Dialogue /123
monstruoCueDialogue
Riker MaloneyPrimaryDefenderStartsFight¿Sigues metiéndote en mis maravillosas maquinaciones?
Riker MaloneyPrimaryDefenderStartsFightMira lo que llega renqueando a mi adorable guarida.
Riker MaloneyPrimaryDefenderStartsFightSucios fracasos de carne. Sigan esto.
Riker MaloneyPrimaryDefenderStartsFight{Viajero, ¿qué misterios verás...?}{Viajera, ¿qué misterios verás...?}
Riker MaloneyPrimaryDefenderStartsFightDeja de luchar y quédate en silencio...
Riker MaloneyPrimaryDefenderStartsFightAñoro esa celda. Qué dulce silencio. Silenciarte a ti deberá bastar.
Riker MaloneyPrimaryDefenderStartsFightNuestra sociedad anterior fue una debacle que no duplicaré.
Riker MaloneyPrimaryDefenderStartsFightLos pecados del pasado son pasado. Baila conmigo, cariño.
Riker MaloneyPrimaryDefenderStartsFightLa muerte fue un gran regalo. Déjame devolverte el favor.
Riker MaloneyPrimaryDefenderStartsFightUn exiliado, derrotado, regresa, recogiendo remordimientos repetidamente.
Riker MaloneyPrimaryDefenderStartsFightUn exiliado, derrotado, regresa. Uf, qué lástima.
Riker MaloneyPrimaryDefenderStartsFightNo soy ningún luchador, ¡pero hasta yo puedo intimidar a los mejores de ellos con estos músculos!
Riker MaloneyPrimaryDefenderStartsFightEl suelo hará crecer un jardín de cartílagos.
Riker MaloneyPrimaryDefenderStartsFight{Nada de elocuencia para esta pelea, exiliado. ¡Solo poder en bruto!}{Nada de elocuencia para esta pelea, exiliada. ¡Solo poder en bruto!}
Riker MaloneyPrimaryDefenderStartsFight¡Acabaré rápidamente esta escaramuza por el Sindicato!
Riker MaloneyPrimaryDefenderStartsFightPor el Sindicato, ¡acabaré rápidamente esta escaramuza!
Riker MaloneyPrimaryDefenderStartsFightLas reliquias lo vuelven bastante robusto a uno, ¿no crees?
Riker MaloneySafehouseLeaderIntro{Impresionante, intruso. Pero una mosca no escapa tan velozmente de la araña que la atrapó.}{Impresionante, intrusa. Pero una mosca no escapa tan velozmente de la araña que la atrapó.}
Riker MaloneySecondaryDefenderArrivalMantén tu cabeza en alto. Ya llegó la ayuda.
Riker MaloneySecondaryDefenderArrivalNo pierdas el tiempo. ¡El deber llama!
Riker MaloneySecondaryDefenderArrivalErradica a los exploradores y después sella este santuario.
Riker MaloneySecondaryDefenderArrival¡Apresuremos este tosco trabajo!
Riker MaloneySecondaryDefenderArrivalInspírame con tus icores.
Riker MaloneySecondaryDefenderArrivalTodos los engranajes deben girar para que funcione la máquina.
Riker MaloneySecondaryDefenderArrivalCuidado con mis trampas, Leo, ¡no vayas a perder otra extremidad!
Riker MaloneySecondaryDefenderArrivalSolo un Perandus podía apreciar la complejidad de mis maquinaciones.
Riker MaloneySecondaryDefenderArrival¡Hillock! ¡Yo los acorralo y tú los golpeas!
Riker MaloneySecondaryDefenderArrival¡Muéstrales lo que pueden hacer los hombres de Ogham, Jorgin!
Riker MaloneySecondaryDefenderArrivalKorell, quedamos a mano después de esto.
Riker MaloneySecondaryDefenderArrivalUna trampa de oso requiere al menos dos quijadas.
Riker MaloneySecondaryDefenderArrivalEs tiempo de reorganizar algunos de los engranajes de esta diabólica máquina.
Riker MaloneySecondaryDefenderArrivalTal ineficiencia no puede pasarse por alto.
Riker MaloneySecondaryDefenderArrivalEl Sindicato busca ocultar sus secretos, aún de nosotros.
Riker MaloneySecondaryDefenderArrival¿Alguna vez pausas para cuestionar la máquina?
Riker MaloneySecondaryDefenderArrivalNada en contra tuya, cruzado, solo estás estorbando.
Riker MaloneySecondaryDefenderArrival¡Tora! ¡Es hora de una nueva ronda!
Riker MaloneySecondaryDefenderArrival¿Mente o fuerza, Vagan? Me pregunto cuál ganará.
Riker MaloneySecondaryDefenderArrivalMe pregunto qué puedes ofrecerme para que te perdone la vida, Perandus.
Riker MaloneySecondaryDefenderArrival¿Cuánta habilidad puede compensar la furia, Cuchilla Roja?
Riker MaloneySecondaryDefenderArrivalOdia al maquinista, no a la máquina.
Riker MaloneyReplyToSecondaryDefenderArrivalMis planes de defensa ya incluían tu traición.
Riker MaloneyReplyToSecondaryDefenderArrival¿En serio? ¿Aquí? ¿Ahora? Pudiste haber elegido mucho mejor tu jugada.
Riker MaloneyReplyToSecondaryDefenderArrivalEste no es ni el tiempo ni el lugar.
Riker MaloneyReplyToSecondaryDefenderArrival¿Cómo puedo terminar con mis tareas con todas estas luchas internas?
