | WeaponTree | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |
66 | WeaponTree | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 125 default 0 | |
84 | WeaponTree | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 63 default 0 | |
36 | WeaponTree | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage | one_hand_weapon 500 default 0 | |
60 | WeaponTree | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage | one_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage | one_hand_weapon 125 default 0 | |
36 | WeaponTree | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage | two_hand_weapon 500 default 0 | |
60 | WeaponTree | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage | two_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage | two_hand_weapon 125 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 31 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
10 | WeaponTree | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 1 to 3 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
31 | WeaponTree | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 2 to 4 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
54 | WeaponTree | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 4 to 6 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
72 | WeaponTree | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 6 to 10 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
84 | WeaponTree | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 13 to 20 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
10 | WeaponTree | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 1 to 3 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
31 | WeaponTree | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 3 to 6 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
54 | WeaponTree | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 7 to 10 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
72 | WeaponTree | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 11 to 17 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
84 | WeaponTree | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 22 to 33 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
1 | WeaponTree | Minions deal 1 to 6 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
26 | WeaponTree | Minions deal 1 to 12 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
42 | WeaponTree | Minions deal 1 to 22 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
62 | WeaponTree | Minions deal 2 to 37 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
82 | WeaponTree | Minions deal 4 to 72 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
1 | WeaponTree | Minions deal 1 to 12 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
26 | WeaponTree | Minions deal 1 to 21 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
42 | WeaponTree | Minions deal 2 to 41 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
62 | WeaponTree | Minions deal 3 to 68 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
82 | WeaponTree | Minions deal 7 to 133 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
1 | WeaponTree | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | Minions deal 1 to 5 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | Minions deal 1 to 14 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | Minions deal 2 to 22 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | Minions deal 2 to 43 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | Minions deal 1 to 13 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | Minions deal 2 to 24 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | Minions deal 3 to 41 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | Minions deal 4 to 80 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
8 | WeaponTree | 30% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
1 | WeaponTree | 15% increased Lightning Damage | shield 200 default 0 | |
50 | WeaponTree | 20% increased Lightning Damage | shield 200 default 0 | |
77 | WeaponTree | 25% increased Lightning Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
34 | WeaponTree | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit | weapon 300 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Added Lightning Damage | crucible_unique_staff 1000 default 0 |
Enchantment Modifier /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Lightning Damage 1 | 53 | Enchantment | Adds 1 to 56 Lightning Damage if you haven't Killed Recently damage elemental lightning | boots 100 default 0 |
Enchantment Lightning Damage 2 | 66 | Enchantment | Adds 1 to 120 Lightning Damage if you haven't Killed Recently damage elemental lightning | boots 100 default 0 |
Enchantment Lightning Damage 3 | 75 | Enchantment | Adds 1 to 160 Lightning Damage if you haven't Killed Recently damage elemental lightning | boots 100 default 0 |
Enchantment Ball Lightning Damage 1 | 66 | Enchantment | 25% increased Ball Lightning Damage damage caster | helmet 100 default 0 |
Enchantment Ball Lightning Damage 2 | 75 | Enchantment | 40% increased Ball Lightning Damage damage caster | helmet 100 default 0 |
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1 | 66 | Enchantment | 10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attack | helmet 100 default 0 |
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 2 | 75 | Enchantment | 15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attack | helmet 100 default 0 |
Monsters mods /31
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | caster 0 default 1000 |
1 | Unique | base lightning damage % of maximum life plus maximum ES taken per minute [900] damage elemental lightning | ||
1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | 50% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental cold lightning | ||
1 | Unique | 80% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Siphoning | 34 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage dropped items are converted to amulets [1] lightning ailment effect on self +% [-50] | magic 0 default 200 |
