Builds /61






















































































































































































































































































































































































































































































































































































































































































































Mercenaries уник /5
худшее значение из трех бросков, вместо двух
Flavours /231
Code | Имя |
---|---|
NonEleBowRanger1 | «Даже в краю беззакония нужны правила. Даже анархия требует порядка» – Килиан Шиазан |
NonEleBowRanger2 | По мере роста криминальной империи Шиазана росла нужда и в мордоворотах. Ответом стало ополчение Тератны. |
NonEleBowRanger3 | Порядок пришёл позже. Поначалу ополчение Тератны было сборищем громил, сворачивавших шеи по приказу того, кто больше заплатит, и напивавшихся на барыш. |
NonEleBowRanger4 | Ополчение в Тератне несло правосудие с большой быстротой – обычно ещё до самого преступления. |
NonEleBowRanger5 | «Ополчение не мир поддерживает. Оно поддерживает Тератну прибыльной». |
NonEleBowRanger6 | «Это были не просто громилы. Это было напоминание – о том, кто правил в канавах Корафина, и о том, чего стоило неповиновение». |
NonEleBowRanger7 | Какое-то время ополчение держало трущобы в изоляции. Шиазан наводнил их камнями – и улицы покраснели от крови. |
NonEleBowRanger8 | Из всех грехов Килиана Шиазана камни добродетели обошлись дороже всего. Ослеплённый жадностью, он не предвидел хаоса, который они принесут. |
NonEleBowRanger9 | Килиан Шиазан потребовал быстрого ответа на творящийся на улицах хаос. Ополчение ответило – с камнями добродетелей в руках. |
NonEleBowRanger10 | Ополчение встретило огонь огнём – камень за камень, кровь за кровь. |
NonEleBowRanger11 | С камнями пришла власть – а с властью стало меньше выживших в результате «правосудия». |
NonEleBowRanger12 | «Миром назвали замедление убийств. Не правосудие – просто меньше осталось людей, способных отбиваться... и ещё меньше тех, кто рискнёт». |
NonEleBowRangerNoble1 | Когда-то держала в руках порядок в худшем квартале Корафина. Теперь держит трофеи. |
NonEleBowRangerNoble2 | Родилась от девиц Шиазана, выросла на дыму трущоб и наказаниях. |
NonEleBowRangerNoble3 | Имя, когда-то наводившее страх в рядах ополчения Тератны – теперь страха ещё больше, раз она сорвалась с поводка. |
NonEleBowRangerNoble4 | После Катаклизма ваал Тератна опустела... пока Империя не начала изгонять нежеланных людей на её мрачные берега. |
NonEleBowRangerNoble5 | «Наших предков изгнали, чтобы Вечная Империя могла тысячу лет прожить в мире. Плевать я хотела на Рэкласт». |
EleBowRanger1 | Камни из Тератны имеют собственные отличия. Как и население, они более жестоки. |
EleBowRanger2 | Киитские рабы возвели стены Корафина. Килиан Шиазан наполнил их пороком ещё до того, как высох раствор. |
EleBowRanger3 | Шиазанские бордели имени не носили. Но те, кто туда заходил, часто забывали собственное. |
EleBowRanger4 | Сначала рождалось желание. Потом приходила зависимость. Шиазан предлагал то и другое – так было задумано. |
EleBowRanger5 | Первым рычагом Шиазана были куртизанки. Удовольствие и порошок гарантировали, что каждый гость вернётся – каждый раз чуть более трясущимся. |
EleBowRanger6 | Большинство успевало пристраститься быстрее, чем это понять – такова была крепость шиазанской смеси. |
EleBowRanger7 | «Раньше рынок наркотиков делили на всех. А потом Шиазан сделал так, что делиться стало... невыгодно». |
EleBowRanger8 | Когда даже зависимость приелась, Килиан Шиазан нашёл что покрепче – «добродетель» в кристаллизованном виде. |
EleBowRanger9 | Пока большинство использовало камни для насилия, Килиан Шиазан увидел в них кое-что куда более гнусное. |
EleBowRanger10 | Первая засиявшая камнем плоть в Тератне принадлежала не воину. Она принадлежала куртизанке. |
EleBowRanger12 | Некоторые камни усиливали ощущения. Другие подавляли их – превращая тела в податливый инструмент. |
EleBowRanger13 | Что начиналось как удовольствие, стало обычаем. Что было выбором, стало требованием. |
