Dialogue /122
monstruoCueDialogue
VaganPrimaryDefenderStartsFight{¡Aló, exiliado! ¿Quieres empezar una riña?}{¡Aló, exiliada! ¿Quieres empezar una riña?}
VaganPrimaryDefenderStartsFight{¡Exiliado! Tú invades, nosotros defendemos. ¡Adelante!}{¡Exiliada! Tú invades, nosotros defendemos. ¡Adelante!}
VaganPrimaryDefenderStartsFight¡Defenderé la carga como si fuese un rey o una reina!
VaganPrimaryDefenderStartsFightNo me gusta este terreno de pruebas, pero aun así debo hacer mi trabajo.
VaganPrimaryDefenderStartsFightMmm, ¡lucha sorpresa!
VaganPrimaryDefenderStartsFightLa interrogación no fue agradable. Dame por insultado.
VaganPrimaryDefenderStartsFight{Mantengámoslo simple esta vez, exiliado. Trata de superarme.}{Mantengámoslo simple esta vez, exiliada. Trata de superarme.}
VaganPrimaryDefenderStartsFight{Me avergüenza lo que hice antes, exiliado. ¡No creas que lo repetiré  esta vez!}{Me avergüenza lo que hice antes, exiliada. ¡No creas que lo repetiré  esta vez!}
VaganPrimaryDefenderStartsFightCon este nuevo poder, ¡creo que esta vez tengo la ventaja!
VaganPrimaryDefenderStartsFight¿Has vuelto por más golpes?
VaganPrimaryDefenderStartsFight¡Veamos cómo soportas mis golpes ahora!
VaganPrimaryDefenderStartsFightEsta habilidad es... mmm... nueva.
VaganPrimaryDefenderStartsFight¡Veamos cómo luchas cuando casi no puedes moverte!
VaganPrimaryDefenderStartsFightUn poco de protección elemental debería inclinar la balanza de esta lucha.
VaganPrimaryDefenderStartsFight¡Veamos cómo manejas algo de frío!
VaganSafehouseLeaderIntroVeamos cómo te las arreglas en MÍ arena.
VaganSecondaryDefenderArrival¡Hagamos de esto un partido de defensa por equipos!
VaganSecondaryDefenderArrivalUna batalla incesante. ¡Glorioso!
VaganSecondaryDefenderArrivalAcabemos con esto.
VaganSecondaryDefenderArrivalUna decisión a cara o cruz. ¡Eso debió ser rápido y limpio!
VaganSecondaryDefenderArrivalSiento ganas de lanzarme.
VaganSecondaryDefenderArrivalNo hay dudas, no podemos dejar que este lugar caiga.
VaganSecondaryDefenderArrival¡Vamos, vejestorio, pon a trabajar a esos Ancestros!
VaganSecondaryDefenderArrivalNada de arañazos, Tora... hasta que terminemos, claro.
VaganSecondaryDefenderArrivalVeamos si puedes ganarte un asesinato honorable, Vorici.
VaganSecondaryDefenderArrivalJa, Guff. Iré por arriba, ¡y tú por abajo!
VaganSecondaryDefenderArrivalQue el mejor hombre gane, Thane. En eso estamos de acuerdo.
VaganSecondaryDefenderArrival¡He estado ansiando una buena pelea! ¿Te molesta si participo?
VaganSecondaryDefenderArrivalVoy a agitar un poco las cosas aquí.
VaganSecondaryDefenderArrival¡Un objetivo en movimiento! Me encantan los desafíos.
VaganSecondaryDefenderArrivalNo me agrada lo que está ocurriendo aquí. Es tiempo de algo de alboroto.
VaganSecondaryDefenderArrival¡Todos contra todos!
VaganSecondaryDefenderArrivalPrometo que no hay nada personal aquí.
VaganSecondaryDefenderArrivalTendrás que ganarte este asesinato, viejo traicionero.
VaganSecondaryDefenderArrivalGuff.
VaganSecondaryDefenderArrival¡Muéstrame algo de esa fanfarronería Cuchilla Roja!
VaganSecondaryDefenderArrivalVeamos algo de esa astucia Viento Mudo.
VaganSecondaryDefenderArrivalOh, ¡no puedo perderme esto!