of Storms | 24 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Unique | 50% increased Lightning Damage +40% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 20% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Essence | Gain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit % increased Rarity of Items Dropped resource life damage physical elemental lightning | bestiary_deep 100 default 0 |
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Always Shock All Damage can Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage 50% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage | ||
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
Wrathful | 1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage | |
1 | Unique | Your Lightning Damage cannot Shock |
Abyss Jewel mods /72
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Humming | 1 | Prefix | Minions deal 1 to (9–15) additional Lightning Damage damage elemental lightning minion | abyss_jewel_summoner 700 default 0 |
Sparking | 39 | Prefix | Minions deal (1–2) to (26–32) additional Lightning Damage damage elemental lightning minion | abyss_jewel_summoner 700 default 0 |
Arcing | 48 | Prefix | Minions deal (1–3) to (33–39) additional Lightning Damage damage elemental lightning minion | abyss_jewel_summoner 700 default 0 |
Shocking | 58 | Prefix | Minions deal (1–4) to (44–50) additional Lightning Damage damage elemental lightning minion | abyss_jewel_summoner 700 default 0 |
Discharging | 70 | Prefix | Minions deal (1–5) to (51–54) additional Lightning Damage damage elemental lightning minion | abyss_jewel_summoner 350 default 0 |
Electrocuting | 82 | Prefix | Minions deal (1–6) to (65–77) additional Lightning Damage damage elemental lightning minion | abyss_jewel_summoner 175 default 0 |
Humming | 1 | Prefix | 1 to (6–10) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Sparking | 39 | Prefix | (1–2) to (17–21) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Arcing | 48 | Prefix | (1–3) to (22–26) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Shocking | 58 | Prefix | (1–4) to (29–33) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Discharging | 70 | Prefix | (1–5) to (34–36) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Electrocuting | 82 | Prefix | (1–6) to (43–51) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Humming | 1 | Prefix | 1 to (6–10) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Sparking | 39 | Prefix | (1–2) to (17–21) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Arcing | 48 | Prefix | (1–3) to (22–26) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Shocking | 58 | Prefix | (1–4) to (29–33) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Discharging | 70 | Prefix | (1–5) to (34–36) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Electrocuting | 82 | Prefix | (1–6) to (43–51) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Humming | 1 | Prefix | 1 to (6–10) Added Spell Lightning Damage while holding a Shield damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Sparking | 39 | Prefix | (1–2) to (17–21) Added Spell Lightning Damage while holding a Shield damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Arcing | 48 | Prefix | (1–3) to (22–26) Added Spell Lightning Damage while holding a Shield damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Shocking | 58 | Prefix | (1–4) to (29–33) Added Spell Lightning Damage while holding a Shield damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Discharging | 70 | Prefix | (1–5) to (34–36) Added Spell Lightning Damage while holding a Shield damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Electrocuting | 82 | Prefix | (1–6) to (43–51) Added Spell Lightning Damage while holding a Shield damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Wand Attacks damage elemental lightning attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Wand Attacks damage elemental lightning attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Wand Attacks damage elemental lightning attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Wand Attacks damage elemental lightning attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Wand Attacks damage elemental lightning attack | wand 1175 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Wand Attacks damage elemental lightning attack | wand 553 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 87 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Dagger Attacks damage elemental lightning attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Dagger Attacks damage elemental lightning attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Dagger Attacks damage elemental lightning attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Dagger Attacks damage elemental lightning attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Dagger Attacks damage elemental lightning attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Dagger Attacks damage elemental lightning attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Claw Attacks damage elemental lightning attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Claw Attacks damage elemental lightning attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Claw Attacks damage elemental lightning attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Claw Attacks damage elemental lightning attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Claw Attacks damage elemental lightning attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Claw Attacks damage elemental lightning attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Bow Attacks damage elemental lightning attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Bow Attacks damage elemental lightning attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Bow Attacks damage elemental lightning attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Bow Attacks damage elemental lightning attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Bow Attacks damage elemental lightning attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Bow Attacks damage elemental lightning attack | bow 625 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Sword Attacks damage elemental lightning attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Sword