EleBowRanger14 | «Килиан Шиазан давно мёртв, как и многие его потребители. Но что отличает такого рода потребителя? Недостатка в нём никогда не будет». |
EleBowRanger16 | «Кирпич и камень могут нести на себе город... но людей удерживает удовольствие» – Килиан Шиазан |
EleBowRangerNoble1 | Ей был знаком каждый закоулок в Корафине – особенно те, что блестели. |
EleBowRangerNoble2 | Камни вставляются глубоко. А её нужда ещё глубже. |
EleBowRangerNoble3 | Если оно сверкает, она идёт следом. Если оно бежит, она догоняет. |
EleBowRangerNoble4 | «Как обычно и бывает в упадочных империях, изгнание в качестве наказания постепенно стало более распространённым за столетия...» |
EleBowRangerNoble5 | «Вечная Империя в конце концов совершила свою самую большую ошибку, изгнав простого фермера в Тератну». |
MeleeAOEMarauder1 | В рабских загонах Корафина Киита нашёл свою золотую жилу. Смерть делает из людей внимательных слушателей. |
MeleeAOEMarauder2 | Киитские рабы возвели стены Корафина. Их кровь до сих пор не отлипла от раствора. |
MeleeAOEMarauder3 | Дом Киита не всегда внушал такой страх. Это сокрушение восстания сделало их силой, с которой нужно считаться. |
MeleeAOEMarauder4 | Восстание рабов началось с шёпота. Обещания свободы, передаваемого из уст в уста, каждый раз всё громче. |
MeleeAOEMarauder5 | Однажды ночью цепи смолкли. А на следующую они лопнули. Проснувшись, киитцы увидели пожары в лагерях и кровь на полу. |
MeleeAOEMarauder6 | Потребовалось всего три дня. Три дня на то, чтобы Киита раздавил диссидентов, выковал новые цепи и набил загоны трупами. |
MeleeAOEMarauder7 | Киита оставил бунтовщиков висеть нагими и безымянными. Не в качестве мучеников, а просто в виде бесполезного мяса. |
MeleeAOEMarauder8 | После восстания Иксен Киита провозгласил, что рабам необходимо напомнить об их месте. Так в Тератне появились ямы. |
MeleeAOEMarauder9 | Из пепла восстания явились рабские канавы – вырытые напомнить живущим о том, что случилось с теми, кто искал свободы. |
MeleeAOEMarauder10 | Ямы для рабов стали отражением общества Тератны: жестокого, кровожадного и быстро карающего за ошибки. |
MeleeAOEMarauder11 | Киита больше не боялся мятежей. Каждый бич, каждая клетка, каждая яма стали уроками, вырезанными на плоти. |
MeleeAOEMarauder13 | «В Тератне свободу зарабатывают, а не получают задарма». |
MeleeAOEMarauderNoble1 | «Удачливые помирают рано. Остальные учатся с этим жить» – {0} |
MeleeAOEMarauderNoble2 | Драки в цепях научили его всему что нужно – включая то, как их сломать. |
MeleeAOEMarauderNoble3 | {0}... рождённый для крови. Закованный ради представления. Освобождённый огнём. |
MeleeAOEMarauderNoble4 | Тератцы вернули свой долг перед каруи, оказав им помощь, когда пришёл их черёд биться с Империей. |
MeleeAOEMarauderNoble5 | Когда Тиндарус Фрекий предпринял попытку снабжения своих занимавших Тератну легионов, каруи блокировали архипелаг. |
MeleeStrikesMarauder1 | Тератские работорговцы презренны – и незаменимы. |
MeleeStrikesMarauder2 | Из всех грязных дел в Тератне ни одно так не очерствляет душу, как работорговля – жестокая как по своей сути, так и по исполнению. |
MeleeStrikesMarauder15 | Тератна строилась на горбах рабов, труд которых придал форму большей части её инфраструктуры. Рукоять плети держал дом Киита. |
MeleeStrikesMarauder4 | Жестокая даже по меркам Тератны смесь беспощадности и эффективности превратила их в идеальных архитекторов рабовладельчества. |
MeleeStrikesMarauder5 | В лучшие годы Киита построили больше чем города – они построили себе преимущество. На то время ни один Дом не смел оспорить их контроль над Тератной. |
MeleeStrikesMarauder6 | Иксан Киита помог построить Тератну – и практически правил ей. Но власть порождает амбиции, а амбиции всегда требуют большего. |
MeleeStrikesMarauder7 | Амбиции Иксана Кииты его и сгубили. Его жажда власти разожгла войну с Бардией – войну, которую Киита не мог выиграть. |
MeleeStrikesMarauder8 | Киита держал цепи. Бардия резал ленты кошельков. Тератна наблюдала, как труд проиграл золоту – и деньги выиграли войну. |
MeleeStrikesMarauder9 | Стиснув зубы, Киита поклялся в верности Совету. Лучше сохранить за собой место у стола, чем насовсем выбыть из игры. |
MeleeStrikesMarauder10 | Хотя Киита сегодня по-прежнему влиятельный Дом, Бардия помнят об их предательстве – и соответственно ограничивают их власть. |
MeleeStrikesMarauder12 | «Киита собаку съели на жестокости. Вспомни худшего мерзавца, которого знаешь – либо он из дома Киита, либо жалкое подобие». |