VaganReplyToSecondaryDefenderArrival¡Defenderé esta base contra cualquier amenaza!
VaganReplyToSecondaryDefenderArrival¡Eres responsable de las consecuencias!
VaganReplyToSecondaryDefenderArrivalEntiendes que debemos hacer nuestro trabajo, ¿verdad?
VaganReplyToSecondaryDefenderArrivalPor el trasero de Daresso, ¡no hablas en serio!
VaganReplyToSecondaryDefenderArrival¡Siempre disfruto una buena riña!
VaganReplyToSecondaryDefenderArrivalSabías como era esto, Tora. ¡Nunca hice ninguna promesa!
VaganReplyToSecondaryDefenderArrivalDisculpa, ¿qué? ¡Y no! ¡De ninguna forma!
VaganReplyToSecondaryDefenderArrival¿Por qué a mí?
VaganReplyToSecondaryDefenderArrivalSigue intentando, Riker. ¡Nunca estarás a la altura!
VaganReplyToSecondaryDefenderArrival¡Esta pelea acaba de volverse interesante!
VaganSecondaryDefenderArrivalSin dudas es momento de asegurar esto.
VaganSecondaryDefenderArrival{Tus oportunidades se reducen, exiliado.}{Tus oportunidades se reducen, exiliada.}
VaganSecondaryDefenderArrivalNo es el trabajo más lindo, ¡pero me niego a perderlo!
VaganSecondaryDefenderArrival{¡El desafío de tu vida, exiliado!}{¡El desafío de tu vida, exiliada!}
VaganSecondaryDefenderArrivalVamos, Leo, ¡muéstrame el estilo Redmane!
VaganSecondaryDefenderArrival¡Ahora soy yo quien está por encima, Tora!
VaganSecondaryDefenderArrival¡Muéstrales esos rayos Salmuera!
VaganSecondaryDefenderArrival¡Libera tu fuego Cuchilla Roja!
VaganSecondaryDefenderArrival¡Congélalos de miedo, Viento Mudo!
VaganSecondaryDefenderArrivalOye, tú. ¡Andando, levántate y lucha!
VaganKillPlayerAh, ¡se acabó demasiado rápido!
VaganKillPlayer¡Un combate que quedará en la historia!
VaganKillPlayerUf. Lamento que hayas perecido aquí, entre todo... esto.
VaganKillPlayer¡Un éxito conmovedor!
VaganEscape¡Una buena muerte nunca lastimó a nadie!
VaganEscape{¡Qué pelea excitante, exiliado!}{¡Qué pelea excitante, exiliada!}
VaganEscape{Al fin se ha terminado. ¡Adiós, exiliado!}{Al fin se ha terminado. ¡Adiós, exiliada!}
VaganDefeatedUn buen golpe... y doloroso.
VaganDefeatedUggggh...
VaganDefeatedPor favor... no aquí...
VaganDefeatedEs lo justo... ¡supongo!
VaganDefeated{Sé un amigo... no me encierres de nuevo.}{Sé una amiga... no me encierres de nuevo.}
VaganDefeated¿Un poco más de... tejes y manejes?
VaganDefeatedAmarga justicia... para mi traición...
VaganDefeatedUna muerte... es tan buena como cualquier otra.
VaganDefeatedYa veo... ¡has estado entrenando!
VaganDefeatedEsto ha dado un gran giro inesperado...
VaganDefeatedBueno... esto sí que es embarazoso...
VaganOfferBargain{¡Exiliado, estás tomando esto demasiado personal! Pero debo confesar, que no quisiera ser el siguiente en la cortadora de carne. Bien, entonces... ¿qué quieres de mí?}{¡Exiliada, estás tomando esto demasiado personal! Pero debo confesar, que no quisiera ser el siguiente en la cortadora de carne. Bien, entonces... ¿qué quieres de mí?}
VaganOfferBargainUna pelea justa está muy bien, claro, pero no es exactamente un desafío, ¿o sí? Dejando de lado tus objetivos aquí, ¿has considerado la dicha de los duelos en parejas? Elige un compañero y podremos empezar a entrenar mientras trabajamos.
VaganOfferBargain¿Sabes? Sé una cosa o dos que pueden agradarte. Solo necesito verificar con un confederado mío si realmente sé lo que sé, ¿entiendes?
