Shattersword
Character: Mercenaries
Class: Str / Dex (PhysicalDuelist)
Weapon: One Hand Swords, One Hand Axes, Thrusting One Hand Swords
Tribe: Azadi
Call of Steel
Rallying Cry
Triggerblades

Shattering Steel
Splitting Steel
Lancing Steel

Dash
Whirling Blades
Grace
Brutal Teachings
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Call of Steel
Support Counts: None
Level: 1
Effectiveness of Added Damage: 130%
Calls impale debuffs from enemies, alive or dead, in a large surrounding area to gain steel shards. Deals reflected damage in a smaller area around each enemy based on the impales removed from them. Continues to grant shards over time until reaching maximum or until they are spent.
Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left
Grants 1 Steel Shard for each Impale removed
Grants 4 Steel Shards every 0.5 seconds
Rallying Cry
Support Counts: Low
Level: (1–20)
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the user's weapon.
Base duration is (2.5–3.4) seconds
(0–38)% increased Warcry Speed
Buff has 100% more Effect on your Minions
Exerts the next 5 Melee Attacks you perform
Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
Buff grants Added Attack Damage equal to 4% of the Damage of your Main
Hand Weapon per 5 Power, counting a maximum of 30 Power
Counts total Power of Enemies and Allies in Range
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Lesser Raging Cry I
Gain 10 Rage when you use a Warcry
Raging Cry II
Gain 15 Rage when you use a Warcry
Greater Raging Cry III
Gain 20 Rage when you use a Warcry
Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed
Warcry Speed II
Supported Skills have 50% increased Warcry Speed
Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Triggerblades
Support Counts: Medium
Level: 1
Attack Damage: 60% of base
Effectiveness of Added Damage: 60%
Large blades spike upwards from the ground, dealing attack damage in an area.
Deals 1% more Damage
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Secondary

Shattering Steel
Support Counts: High
Level: (1–20)
Attack Speed: 85% of base
Attack Damage: (170–265)% of base
Effectiveness of Added Damage: (170–265)%
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
Fires +3 Projectiles
40% chance to Impale Enemies on Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Return III
Projectiles from Supported Skills Return
Splitting Steel
Support Counts: High
Level: (1–20)
Attack Speed: 90% of base
Attack Damage: (120–387)% of base
Effectiveness of Added Damage: (120–387)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight.
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2–5) targets
Base radius is (0.8–1.2) metres
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Return III
Projectiles from Supported Skills Return
Lancing Steel
Support Counts: High
Level: (1–20)
Attack Speed: 80% of base
Attack Damage: (110–175)% of base
Effectiveness of Added Damage: (110–175)%
Thrust an Axe or Sword forward, consuming Steel Shards to form a cluster of shards. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Fires +4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Return III
Projectiles from Supported Skills Return
Gilded Scattershot III
Supported Skills fire 4 additional Projectiles
Projectiles from Supported Skills fire in random directions

Utility

Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified
Whirling Blades
Support Counts: Low
Level: (1–20)
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Greater Fortify III
Melee Hits Fortify
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Lesser Added Chaos I
Supported Skills have 10 to 16 added Chaos Damage
Added Chaos II
Supported Skills have 33 to 49 added Chaos Damage
Greater Added Chaos III
Supported Skills have 73 to 109 added Chaos Damage
Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating
Brutal Teachings
Support Counts: None
Level: 1
Cooldown Time: 15.00 sec
Cast Time: 0.30 sec
Applies a short duration buff to nearby allies, causing impales they inflict to last for one additional hit.
Base duration is 8 seconds
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