MeleeStrikesMarauder13 | «Торговый Совет – это поводок на шее Дома Киита, и они тоже видят в этом иронию. Но лучше на поводке, чем в земле». |
MeleeStrikesMarauder14 | «Боль – это язык подчинения» – Иксан Киита |
MeleeStrikesMarauderNoble1 | Сделал себе имя в рабских ямах Корафина. Сколотил своё состояние на спинах под собою. |
MeleeStrikesMarauderNoble2 | Рабы подчинялись. Соперники истекали кровью. Остальные научились не преграждать ему дорогу. |
MeleeStrikesMarauderNoble3 | Совет не видел для него места в новой Тератне. Рэкласт пожалеет, что дал ему таковое. |
MeleeStrikesMarauderNoble4 | Веками пепел от вулканов каруи нёсся по ветру в Тератну. Он превратил рабов в лучший инструмент континента. |
MeleeStrikesMarauderNoble5 | «Рабство в Тератне возникло, когда простой фермер предложил служить и выращивать еду в обмен на свою жизнь. Позорно... но доходно». |
ElementalWitch1 | Thaumaturgy in Trarthus is like smoke in the lungs - unpleasant, expected, and always present. |
ElementalWitch2 | Before vice, before gems, before brothels and powder - Cyaxan dealt in spices, cloth and coin. |
ElementalWitch3 | "They all started legitimate - even Cyaxan. But virtue doesn't buy power. Vice does." |
ElementalWitch4 | Cyaxan didn't need blades. They had margins - and the power that comes from knowing what everyone else wanted. |
ElementalWitch5 | In time, margins thinned. Rivals grew bolder. So Cyaxan found new markets - darker ones. |
ElementalWitch6 | Cyaxan didn't set out to rule the underworld. Only to survive it. Then survival turned to opportunity. |
ElementalWitch7 | Kylian Cyaxan's ascent to lord of the Trarthan underworld was not without obstacles. The first arose within his own house. |
ElementalWitch8 | Kylian's first victim wasn't a member of a rival House - it was family. From then on, betrayal became tradition. |
ElementalWitch9 | Kylian Cyaxan never raised his voice. Just his glass. The rest of the table never stood again. |
ElementalWitch10 | With rivals dead or disgraced, Kylian moved fast - consolidating power, ensuring no Cyaxan could rise as he had. |
ElementalWitch11 | Kylian never trusted alliances. He preferred leverage. Internally, that meant secrets. Externally, sabotage. |
ElementalWitch13 | "When dining with a Cyaxan, bring an appetite - and an antidote." |
ElementalWitch14 | Cyaxan rarely availed themselves of House Azadi's services. They preferred less... bloody methods. |
ElementalWitchNoble1 | It wasn't people {0} Cyaxan loathed, but the frailties they wore so proudly: need, artifice, expectation. |
ElementalWitchNoble2 | Cold, restrained, detached - anathema to Cyaxan ideals. But death has many forms, and {0} excelled in hers. |
ElementalWitchNoble3 | {0} Cyaxan despised mess - of thought, of feeling, of flesh. |
ElementalWitchNoble4 | "Emperor Tyndarus Phrecius was a fool who let a wasteland full of exiles defy the Empire." |
ElementalWitchNoble5 | "Trarthus lives on, long after the dying husk of its parent Empire has become nothing but a memory." |
ChaosMinionWitch1 | In the early days of Trarthus, each House kept to its corner. Peace held - not through trust, but through distance. |
ChaosMinionWitch2 | As each House drifted from legitimacy to vice, conflict was inevitable. Kylian Cyaxan made sure of it. |
ChaosMinionWitch3 | "They say Kylian Cyaxan was once an upstanding merchant. But then, they say a lot of things." |
ChaosMinionWitch4 | "To play both sides well is to leave no fingerprints - only consequences." - Kylian Cyaxan |
ChaosMinionWitch5 | History blames Bardiya and Keita for the Merchant Wars. Fewer recall that Cyaxan was whispering in both ears all along. |
ChaosMinionWitch6 | As Bardiya and Keita went to war, Kylian Cyaxan stayed neutral - by selling secrets to both sides. |
ChaosMinionWitch7 | "A Cyaxan will stir the pot, watch it boil, then let others burn their hands - all while they slip out the back door." |
ChaosMinionWitch8 | "There's coin in war... so long as you're not the one fighting it." - Kylian Cyaxan |
ChaosMinionWitch9 | The Merchant Wars began with tariffs and treaties. They ended with fire, famine, and grudges that would last a lifetime. |
ChaosMinionWitch10 | When all was said and done, the Merchant Wars had made fortunes for the few - and graves for the many. |
ChaosMinionWitch11 | Cyaxan may have lit the fire. But when bodies piled high and profits ran dry, even Kylian sought peace. |