VaganOfferBargainUn luchador no solo blande una espada. El combate es un baile complejo que pone a prueba cada músculo. Mientras tanto, estoy atrapado aquí haciendo las mismas cosas una y otra vez. ¡Un desperdicio, en mi opinión! Creo que haber perdido es un signo inequívoco de que necesito estirar otros músculos. Déjame ir, y eso será exactamente lo que haré.
VaganOfferBargainEl trabajo en equipo no se trata de uno mismo, y tampoco incluye gloria. Pero hay gloria en uno mismo, si la buscas. Creo que es momento de explorar mis opciones en solitario. Libérame, y la próxima vez que encuentres al Sindicato, no seré parte de él.
VaganOfferBargainPuede que tenga reputación de charlatán, pero también soy bueno escuchando. Si me perdonas la vida, podría querer combinar estos dos pasatiempos para crear un lindo paquete de información.
VaganOfferBargainLa victoria debe ser recompensada, siempre lo digo, y aunque cortar mi cabeza sería un premio para muchos, creo que preferirás algo más útil.
VaganBarginAccepted¡Hasta la próxima!
VaganBarginAcceptedSoy un hombre de palabra.
VaganBarginAccepted¡Ya me estoy sintiendo más flexible!
VaganBarginAcceptedGloria, aquí voy.
VaganBarginAcceptedBuena elección. ¡Ahora escucha!
VaganBarginAcceptedTodo lo que brilla es oro... o acero.
VaganOfferBetrayal¿Qué debe hacer un hombre cuando su superior inmediato, un metepatas, continuamente lo empuja a situaciones imposibles de ganar? Pues eliminar a dicho superior inmediato. ¿Me das una mano?
VaganOfferBetrayalMi equipo no ha sido más que una piedra arrastrándome hacia el fondo del lodazal. ¡Es tiempo de volver a mis raíces! Déjame reclamar lo que quiera de ellos e irme, y luego tú podrás hacerles lo que quieras.
VaganOfferBetrayalCuando en tu grupo hay alguien inservible, no lo dejas permanecer. Le das una buena patada en el trasero y lo mandas a volar. ¿Quién crees que merezca el zapatazo?
VaganOfferBetrayalUn luchador nunca comienza a luchar sin saber todo sobre sus enemigos Y sobre sus aliados. Sé suficiente sobre mis amigos como para escribir una novela corta. ¿Quieres leer algunas páginas?
VaganOfferBetrayalLeo es un tipo duro. Entenderá que estemos trabajando juntos para debilitarlo un poco.
VaganOfferBetrayalSoy un luchador, pero lucho cara a cara. ¡Vorici ni siquiera permite sacar un arma! Es mejor si nos encargamos de él ahora, ¿no?
VaganOfferBetrayalEl logro más grande de Guff es mantener bajas las reservas de ron. No exactamente algo para los libros de historia. Una patada en el trasero debería ser todo el aliento que necesita.
VaganOfferBetrayalEse Cuchilla Roja está cerca de ser un pirómano, no sé si lo habrás notado. No es el más constructivo de los pasatiempos. Con un poco de aliento de nuestra parte, ¡quizá podamos producir algún cambio!
VaganOfferBetrayalNo confío en esa Viento Mudo, y tú tampoco deberías hacerlo. Pongámosla en su lugar mientras está... absorta en otras cosas.
VaganOfferBetrayalUna lucha difícil, pero no me hará perder la cabeza. Podría, sin embargo, soportar bien la pérdida de la cabeza de alguien más.
VaganOfferExecuteMe temo que la muerte es la única opción aquí.
VaganOfferExecuteFrente a mi líder, solo puedo elegir morir.
VaganOfferExecuteMantente fuerte. La muerte no es tan dolorosa... espero.
VaganOfferExecuteEs mejor que ser interrogado, supongo.
VaganReplyToBetrayalAcceptedProfundamente antipático.
VaganReplyToBetrayalAcceptedLeo, ¡canalla descarado!
VaganReplyToBetrayalAccepted{Teme a una mujer despechada, exiliado.}{Teme a una mujer despechada, exiliada.}
VaganReplyToBetrayalAcceptedTe sorprendería saber de qué te salvaría un poco de combustible.