Attacks damage elemental lightning attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Sword Attacks damage elemental lightning attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Sword Attacks damage elemental lightning attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Sword Attacks damage elemental lightning attack | sword 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Sword Attacks damage elemental lightning attack | sword 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Axe Attacks damage elemental lightning attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Axe Attacks damage elemental lightning attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Axe Attacks damage elemental lightning attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Axe Attacks damage elemental lightning attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Axe Attacks damage elemental lightning attack | axe 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Axe Attacks damage elemental lightning attack | axe 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attack | mace 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attack | mace 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Staff Attacks damage elemental lightning attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Staff Attacks damage elemental lightning attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Staff Attacks damage elemental lightning attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Staff Attacks damage elemental lightning attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Staff Attacks damage elemental lightning attack | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Staff Attacks damage elemental lightning attack | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Lightning Damage from Hits elemental lightning | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | Adds 1 to (48–60) Lightning Damage damage elemental lightning | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Lightning Damage Leeched as Life resource life elemental lightning | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | (20–30)% increased Lightning Damage damage elemental lightning | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 100 default 0 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Humming | 1 | Prefix | 1 to (35–40) added Lightning Damage Players and their Minions have 1 to (35–40) added Lightning Damage damage elemental lightning | heist_equipment_weapon 1000 default 0 |
Buzzing | 45 | Prefix | 1 to (41–47) added Lightning Damage Players and their Minions have 1 to (41–47) added Lightning Damage damage elemental lightning | heist_equipment_weapon 800 default 0 |
Snapping | 75 | Prefix | 1 to (48–60) added Lightning Damage Players and their Minions have 1 to (48–60) added Lightning Damage damage elemental lightning | heist_equipment_weapon 600 default 0 |
Crackling | 83 | Prefix | 1 to (61–66) added Lightning Damage Players and their Minions have 1 to (61–66) added Lightning Damage damage elemental lightning | heist_equipment_weapon 400 default 0 |
Veiled mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Lightning Damage (21–23)% chance to Shock damage elemental lightning ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Lightning Damage (35–40)% chance to Shock damage elemental lightning ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves 2000 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Lightning Damage damage elemental fire lightning | shield 1000 ring 1000 quiver 1000 amulet 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Lightning Damage damage elemental fire lightning | quiver 0 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Cold Damage Adds (14–16) to (20–22) Lightning Damage damage elemental cold lightning | shield 1000 ring 1000 quiver 1000 amulet 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Cold Damage Adds (9–10) to (13–14) Lightning Damage damage elemental cold lightning | quiver 0 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | two_hand_weapon 0 it_veiled_prefix 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | one_hand_weapon 0 shield 0 it_veiled_prefix 2000 default 0 |
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | gravicius_veiled_prefix 0 default 0 |
of Riker | 60 | Suffix | (18–20)% increased Fire Damage (20–22)% increased Lightning Damage damage elemental fire lightning | riker_veiled_suffix 2000 default 0 |
Crafting Bench /33
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(37–51)% increased Lightning Damage+(13–17) to Strength | 4x ![]() | Two Hand Melee | The Lunaris Temple Level 2 |
(52–66)% increased Lightning Damage+(13–17) to Strength | 8x ![]() | Two Hand Melee | The Chamber of Sins Level 1 |
(67–81)% increased Lightning Damage+(13–17) to Strength | 4x ![]() | Two Hand Melee | Wharf Map |
(25–34)% increased Lightning Damage+(13–17) to Strength | 4x ![]() | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage+(13–17) to Strength | 8x ![]() | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage+(13–17) to Strength | 4x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(9–12)% increased Lightning Damage+(18–22) to Strength | 4x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage+(18–22) to Strength | 2x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 |
Adds (2–5) to (46–64) Lightning Damage+(13–17) to Strength | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
Adds (6–9) to (104–139) Lightning Damage+(13–17) to Strength | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
Adds (10–14) to (162–197) Lightning Damage+(13–17) to Strength | 4x ![]() | Two Hand Melee · Two Hand Ranged | Wharf Map |
Adds (1–3) to (27–37) Lightning Damage+(13–17) to Strength | 4x ![]() | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage+(13–17) to Strength | 2x ![]() | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage+(13–17) to Strength | 4x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(60–64)% increased Lightning Damage (21–24)% chance to Shock+(13–17) to Strength | 3x ![]() | Two Hand Melee | Wharf Map |