ChaosMinionWitch12 | The end of the Merchant Wars came not from diplomacy, but depletion. The Houses didn't shake hands - they paused to reload. |
ChaosMinionWitch13 | No House admits to starting the Merchant Wars. But every House claims to have won them. |
ChaosMinionWitchNoble1 | Some Cyaxans peddled pleasure, others poison. {0} Cyaxan peddled death. |
ChaosMinionWitchNoble2 | Even {0}'s fellow Cyaxans questioned her methods. But never their efficacy. |
ChaosMinionWitchNoble3 | Few in Trarthus kill with curses or corpses. But those who do face no fear of retribution. |
ChaosMinionWitchNoble4 | "They exiled their undesirables to Trarthus, and then had the gall to act surprised when those undesirables refused to bow down." |
ChaosMinionWitchNoble5 | "Witches aren't feared in Trarthus. They're adored. We wisely sided with the rebels against Little Tinny Phrecius." |
PhysConvertTemplar1 | In Trarthus, faith never died. It just turned inward. |
PhysConvertTemplar2 | The major Houses didn't worship gods. They tried to become them. |
PhysConvertTemplar3 | Divinity demands belief. Trarthus demanded proof. |
PhysConvertTemplar4 | One claimed the mantle of flame. Another of blood. But in a city of rival 'gods', none rose above the noise. |
PhysConvertTemplar5 | A House could rise through war, through gold, through secrets - but not through grace. |
PhysConvertTemplar6 | Ixan Keita declared himself a god - and built temples to prove it. His slaves were given no choice but to pray. |
PhysConvertTemplar7 | In his quest for Divinity, Ixan Keita demanded worship. Obedience was beaten in. But no man ever reached godhood through fear alone. |
PhysConvertTemplar8 | They sang of Ixan Keita, knelt in his hollow shrines... but their hearts spoke only of hate. |
PhysConvertTemplar9 | Ixan mistook silence for reverence. In truth, not one soul believed. And so he remained just that: a mortal soul. |
PhysConvertTemplar10 | "Let them hate me, if they must. Even hatred bows to power." - Ixan Keita |
PhysConvertTemplar11 | They preached in alleyways and taverns. Few listened. Fewer remembered. |
PhysConvertTemplar12 | Attempts to bring organised religion to Trarthus were many - and all of them met with blood. |
PhysConvertTemplar13 | Faith is tolerated in Trarthus - but only so long as it is kept to one's self. |
PhysConvertTemplar14 | Even the pious stray in Trarthus - led not by devils, but by gold and supple skin. |
PhysConvertTemplar15 | Trarthans revere but one god: the almighty coin. |
PhysConvertTemplar16 | "If your mission should take you to Trarthus, you'd best carry a knife." - Gospel and Blade |
PhysConvertTemplarNoble1 | {0} Keita came to preach salvation. He left certain there was none to be found. |
PhysConvertTemplarNoble2 | In a city built on secrets, faith never stood a chance. |
PhysConvertTemplarNoble3 | Though born of Keita blood, {0} sought to better Trarthus through faith - until his kin reminded him where power truly lay. |
PhysConvertTemplarNoble4 | Once Emperor Tyndarus caught wind of Trarthan warlords setting up a society, he sent his legions to stomp them back down. |
PhysConvertTemplarNoble5 | The Phrecian legions executed the warlords of that era, and instituted crushing taxes on the budding Trarthan society. |
AurasMinionsTemplar1 | Some foreigners cling to warm memories of Divinity. In Trarthus, that's considered true madness. |
AurasMinionsTemplar2 | Trarthans know Innocence not as a god, but as a tale told by passing missionaries - and quickly forgotten. |
AurasMinionsTemplar3 | "A fire that does not warm, does not feed, does not kill... what use is it in Trarthus?" |
AurasMinionsTemplar4 | Innocence preaches purity. Trarthus breeds survival. The two have little in common. |
AurasMinionsTemplar5 | "When they call Korathin a city of sin, they're not talking about the god." |
AurasMinionsTemplar6 | "Some say there's no honour left in Korathin. Others say it never belonged here to begin with." |
AurasMinionsTemplar7 | A good deed in Trarthus gets you one thing: a target on your back. |
AurasMinionsTemplar8 | "What's a man to do with morals, when no one else plays by them?" |
AurasMinionsTemplar10 | Even in Trarthus, someone buries the bodies. Someone remembers the names. |
AurasMinionsTemplar11 | Some virtues endure - not in law, nor gods, but in spite of both. |