VaganReplyToBetrayalAccepted{Ella y yo podríamos desatar el infierno juntos, exiliado, si no estuviera tan loca.}{Ella y yo podríamos desatar el infierno juntos, exiliada, si no estuviera tan loca.}
VaganReplyToBetrayalAcceptedRiker solo está celoso.
VaganReplyToBetrayalAcceptedUn truco sucio, pero no me oirás lloriquear.
VaganInterrogated¡Esto no vale!
VaganInterrogated¡Estás cruzando los límites!
VaganInterrogated¿Y si mejor negociamos? ¿No?
VaganReplyToExecution¿Era realmente necesario?
VaganReplyToExecution¡Éramos amigos!
VaganReplyToExecutionEstoy teniendo problemas para sentir algo de tristeza.
VaganSafehouseLeaderDefeated¡Una derrota inesperada! Qué buen espectáculo...
VaganPrimaryDefenderStartsFightEstá sonriendo, pero sus ojos son mortalmente serios.
VaganEscape¿Desde cuándo un guerrero escapa de una pelea?
VaganDefeatedUn espectáculo impresionante, guerrero, pero no es suficiente.
VaganBarginAcceptedEspero que la próxima vez tengas una estrategia mejor, Vagan. Lo esperaré con ansias.
VaganInterrogatedUsaré métodos crueles, porque puede soportarlos.
Vagan
Humanoide
Vida máxima aumentada un (12–16)%
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
+10% a la resistencia al caos de los monstruos
+15% a las resistencias elementales de los monstruos
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
SpectreN
TagsLanzador de hechizos, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Eso que escapó, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Centinela Desollado, Fantasma Vinculado, Manipulador de carne, Tejedora de espíritus
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Eso que escapó, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Músculo de Sindicato, Tirador de Sindicato, Ejecutor del Sindicato, Manipulador de carne
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Eso que escapó, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Fantasma Vinculado, Silenciador del Sindicato, Manipulador de carne
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Eso que escapó, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Músculo de Sindicato, Tirador de Sindicato, Asesino del Sindicato, Agente del Sindicato, Conducto del Sindicato, Fabricante del Sindicato
  • Vida
    600%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    BetrayalVagan
    Metadata
    StandaloneVagan
    Nivel
    68
    Vida
    38,600
    Armadura
    43,185
    Evasión
    7,109
    Damage
    523
    Daño de hechizos
    523
    Precisión
    580
    Attack Time
    1.995
    Experiencia
    20,510
    Minion Life
    8,373
    Minion Damage
    418
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeBetrayalVagan
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 85%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% menos de daño de ataque
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    EmptyActionAttackVaganCleave
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 6 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVaganCleave1
    Triggerable, Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Attack Time: 1.995 seg
    Inflige un 10% menos de daño de ataque
    is area damage [1]
    BetrayalVaganCleave2
    Triggerable, Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Attack Time: 1.995 seg
    Inflige un 10% menos de daño de ataque
    is area damage [1]
    BetrayalVaganCurvedSword1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    base is projectile [1]
    lunaris glaive acceleration x [-500]
    lunaris glaive acceleration y [2100]
    lunaris glaive angle [150]
    projectile uses contact position [1]
    BetrayalVaganCurvedSword2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    base is projectile [1]
    lunaris glaive acceleration x [-500]
    lunaris glaive acceleration y [2100]
    lunaris glaive angle [150]
    projectile uses contact position [1]
    BetrayalVaganLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
    Inflige un 100% menos de daño
    46% menos velocidad de ataque
    El radio base es de 1.5 metros
    is area damage [1]
    leap slam cannot die during action [1]
    BetrayalVaganDonutAirstrike
    Triggerable, Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Attack Time: 1.995 seg
    Inflige un 60% menos de daño de ataque
    is area damage [1]
    BetrayalVaganLeapSlamExplosion
    Triggerable, Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172.5%
    Attack Time: 1.995 seg
    Inflige un 72.5% más de daño de ataque
    is area damage [1]
    BetrayalVaganWhirlingCharge
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 45%
    Attack Time: 1.995 seg
    Tiempo de recarga: 8 seg
    Inflige un 55% menos de daño de ataque
    50% más velocidad de ataque
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    BetrayalVaganSwordTornado
    Spell, Area, Duration, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 12 seg
    Inflige de 169.4 a 207 de daño físico
    Tus golpes no pueden aturdir a los enemigos
    La duración base es de 6 segundos
    La duración secundaria base es de 1.5 segundos
    SpikyDonut