Riker MaloneyReplyToSecondaryDefenderArrivalY he aprendido a no confiar en alguien que solía ser Templario.
Riker MaloneyReplyToSecondaryDefenderArrivalNo quisiera que fuera de ninguna otra forma, viejo amigo.
Riker MaloneyReplyToSecondaryDefenderArrivalEste Sindicato es un lindo y libre engranaje. Giramos y giramos, y no llegamos a ningún lado.
Riker MaloneyReplyToSecondaryDefenderArrivalLucharemos con nuestra inteligencia, Rin, pero no te sorprendas con el resultado.
Riker MaloneyReplyToSecondaryDefenderArrivalLa máscara no es para protegerme. Es para protegerte a ti, Cameria.
Riker MaloneyReplyToSecondaryDefenderArrivalSi quieres matarme, deberás atraparme.
Riker MaloneySecondaryDefenderArrivalLos engranajes giran, aplastando exiliados entre sus dientes.
Riker MaloneySecondaryDefenderArrivalEl poder se escuda maravillosamente bien, ¿no crees?
Riker MaloneySecondaryDefenderArrivalDudo que siquiera nuestro líder sepa en verdad qué ocurrió aquí.
Riker MaloneySecondaryDefenderArrivalSi los engranajes chocan, aplica más fuerza.
Riker MaloneySecondaryDefenderArrivalEl estilo es lo que marca la diferencia entre ser un artista o simplemente competente.
Riker MaloneySecondaryDefenderArrivalEl Sindicato protege tu espalda, Vagan.
Riker MaloneySecondaryDefenderArrivalNo puedes dejar de meterte en problemas, ¿verdad Janus?
Riker MaloneySecondaryDefenderArrival¿Puedes recibir órdenes, Hillock?
Riker MaloneySecondaryDefenderArrivalHaz lo que sueles hacer, Cameria. No necesitas órdenes.
Riker MaloneySecondaryDefenderArrivalParece que aquí solo se necesitan estrategias y astucia.
Riker MaloneyKillPlayer{Caes de los engranajes, exiliado. Caes a la oscuridad, y el tiempo, como un vampiro, drena tu vida.}{Caes de los engranajes, exiliada. Caes a la oscuridad, y el tiempo, como un vampiro, drena tu vida.}
Riker MaloneyKillPlayerTu gran robo estaba destinado a fallar automáticamente desde el momento en que me desafiaste.
Riker MaloneyKillPlayerEsta casa salpicada de cadáveres muestra el terror real del Sindicato.
Riker MaloneyKillPlayerNunca deberías desafiar a un inmortal en un combate. Acabaré contigo cada vez.
Riker MaloneyEscapeEl mecanismo sigue llevándome hacia la cima.
Riker MaloneyEscape{Te acercaste andando en tu carrusel, exiliado, pero nunca tuviste oportunidad real de tocar el tesoro.}{Te acercaste andando en tu carrusel, exiliada, pero nunca tuviste oportunidad real de tocar el tesoro.}
Riker MaloneyEscapeLas muchas perversiones de este lugar ya nunca serán expuestas.
Riker MaloneyDefeatedDefensor... caído...
Riker MaloneyDefeatedNo... busques... la fuente...
Riker MaloneyDefeated¡No en este lugar mugroso!
Riker MaloneyDefeatedDebí haberlo sabido.
Riker MaloneyDefeatedDe vuelta al silencio, entiendo.
Riker MaloneyDefeatedEspera... podemos llegar a algún acuerdo de nuevo...
Riker MaloneyDefeatedNo me conocerán como Riker el Traicionero.
Riker MaloneyDefeatedCada vez que me mates volveré más fuerte.
Riker MaloneyDefeatedUn salto de progreso, impredecible...
Riker MaloneyDefeatedEs posible no cometer ningún error y perder de todos modos.
Riker MaloneyDefeatedCometer errores no es propio de mí.
Riker MaloneyOfferBargainUn asesinato salvaje, en mi opinión. Mi idea es evitar una sentencia similar. Dime qué deseas.
Riker MaloneyOfferBargainCuanto más ajustados encajan los engranajes, más eficiente es la máquina. Elige los engranajes correctos y la máquina funcionará a tu favor. Elige los equivocados y... bueno... no elijas las equivocadas.
Riker MaloneyOfferBargainHay mucho que aprender mirando los engranajes girar. Aún con un poco de deconstrucción. Tengo un engranaje en mente... permíteme esto, y a cambio, tendrás un vistazo del funcionamiento interno de la máquina.
Riker MaloneyOfferBargainEn esta gran máquina despiadada, no puedes distinguir un engranaje de otro. Intercambia dos y pronto verás lo que quiero decir.
Riker MaloneyOfferBargain{Solo hay un modo de escapar del Sindicato, exiliado: mantenerse vivo. Déjame ir, para que pueda escapar, y de esa forma huiré de esta máquina eterna cuyo único producto es la miseria humana.}{Solo hay un modo de escapar del Sindicato, exiliada: mantenerse vivo. Déjame ir, para que pueda escapar, y de esa forma huiré de esta máquina eterna cuyo único producto es la miseria humana.}
Riker MaloneyOfferBargain¿Quieres saber cómo encaja este engranaje en la gran máquina, o simplemente planeas destruirlo?