AurasMinionsTemplar12 | The surest way to frighten Ixan Keita was kindness. Always hunting for an angle, he could never see it for what it was. |
AurasMinionsTemplar13 | Keita drew brutes from every corner - sadists, zealots, and worse. What bound them was a taste for cruelty. |
AurasMinionsTemplarNoble1 | They mocked {0} Keita's prayers. Until one day, the sinner burned, and they said nothing more. |
AurasMinionsTemplarNoble2 | Trarthus could not unmake {0} Keita's faith. But it tried. With ridicule. With pain. With temptation. |
AurasMinionsTemplarNoble3 | Innocence found no altar in Trarthus. Just one man. |
AurasMinionsTemplarNoble4 | In 870 IC, the four great Founders spurred their guerrilla rebellion into open warfare against the occupying legions. |
AurasMinionsTemplarNoble5 | It took two years of open warfare, but Tyndarus finally capitulated in exchange for the lives of his legions. |
PhysicalDuelist1 | Trarthus was lawless once - but not without rules. Some approached the Death Trades with grace... and surprising decorum. |
PhysicalDuelist2 | Before the Merchant Wars. Before the Council. Before Trarthus had a name. There was the Code. |
PhysicalDuelist4 | The Trarthan Code was not written - not at first. It was remembered. Passed in whispers, etched in scars. |
PhysicalDuelist5 | "Break the Code, and you risked more than your life. You risked your name." |
PhysicalDuelist6 | Whether in gutters or along trade routes, the Code took root where laws could not. |
PhysicalDuelist7 | House Bardiya were first to back the Code - an early sign of their predilection for order and control. |
PhysicalDuelist8 | To House Azadi, the Code wasn't a set of rules. It was a contract. And they never broke contracts. |
PhysicalDuelist9 | Cyaxan did not endorse the Code. Not at first. They waited, watched, and once it took hold, claimed they'd backed it all along. |
PhysicalDuelist10 | Even House Keita, for all their brutality, bowed to the Code. Not out of respect - but survival. |
PhysicalDuelist11 | Even under Council rule, the Code endures - now etched into law. |
PhysicalDuelist12 | "Travel to Trarthus is discouraged. Should you go, learn the Code - and honour it." - A Merchant's Guide to Trarthus |
PhysicalDuelist13 | "Break the Trarthan Code and you'll likely be buried by someone who didn't." - A Merchant's Guide to Trarthus |
PhysicalDuelist14 | "Those under the Great Houses shall answer any blood wager issued." - Trarthan Code, Article V |
PhysicalDuelistNoble1 | {0} Azadi's words? Withering. His blade? Equally so. |
PhysicalDuelistNoble2 | "Elegance is not lost in violence - only in vulgarity." - {0} Azadi |
PhysicalDuelistNoble3 | "Ask any Azadin... You don't get rich in Trarthus by being bad in a fight." - {0} Azadi |
PhysicalDuelistNoble4 | "The four Great Founders were not exiles. 'Twas the first Trarthan-born generation, once we actually had a modicum of society going." |
PhysicalDuelistNoble5 | The four Great Houses were once begrudging allies, fighting a guerilla war against occupying legions. |
MeleeAOEStrikeDuelist1 | Violence has always been common in Trarthus. But it was Ratha Azadi who commodified it - turned it into an art form all her own. |
MeleeAOEStrikeDuelist2 | Azadi distinguished itself not through efficiency, but through audacious spectacle. Azadins didn't kill. They wove death itself. |
MeleeAOEStrikeDuelist3 | Ratha Azadi understood that killing goes beyond the act itself. Some kills live longer than the killer - but only when done right. |
MeleeAOEStrikeDuelist4 | "Anywhere else, you'd kill from the shadows. But this is Trarthus - so we shout murder from the rooftops." - Ratha Azadi |
MeleeAOEStrikeDuelist5 | Would-be sadists flocked to House Azadi, seeking kin in their band of killers. But only a select few rose above the chaff. |
MeleeAOEStrikeDuelist7 | Among Azadi's best, the mark mattered less than the method. To kill without flair was crude - commonplace. |
MeleeAOEStrikeDuelist8 | A name etched in blood is still a name. Many Azadins died trying to earn theirs. |
MeleeAOEStrikeDuelist9 | Azadi's finest were known for rivalry as much as skill. On one occasion, both died trying to outdo the other - while their mark fled. |
MeleeAOEStrikeDuelist10 | Audacious though they may be, Azadins don't advertise. They let their work speak for itself. |
MeleeAOEStrikeDuelist11 | Failure rang loudest of all. A botched kill meant the replacement made an example - of both target and Azadin. |