(65–72)% increased Lightning Damage (25–28)% chance to Shock+(13–17) to Strength | 3x ![]() | Two Hand Melee | Wharf Map |
(73–80)% increased Lightning Damage (29–34)% chance to Shock+(13–17) to Strength | 8x ![]() | Two Hand Melee | Wharf Map |
(36–41)% increased Lightning Damage (13–15)% chance to Shock+(13–17) to Strength | 3x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(42–50)% increased Lightning Damage (16–17)% chance to Shock+(13–17) to Strength | 3x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(51–60)% increased Lightning Damage (18–20)% chance to Shock+(13–17) to Strength | 8x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(20–25)% of Physical Damage Converted to Lightning Damage+(13–17) to Strength | 4x ![]() | Gloves | Iceberg Map |
Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage+(13–17) to Strength | 8x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage+(13–17) to Strength | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage+(13–17) to Strength | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage+(13–17) to Strength | 8x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage+(13–17) to Strength | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage+(13–17) to Strength | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Gain (11–13)% of Lightning Damage as Extra Chaos Damage+(13–17) to Strength | 6x ![]() | Two Hand Melee · Two Hand Ranged | Scriptorium Map |
Gain (14–16)% of Lightning Damage as Extra Chaos Damage+(13–17) to Strength | 8x ![]() | Two Hand Melee · Two Hand Ranged | Scriptorium Map |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage+(13–17) to Strength | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Scriptorium Map |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage+(13–17) to Strength | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Scriptorium Map |
(11–13)% increased Fire Damage (11–13)% increased Lightning Damage+(18–22) to Strength | 2x ![]() | Ring | Siege Map |
(14–16)% increased Fire Damage (14–16)% increased Lightning Damage+(18–22) to Strength | 4x ![]() | Ring | Siege Map |
Misc mods /22
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | 20% of Lightning Damage Leeched as Life during Effect resource life elemental lightning | ||
1 | Flask | Unique | 20% of Lightning Damage Leeched as Mana during Effect resource mana elemental lightning | ||
1 | Flask | Unique | (20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect | ||
1 | Jewel | Unique | (10–15)% increased Lightning Damage damage elemental lightning | ||
1 | Jewel | Unique | Gain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | ||
Humming | 1 | Jewel | Prefix | (14–16)% increased Lightning Damage damage elemental lightning | not_int 400 default 500 |
1 | Jewel | Unique | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning local jewel effect base radius [1200] damage elemental lightning attack | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Lightning Damage Your Maps contain 6 additional packs of Monsters that deal Lightning Damage 3 uses remaining damage elemental lightning | no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Players and Monsters take 14% increased Lightning Damage Your Maps contain 8 additional packs of Monsters that deal Lightning Damage 15 uses remaining damage elemental lightning | no_monster_packs 0 default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters are Immune to Lightning Damage | default 1000 | |
1 | PrimordialAltar | Unique | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
Electrifying | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | int_special_relic 200 default 50 |
Storm Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Lightning Damage Leeched as Life | int_special_relic 600 default 150 |
Excoriating | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | int_special_relic 600 default 150 |
Ionising | 75 | SanctumSpecial | Prefix | (20–30)% increased Lightning Damage damage elemental lightning | int_special_relic 1000 default 250 |
Cataclysmic | 84 | SanctumSpecial | Prefix | Your Lightning Damage can Freeze elemental cold lightning ailment | int_special_relic 200 default 50 |
1 | Necropolis | NecropolisHaunted | Gain 25% of Physical Damage as Extra Lightning Damage monster necropolis mod value +% [40] | default 600 | |
11 | Necropolis | NecropolisHaunted | Gain 50% of Physical Damage as Extra Lightning Damage monster necropolis mod value +% [80] | default 400 | |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [160] | default 200 |
Essence /6
Item /12
Lone Antler Talisman
Talisman Tier: 1
(20–30)% increased Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage
Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
Cloudwhisper Boots
Evasion Rating: 68–78
Requires Level 20, 39 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
25% less Accuracy Rating
Windbreak Boots
Evasion Rating: 164–189
Requires Level 50, 89 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
25% less Accuracy Rating
Stormrider Boots
Evasion Rating: 236–271
Requires Level 80, 124 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
25% less Accuracy Rating
Energy Blade
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.3 metres
Adds to Lightning Damage
Energy Blade
Critical Strike Chance: 7%
Attacks per Second: 1.7
Weapon Range: 1.1 metres
Adds to Lightning Damage
Unique /81
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Socketed Gems are Supported by Level 30 Added Lightning Damage
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to (10–15)% of Player's Maximum Energy Shield
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
40% increased Global Accuracy Rating
Adds 1 to (550–650) Lightning Damage
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30)% to Lightning Resistance
40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–150) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
(25–35)% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
(230–260)% increased Evasion and Energy Shield
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
5% chance to deal Double Damage
Adds (100–130) to (360–430) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 20% reduced Movement Speed