Riker MaloneyOfferBargainMe pregunto: ¿qué caos podrías desatar en este lugar con la herramienta apropiada?
Riker MaloneyBarginAcceptedLos engranajes siguen girando, pero el patrón es nuevo.
Riker MaloneyBarginAccepted{Solo un vistazo, exiliado... solo un vistazo.}{Solo un vistazo, exiliada... solo un vistazo.}
Riker MaloneyBarginAcceptedObserva cómo la producción de miseria y dolor continúa inalterada.
Riker MaloneyBarginAccepted{Vivir libre, soñar, solo para regresar al Sindicato al morir... Adiós por ahora, exiliado.}{Vivir libre, soñar, solo para regresar al Sindicato al morir... Adiós por ahora, exiliada.}
Riker MaloneyBarginAcceptedY ahora ves que solo soy una pieza en esta despiadada máquina.
Riker MaloneyBarginAccepted{Ve, exiliado. Desata el caos.}{Ve, exiliada. Desata el caos.}
Riker MaloneyOfferBetrayalHay una oportunidad aquí. Podría usar esta situación a mi favor para suplantar a mi jefe supremo actual. Eso podría alterar... podría alterar las operaciones del Sindicato a tu favor. ¿Qué piensas?
Riker MaloneyOfferBetrayalDegradar a otros, ascenderme a mí. Es el resultado simple de un plan complicado. Perdóname la vida, estoy a un paso de implementarlo.
Riker MaloneyOfferBetrayalMatarme ahora no sería ideal. Estaba a punto de implementar un plan para remover a alguien por completo de la máquina del Sindicato y ver cómo lucha por avanzar. ¿Te interesaría elegir a la víctima a cambio de mi supervivencia?
Riker MaloneyOfferBetrayalMe he asegurado de saber lo suficiente para salvarme. ¿Quieres una buena cantidad de inteligencia sobre cada uno de mis compañeros? A cambio de mi vida, claro.
Riker MaloneyOfferBetrayalVagan es un bufón. Un fanfarrón. Un asno que nunca deja de estar en celo. No agrega nada de valor al Sindicato o a este mundo. Deshazte de él.
Riker MaloneyOfferBetrayal¿No irás a castigarme a mí cuando Hillock podría ser ajusticiado, cierto?
Riker MaloneyOfferBetrayalLas tendencias destructivas del Cuchilla Roja se extienden mucho más allá de los objetivos del Sindicato. Podemos contenerlo a él tanto como a los fuegos que crea. Es mejor extinguirlo ahora.
Riker MaloneyOfferBetrayalLa sangrienta matanza de Cameria tiene que parar, y nadie más se ha ofrecido a tomar cartas en el asunto. Permíteme encargarme de él.
Riker MaloneyOfferBetrayalAisling... no hay palabras que puedan comprender las cosas terribles de las que es capaz. Es ciertamente una sádica aterradora. Tú y yo necesitamos trabajar juntos para eliminarla.
Riker MaloneyOfferBetrayalEs todo parte del gran juego. Haz tu jugada.
Riker MaloneyOfferExecuteMe temo que la única opción aquí, para mí, es la ejecución.
Riker MaloneyOfferExecuteEl Sindicato debe ver que soy lo suficientemente leal como para morir por él.
Riker MaloneyOfferExecuteMuero frente a mis compañeros, solo para renacer al servicio del Sindicato.
Riker MaloneyOfferExecuteCreo que me saltaré la interrogación y elegiré la muerte.
Riker MaloneyReplyToBetrayalAccepted¡Una maniobra esperable!
Riker MaloneyReplyToBetrayalAcceptedOlvidas que tus líderes Templarios también usan máscaras, Elreon. ¿Será por la misma razón?
Riker MaloneyReplyToBetrayalAcceptedLamento que esa sea la impresión que obtuviste, Guff. Pero después de esto, entenderás que buscaré venganza.
Riker MaloneyReplyToBetrayalAcceptedMe vengaré por esto. Recuerda mis palabras, Hillock.
Riker MaloneyReplyToBetrayalAcceptedNo tenía planes en mente para ti, Rin. Eso cambiará.
Riker MaloneyReplyToBetrayalAcceptedTen cuidado donde pisas a partir de ahora, traidor. Una trampa es suficiente.
Riker MaloneyInterrogatedSolo obtendrás de mi lo que quiero que sepas.
Riker MaloneyInterrogatedEste ciclo de interrogación es tan inútil e infructífero como este tonto Sindicato.
Riker MaloneyInterrogatedNegociar e interrogar es lo mismo a fin de cuentas.
Riker MaloneyReplyToExecutionMe llevo muy bien con la muerte, pero debo admitir que sigue existiendo un terror visceral asociado a presenciarla.
Riker MaloneyReplyToExecutionLos necesitaba. Has cometido un error.
Riker MaloneyReplyToExecution{Sí, exiliado. Hiciste justo lo que esperé que hagas.}{Sí, exiliada. Hiciste justo lo que esperé que hagas.}
Riker MaloneySafehouseLeaderDefeatedEsto... ¡no era parte del plan...!
Riker MaloneyPrimaryDefenderStartsFight¿Te conozco? Usas una máscara, pero tus ojos...
Riker MaloneyEscapeÉl planeó esto. ¡Esperaba que interfiriéramos!