MeleeAOEStrikeDuelist12 | "Anyone can kill. We give death a name, a face, a reputation." - Ratha Azadi |
MeleeAOEStrikeDuelist13 | "Those bloody Azadins... Could kill twice the people in half the time if they weren't so obsessed with 'artistry'." - Ixan Keita |
MeleeAOEStrikeDuelistNoble1 | "Who needs paint, when blood spills so beautifully?" - {0} Azadi |
MeleeAOEStrikeDuelistNoble2 | {0} Azadi's blade did more than silence. It left an impression. |
MeleeAOEStrikeDuelistNoble3 | {0} Azadi: proof that his House's legacy wasn't written in history - but carved into flesh. |
MeleeAOEStrikeDuelistNoble4 | Tyndarus tried to sail reinforcements west, but the Ezomytes burned his ships in the night, and supplied poisoned grain at port. |
MeleeAOEStrikeDuelistNoble5 | "Trarthus didn't even ask the Ezomytes to aid them in the uprising. Those beautiful poetic bastards did it all on their own." |
TrapsMinesShadow1 | The children of Korathin don't play in fields. They play in slag. |
TrapsMinesShadow2 | The fields were quiet. The factories never were. One bred men. The other broke them. |
TrapsMinesShadow3 | A Trarthan farmer's back bends with harvest. A cityman's with hunger. |
TrapsMinesShadow4 | To the cityfolk, a broken tool is replaced. To the peasant, it's a week lost. |
TrapsMinesShadow5 | The fields breed silence. The cities breed noise. Neither understands the other's music. |
TrapsMinesShadow6 | "Out in the country, a harvest is shared. Here in the city, it's sold - then stolen back." |
TrapsMinesShadow9 | Korathin's smog doesn't just fill the sky. It seeps behind the eyes. |
TrapsMinesShadow10 | A thousand chimneys mark the skyline - monuments to what Trarthus built, and what it buried. |
TrapsMinesShadow12 | No songs are sung in Korathin factories. Just the rhythm of toil and breaking backs. |
TrapsMinesShadowNoble1 | Though rotten to the bone, Trarthus still shelters those the world cast aside. |
TrapsMinesShadowNoble2 | A Mirror of Delirium cracked {0} Azadi's mind like glass - or so the story goes. |
TrapsMinesShadowNoble3 | To House Azadi, {0} is a relic. To everyone else, a warning. |
TrapsMinesShadowNoble4 | "The moment the four Great Founders actually won their war of independence, tensions began to rise between them." |
TrapsMinesShadowNoble5 | "The four great Founders were only allies out of necessity. It didn't take much for their hard-won independence to fall apart." |
Crit1HShadow1 | Azadi was last to rise among the major Houses. Where killing was common, no one paid for it - until Azadi cornered the market. |
Crit1HShadow2 | At first, anyone could kill for coin. House Azadi made the kill itself worth paying for. |
Crit1HShadow3 | Independent killers didn't last. Clients knew: hire Azadi, or become their next contract. |
Crit1HShadow4 | "When palms need greasing, you go to House Bardiya. When heads need rolling, you send for House Azadi." |
Crit1HShadow5 | "A masterful blend of audacity and discretion - that's the Azadi trademark. You'll know who made the kill, never who paid for it." |
Crit1HShadow6 | Azadi's true currency wasn't coin. It was reputation. And reputation, once wounded, bled. |
Crit1HShadow7 | Azadi contracts came sealed in wax. To break the seal was to accept the mark - and the consequences of failure. |
Crit1HShadow8 | Each Azadi contract was coded - names obscured, motives buried. But the message was always the same: kill. |
Crit1HShadow9 | Some left trophies. Others left warnings. But all Azadins left a message: the job was done - and the debt had been paid. |
Crit1HShadow10 | "Everyone knows: renege on Azadi, and become their next target." |
Crit1HShadow11 | "To last in House Azadi, you need to be dead inside - or skilled at making others so. Preferably both." |
Crit1HShadow13 | "In Trarthus, life is cheap. We made sure death wasn't." - Ratha Azadi |
Crit1HShadowNoble1 | {0} Azadi's was not a style. It was a standard - silent, surgical, untraceable. |
Crit1HShadowNoble2 | Where other Azadi painted death in crimson arcs, {0} delivered it with a whisper. |
Crit1HShadowNoble3 | In a House that prized spectacle, {0} Azadi offered none - only results. |
Crit1HShadowNoble4 | "Trarthans never forget a debt. When the Ezomytes rebelled against the Empire, even though centuries had passed, we came to their aid." |