Enemies you Shock have 30% reduced Cast Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30) to Intelligence
+(10–15) to all Attributes
50% increased Lightning Damage
(10–20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
(5–10)% increased Spell Damage
+(20–30) to Intelligence
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
also grant an equal chance to gain a Power Charge on Kill
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
also grant Chance to Block Spell Damage at 50% of its value
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
+20% Chance to Block Spell Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Thunder modifier]
(5–10)% increased Spell Damage
+(1–100) to maximum Mana
(1–100)% increased Mana Regeneration Rate
Gain (1–100) Mana per Enemy Killed
(1–100)% increased Mana Recovery from Flasks
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 50% of Sacrificed Mana for 4 seconds
equal to 50% of Sacrificed Mana for 4 seconds
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Has no Sockets
(30–40)% increased Lightning Damage
+500 to maximum Mana
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(20–30) to Intelligence
+(15–25)% to all Elemental Resistances
(25–40)% increased Mana Regeneration Rate
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Elemental Ailments you inflict are Reflected to you
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (6–8) to (12–16) Cold Damage
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30) to Intelligence
Trigger Level 1 Lightning Bolt when you deal a Critical Strike
20% increased Lightning Damage
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
60% increased Global Accuracy Rating
Adds (150–200) to (300–350) Cold Damage
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
+30% chance to Suppress Spell Damage
+(40–50) to Intelligence
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–50)% of Physical Damage as Extra Fire Damage
Gain (10–50)% of Physical Damage as Extra Cold Damage
Gain (10–50)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
+1 to number of Sacred Wisps Summoned
Passive /9
Damage with Weapons Penetrates 8% Lightning Resistance
30% increased Lightning Damage with Attack Skills
25% increased Lightning Damage
5% increased Cast Speed with Lightning Skills
+15% to Lightning Resistance
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
Deal no Non-Fire Damage
30% increased Lightning Damage
50% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Gain 20% of Wand Physical Damage as Extra Lightning Damage
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
Gain 5% of Physical Damage as Extra Lightning Damage
Damage Penetrates 5% Lightning Resistance
Ascendancy Passive /3
Ascendancy: Elementalist
Character: Witch
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 25%
All Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Cluster Jewel Passive /9
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
30% increased Lightning Damage
40% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
30% increased Lightning Damage
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Lightning Damage with Non-Critical Strikes is Lucky
20% increased Lightning Damage
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance
Timeless Jewel Passive /6


Ritual of Thunder
Vaal Notable
(25–35)% increased Lightning Damage
Damage Penetrates (2–4)% Lightning Resistance

Revitalising Lightning
Vaal Notable
(25–35)% increased Lightning Damage
0.2% of Lightning Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Flesh to Lightning
Vaal Notable
(25–35)% increased Lightning Damage
10% of Physical Damage Converted to Lightning Damage

Thundrous Devotion
Templar Notable
15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion

Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Lightning Damage | vaal_small_lightning_damage |
Elevated modifier List /12
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Shaper's | 68 | (8–12)% of Physical Damage from Hits taken as Lightning Damage Group: 2728 | (13–15)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 68 | (8–12)% of Physical Damage from Hits taken as Lightning Damage Group: 2728 | (13–15)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 68 | (4–6)% of Physical Damage from Hits taken as Lightning Damage Group: 2728 | (7–10)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (7–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2728 | (11–13)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 68 | (18–21)% of Physical Damage Converted to Lightning Damage Group: 1463 | (22–25)% of Physical Damage Converted to Lightning Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Lightning Damage Group: 1463 | Gain (3–5)% of Physical Damage as Extra Lightning Damage (22–25)% of Physical Damage Converted to Lightning Damage |
Redeemer's | 68 | Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently Group: 1926 | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently Group: 1926 | Adds 1 to (61–90) Lightning Damage if you've dealt a Critical Strike Recently |
Crusader's | 68 | Gain (3–5)% of Physical Damage as Extra Lightning Damage Group: 1466 | Gain (6–8)% of Physical Damage as Extra Lightning Damage |
Crusader's | 75 | Gain (6–8)% of Physical Damage as Extra Lightning Damage Group: 1466 | Gain (9–11)% of Physical Damage as Extra Lightning Damage |
of the Conquest | 68 | (5–7)% chance to Avoid Lightning Damage from Hits Group: 1764 | (8–10)% chance to Avoid Lightning Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Lightning Damage from Hits Group: 1764 | +(20–30)% to Lightning Resistance (8–10)% chance to Avoid Lightning Damage from Hits |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Lightning damage
Lightning damage is one of the five damage types and is one of the three types that count as elemental damage.
Landing a critical strike with a skill that deals lightning damage inflicts the shock status ailment.
Lightning damage is mitigated by lightning resistance and reduction to lightning damage taken. Skills which deal or affect lightning damage have the "Lightning" gem tag. Some effects convert other types of damage into lightning.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.