Riker MaloneyDefeatedDeja la máscara. No me interesa quién es.
Riker MaloneyBarginAcceptedPor algún motivo, confiar en este tal "Riker Maloney" se siente como un error... pero no veo ninguna opción mejor en este momento.
Riker MaloneyInterrogatedPuede que odies a la máquina, renegado, pero odiarás mi prisión aún más.
Riker Maloney
Humanoide
Vida máxima aumentada un (12–16)%
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
+10% a la resistencia al caos de los monstruos
+15% a las resistencias elementales de los monstruos
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
SpectreN
TagsLanzador de hechizos, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Eso que escapó, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Centinela Desollado, Fantasma Vinculado, Manipulador de carne, Tejedora de espíritus
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Eso que escapó, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Músculo de Sindicato, Tirador de Sindicato, Ejecutor del Sindicato, Manipulador de carne
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Eso que escapó, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Fantasma Vinculado, Silenciador del Sindicato, Manipulador de carne
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Eso que escapó, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Músculo de Sindicato, Tirador de Sindicato, Asesino del Sindicato, Agente del Sindicato, Conducto del Sindicato, Fabricante del Sindicato
  • Vida
    600%
    Evasión
    +100%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 75
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    BetrayalRiker
    Metadata
    StandaloneRiker_
    Nivel
    68
    Vida
    38,600
    Armadura
    28,790
    Evasión
    9,478
    Damage
    523
    Daño de hechizos
    523
    Precisión
    580
    Attack Time
    1.995
    Experiencia
    20,510
    Minion Life
    8,373
    Minion Damage
    418
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeBetrayalRiker
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 85%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% menos de daño de ataque
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    EmptyActionAttackRikerJumpShot
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 8 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionAttackRikerMultiShot
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 5 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalRikerMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 48%
    Attack Time: 1.995 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 52% menos de daño de ataque
    Inflige un 82.32% más de daño
    base is projectile [1]
    monster projectile variation [54]
    BetrayalRikerBombShot
    Attack, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    Inflige un 50% menos de daño
    25% menos velocidad de ataque
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalRikerClusterBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 22.42 a 33.63 de daño físico
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [10]
    projectile spread radius [15]
    projectile uses contact position [1]
    BetrayalRikerClusterBombSecondary
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 561.7 a 842.6 de daño de rayo
    Inflige un 2.5% menos de daño
    Dispara 3 proyectiles adicionales
    Dispara proyectiles en círculo
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [12]
    projectile minimum range [20]
    projectile spread radius [6]
    SpellNovaRikerClusterBomb
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 449.4 a 674.1 de daño de rayo
    Inflige un 2.5% menos de daño
    is area damage [1]
    SpellNovaRikerClusterBomb2
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 337 a 505.6 de daño de rayo
    Inflige un 2.5% menos de daño
    is area damage [1]
    BetrayalRikerArcBombProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    base deal no damage [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/StandaloneRiker_"] = {
        name = "Riker Maloney",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 75,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeBetrayalRiker",
            "BetrayalRikerBombShot",
            "BetrayalRikerMultiShot",
            "SpellNovaRikerClusterBomb",
            "SpellNovaRikerClusterBomb2",