Crit1HShadowNoble5 | "Once our debts were paid to the Ezomytes and the Karui, we considered ourselves even. After that... well, might makes right." |
MiscScion1 | The Merchant Council gave Trarthus a mask of order. Those who can't wear it are cast out. |
MiscScion2 | Though they would not rule for years, the Bardiyans helped shape Trarthus - quiet power moving behind every deal and coin exchange. |
MiscScion3 | The first Bardiyan vault was carved into Korathin's bedrock - long before the city rose above it. |
MiscScion4 | While the Keitans laid stone, the Bardiyans moved coin. One built a city in broad daylight. The other ran it from the shadows. |
MiscScion5 | Before the wars, there was trade. Keitan muscle, Bardiyan mind. Neither trusted the other - but both saw profit. |
MiscScion6 | No two Trarthan forefathers were more opposed - in ideology or in temperament - than Ixan Keita and Quilon Bardiya. |
MiscScion7 | Keita and Bardiya's rivalry erupted across Trarthus - supply lines cut, coin vanished, and not a single soldier raised. |
MiscScion8 | Keita demanded tribute. Bardiya and Azadi refused. The result: starvation, sabotage, and blood in the streets of Korathin. |
MiscScion9 | Bardiya won their struggle with Keita. Coin proved more vital to Trarthus than all the slaves Keita could whip into labour. |
MiscScion10 | Bardiya's victory over Keita came at a cost. From that pyrrhic win grew the Merchant Council - cooperative in name, Bardiyan in truth. |
MiscScion11 | House Bardiya remains as its forefather left it: clever, conniving, and always listening. |
MiscScion12 | "A whisper in the right ear is stronger than any army." - Quilon Bardiya |
MiscScion13 | "To rule through fear is to court your own demise. A frightened animal lashes out. A contended one purrs in your lap." - Quilon Bardiya |
MiscScion14 | "Bardiyans are clever, aye - but so ruthlessly self-serving it's a wonder their banquets don't end in blood." |
MiscScionNoble1 | {0} was born into Bardiyan silk and silver - until a sibling whispered her inheritance away... |
MiscScionNoble2 | {0} Bardiya's legacy was stolen. Her appetite remains. |
MiscScionNoble3 | Betrayal is currency in House Bardiya. {0} has never left a ledger unsettled. |
MiscScionNoble4 | The Eternal Empire stopped exiling people to Trarthus after 872 IC. They began building island prisons closer to home instead. |
MiscScionNoble5 | "The Empire essentially cut contact with Trarthus for five hundred years... until Chitus wanted our powder." |
AurasMinionsTemplarNobleNeon1 | 'A ruckus that is made, may not be unmade.' - Trarthan Code Appendice XII |
Community Wiki
Mercenaries
Veterans have journeyed to Wraeclast from the lawless cities of Trarthus. They're ready to offer their sinister services, but not for free. A Mercenary can be found in each area, each with their own personalities, as well as individual builds, skills, and items.
Upon meeting a Mercenary, as per Trarthan tradition, they will challenge you to a duel to test your strength. Inspect these Mercenaries before the duel to make an informed choice. If you decide to duel them you may choose a reward for your victory: Hire them, take one of their items, or exile them.
Only one Mercenary can accompany you at a time, but you can have up to three total in your service. Having varied options is useful, as there may be situations where you need specific backup, like a difficult boss fight!
You can replace the items equipped to active Mercenaries, or those in reserve, with ones of your choosing. Mercenaries don't level up like Exile's do, so you should keep an eye out for more powerful Mercenaries as you progress through the Campaign and Endgame.
- Mercs count as half a player for the purposes of drops and mob difficulty. Jonathan mentions 9-player difficulty and loot, but says there are some differences to the way that that works now (!). If you have a bad build, merc could carry you; if you have a very good build, then at worst merc gives you more loot. There’s a floor on either side that’s gonna be beneficial to every player.
- If you defeat a merc a pick currency as reward from their “currency pouch”, you actually get all the currency they have, not just one item.
- There are about 30 different merc archetypes (striker, chaos mage, curses, auras, etc), also a lot of new different NPC skills. They don’t level up or have a passive tree, so you don’t have to micromanage anything other than equipment. No upkeep gold cost.