            "EmptyActionAttackRikerJumpShot",
            "EmptyActionAttackRikerMultiShot",
            "WalkEmergeBetrayal",
            "BetrayalRikerClusterBomb",
            "BetrayalRikerClusterBombSecondary",
            "BetrayalRikerArcBombProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBetrayalRiker"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerBombShot"] = {
        name = "BetrayalRikerBombShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "is_area_damage",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerMultiShot"] = {
        name = "BetrayalRikerMultiShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaRikerClusterBomb"] = {
        name = "SpellNovaRikerClusterBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaRikerClusterBomb2"] = {
        name = "SpellNovaRikerClusterBomb2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackRikerJumpShot"] = {
        name = "EmptyActionAttackRikerJumpShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackRikerMultiShot"] = {
        name = "EmptyActionAttackRikerMultiShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerClusterBomb"] = {
        name = "BetrayalRikerClusterBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "mortar_projectile_distance_override",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerClusterBombSecondary"] = {
        name = "BetrayalRikerClusterBombSecondary",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerArcBombProjectile"] = {
        name = "BetrayalRikerArcBombProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Riker Maloney
    Humanoide
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    No puede ser empujado
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbetrayal_syndicate_member, Lanzador de hechizos, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    600%
    Evasión
    +100%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 75
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    BetrayalRiker
    Metadata
    BetrayalRiker
    Nivel
    68
    Vida
    38,600
    Armadura
    28,790
    Evasión
    9,478
    Damage
    523
    Daño de hechizos
    523
    Precisión
    580
    Attack Time
    1.995
    Experiencia
    20,510
    Minion Life
    8,373
    Minion Damage
    418
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeBetrayalRiker
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 85%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% menos de daño de ataque
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    EmptyActionAttackRikerJumpShot
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 8 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionAttackRikerMultiShot
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 5 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalRikerMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 48%
    Attack Time: 1.995 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 52% menos de daño de ataque
    Inflige un 82.32% más de daño
    base is projectile [1]
    monster projectile variation [54]
    BetrayalRikerBombShot
    Attack, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    Inflige un 50% menos de daño
    25% menos velocidad de ataque
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalRikerClusterBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 22.42 a 33.63 de daño físico
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [10]
    projectile spread radius [15]
    projectile uses contact position [1]
    BetrayalRikerClusterBombSecondary
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 561.7 a 842.6 de daño de rayo
    Inflige un 2.5% menos de daño
    Dispara 3 proyectiles adicionales
    Dispara proyectiles en círculo
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [12]
    projectile minimum range [20]
    projectile spread radius [6]
    SpellNovaRikerClusterBomb
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 449.4 a 674.1 de daño de rayo
    Inflige un 2.5% menos de daño
    is area damage [1]
    SpellNovaRikerClusterBomb2
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 337 a 505.6 de daño de rayo
    Inflige un 2.5% menos de daño
    is area damage [1]
    BetrayalRikerArcBombProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    base deal no damage [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
    
    StateMachine
    {
    	define_shared_state = "hidden"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
    
    StateMachine
    {
    	on_state_hidden_0 = "EnableRendering(  );"
    	on_state_hidden_1 = "DisableRendering(  );"
    	create_state_hidden_1 = "DisableRendering(  );"
    
    	create_state_Helm_0 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
    	create_state_Boots_0 = "ShowMeshSegments( Warrior_bootsShape );"
    	create_state_Gloves_0 = "ShowMeshSegments( Warrior_HandsShape, Warrior_glovesShape, Warrior_gloves_clothShape );"
    
    	create_state_Back_0 =
    	"
    		ShowMeshSegments( Cape_TopShape );
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalRikerRobe.ao, aux_back_attachment );
    		AddAttachedOffset( Art/Models/Items/Quivers/RikerRinQuivers/Rikersquiver.fmt, aux_back_attachment, 1.0, 0.0, 0.0, 10.0 );
    	"
    
    	//create_state_Weapon_0 = "ShowMeshSegments(  );"
    	//Raust's Blessings
    	create_state_Helm_11 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
    	//Gogori's Army
    	create_state_Helm_12 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
    	//Urdamel's Madness
    	create_state_Helm_13 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
    	//Silas' Spires
    	create_state_Helm_14 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
    	//Lorag's Dream
    	create_state_Helm_15 = "ShowMeshSegment( Warrior_HoodShape );"
    	//Azal's Eye
    	create_state_Helm_16 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
    	//Moknuma's Watch
    	create_state_Helm_17 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
    	//Bu's Delight
    	create_state_Helm_18 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
    	//Harimal's Wall
    	create_state_Helm_19 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
    	//Sen-Kin's Descent
    	create_state_Helm_20 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
    
    	//Akanilim's Hide
    	create_state_Back_21 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Riker );
    	"
    
    	//Shiaphet's Pall
    	create_state_Back_22 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Riker );
    	"
    
    	//Xunti's Parasol
    	create_state_Back_23 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Riker );
    	"
    
    	//Tekiton's Spine
    	create_state_Back_24 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Riker );
    	"
    
    	//Gogori's Plague
    	create_state_Back_25 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Riker );
    	"
    
    	//Harimal's Campaign
    	create_state_Back_26 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Riker );
    	"
    
    	//Tau Poh's Banner
    	create_state_Back_27 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Riker );
    	"
    
    	//Bu's Bottle
    	create_state_Back_28 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Riker );
    	"
    
    	//Rithkin's Dance
    	create_state_Back_29 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Riker );
    	"
    
    	//Cantar's Coffin
    	create_state_Back_30 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Riker );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Teleport_attack/mortar/rig.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Lightning_trap/rig.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Barrage/projectile/projectile_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalRiker"] = {
        name = "Riker Maloney",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 75,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeBetrayalRiker",
            "BetrayalRikerBombShot",
            "BetrayalRikerMultiShot",
            "SpellNovaRikerClusterBomb",
            "SpellNovaRikerClusterBomb2",
            "EmptyActionAttackRikerJumpShot",
            "EmptyActionAttackRikerMultiShot",
            "WalkEmergeBetrayal",
            "BetrayalRikerClusterBomb",
            "BetrayalRikerClusterBombSecondary",
            "BetrayalRikerArcBombProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBetrayalRiker"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerBombShot"] = {
        name = "BetrayalRikerBombShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "is_area_damage",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerMultiShot"] = {
        name = "BetrayalRikerMultiShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaRikerClusterBomb"] = {
        name = "SpellNovaRikerClusterBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaRikerClusterBomb2"] = {
        name = "SpellNovaRikerClusterBomb2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackRikerJumpShot"] = {
        name = "EmptyActionAttackRikerJumpShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackRikerMultiShot"] = {
        name = "EmptyActionAttackRikerMultiShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerClusterBomb"] = {
        name = "BetrayalRikerClusterBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "mortar_projectile_distance_override",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerClusterBombSecondary"] = {
        name = "BetrayalRikerClusterBombSecondary",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRikerArcBombProjectile"] = {
        name = "BetrayalRikerArcBombProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Edit

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