- Mercs don’t count as minions for the purposes of stuff affecting minions, but they do get the damage reduction from some aoe boss attacks the same way minions do.
- Mercs automatically heal to full life when out of combat.
- You can bring mercs anywhere in the game, including pinnacle bosses.
Infamous Modifiers
Sometimes you may meet particularly Infamous Trarthan Mercenaries bearing the name of their house. These Mercenaries descend from the four major death-trade families in Trarthus, and are the sole source of items with the new Infamous modifiers.
- Wand: Curses on Enemies in your Areas have 15% increased Effect
- Helmet: Your Warcries cover Enemies in Ash for 5 seconds
- Quiver: Your Blink and Mirrow arrow clones use your Gloves
- Gloves: Minions convert 100% of Fire Damage to Chaos Damage
- Helmet: Nearby Enemies take 1% increased Physical Damage per two Fortification on you
- Gloves: Skills used by your Traps and Mines Chain 2 additional times
- Belt: Minions have 20% increased Cooldown Recovery Rate
- Belt: Debuffs on you expire 87% faster
You are Debilitated
Trarthus Gems
If you're lucky you will be able to select that as your reward when challenging Mercenaries. Then defeat them, and they'll drop the Trarthan Gem as promised.
- Heavy Strike of Trarthus
- Spectral Shield Throw of Trarthus
- Spectral Throw of Trarthus
- Storm Call of Trarthus
- Blast Rain of Trarthus
- Siege Ballista of Trarthus
- Sunder of Trarthus
- Wave of Conviction of Trarthus
- Chain Hook of Trarthus
- Spectral Helix of Trarthus
- Bladefall of Trarthus
- Dark Pact of Trarthus
Drops
- Azadi Crest
- Binds of Bloody
- Hand of Heresy
- Scornflux
- Howlcrack
Equipments
- Kingmaker
- Dying Breath
- Victario's Charity
- Brinerot Flag
- Crown of the Tyrant
- Leer Cast
- Garb of the Ephemeral
- Saqawal's Nest
- Doppelgänger Guise
- Ralakesh's Impatience
- Legacy of Fury
- Perquil's Toe
- Shaper's Seed
FAQ
How does equipping Mercenaries with items work? Can any Mercenary be equipped with any item?
Each Mercenary is associated with Attributes. Mercenaries will generate with gear that matches the Attributes they are associated with, and will only be able to be equipped with new Armour gear that matches their Attributes in the following way:
For Mercenaries with a single Attribute, any Armour gear that requires that Attribute is valid. For Mercenaries with multiple Attributes, any Armour gear that requires an Attribute not associated with that Mercenary is invalid.
As an example: A Strength Mercenary will be equippable with gear requiring just Strength, Strength + Dexterity or Strength + Intelligence. A Dexterity/Intelligence Mercenary will be equippable with gear requiring just Dexterity, just Intelligence or Dexterity + Intelligence.
Mercenaries do not need to meet attribute requirements outside of the above rule. Mercenaries need to be within 70% of level requirements of an item to equip it.
Mercenaries also have preferred weapon types, and will not equip weapons that do not match their preferred types. Generally, they are going to prefer weapons that they can actually use their skills with.
Will Map modifiers affect rewards from Mercenaries?
Increased Quantity on a Map Area from Map Modifiers will increase the chances that you find an Infamous Mercenary in that area.
Are Link skills able to target allied Mercenaries?
Yes, you can link to an allied Mercenary. Just make sure they don’t die on you.
Can Gold appear as a reward in a Mercenary's pouch?
No.
Can Mercenaries be renamed?
No.
Can Mercenaries use items with influenced trigger skills (like Shaper weapons with Cast on Crit)?
Short answer - No.
Longer answer - Mercenary Skills are not socketed into gear in the way that player skills are. They are inherent to the Mercenary rather than being the result of a socketed gem, so in the case of something like a Cast on Crit weapon, it would be hard to determine what skill should even be triggered - or indeed, do the triggering.
Will Mercenaries be tradable with other players?
Mercenaries are not tradeable.
Are Mercenaries account bound or character bound?
Account bound.
Can I immediately use a high level Mercenary I've previously recruited when levelling a new character?
No. If you are 20+ levels lower than a Mercenary, they will not follow you. You are not worth their time.
Do Mercenaries get passive skills from gear, such as the anointed notables on amulets or keystones from Uniques?
Anointed passive skills will work. Keystones from Uniques also will work.
Will the Trarthan gems also appear in the Divine Font at the end of the Labyrinth, or are they only available from Mercenaries?
Trarthan Gems are only available from Mercenaries (starting in level 68+ areas), and each individual Gem is only available from a specific variety of Mercenary.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
<Secrets of the Atlas> 3.26Mercenaries



