    Triggerable, Area, Damage, Spell, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige de 620.7 a 931 de daño físico
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/StandaloneVagan"] = {
        name = "Vagan",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeBetrayalVagan",
            "BetrayalVaganLeapSlam",
            "BetrayalVaganWhirlingCharge",
            "BetrayalVaganCurvedSword1",
            "BetrayalVaganCurvedSword2",
            "EmptyActionAttackVaganCleave",
            "WalkEmergeBetrayal",
            "BetrayalVaganSwordTornado",
            "BetrayalVaganLeapSlamExplosion",
            "BetrayalVaganCleave1",
            "BetrayalVaganCleave2",
            "BetrayalVaganDonutAirstrike",
            "SpikyDonut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBetrayalVagan"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "leap_slam_cannot_die_during_action",
        },
        levels = {
            [1] = {-100, -46, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganWhirlingCharge"] = {
        name = "BetrayalVaganWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganCurvedSword1"] = {
        name = "BetrayalVaganCurvedSword1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_weapon_range_+",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganCurvedSword2"] = {
        name = "BetrayalVaganCurvedSword2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_weapon_range_+",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackVaganCleave"] = {
        name = "EmptyActionAttackVaganCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganSwordTornado"] = {
        name = "BetrayalVaganSwordTornado",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "cannot_stun",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 6000, 1500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganLeapSlamExplosion"] = {
        name = "BetrayalVaganLeapSlamExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.725, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganCleave1"] = {
        name = "BetrayalVaganCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganCleave2"] = {
        name = "BetrayalVaganCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganDonutAirstrike"] = {
        name = "BetrayalVaganDonutAirstrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikyDonut"] = {
        name = "SpikyDonut",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Vagan
    Humanoide
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    No puede ser empujado
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbetrayal_syndicate_member, Lanzador de hechizos, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Vida
    600%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    BetrayalVagan
    Metadata
    BetrayalVagan
    Nivel
    68
    Vida
    38,600
    Armadura
    43,185
    Evasión
    7,109
    Damage
    523
    Daño de hechizos
    523
    Precisión
    580
    Attack Time
    1.995
    Experiencia
    20,510
    Minion Life
    8,373
    Minion Damage
    418
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeBetrayalVagan
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 85%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% menos de daño de ataque
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    EmptyActionAttackVaganCleave
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 6 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVaganCleave1
    Triggerable, Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Attack Time: 1.995 seg
    Inflige un 10% menos de daño de ataque
    is area damage [1]
    BetrayalVaganCleave2
    Triggerable, Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Attack Time: 1.995 seg
    Inflige un 10% menos de daño de ataque
    is area damage [1]
    BetrayalVaganCurvedSword1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    base is projectile [1]
    lunaris glaive acceleration x [-500]
    lunaris glaive acceleration y [2100]
    lunaris glaive angle [150]
    projectile uses contact position [1]
    BetrayalVaganCurvedSword2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    base is projectile [1]
    lunaris glaive acceleration x [-500]
    lunaris glaive acceleration y [2100]
    lunaris glaive angle [150]
    projectile uses contact position [1]
    BetrayalVaganLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
    Inflige un 100% menos de daño
    46% menos velocidad de ataque
    El radio base es de 1.5 metros
    is area damage [1]
    leap slam cannot die during action [1]
    BetrayalVaganDonutAirstrike
    Triggerable, Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Attack Time: 1.995 seg
    Inflige un 60% menos de daño de ataque
    is area damage [1]
    BetrayalVaganLeapSlamExplosion
    Triggerable, Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172.5%
    Attack Time: 1.995 seg
    Inflige un 72.5% más de daño de ataque
    is area damage [1]
    BetrayalVaganWhirlingCharge
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 45%
    Attack Time: 1.995 seg
    Tiempo de recarga: 8 seg
    Inflige un 55% menos de daño de ataque
    50% más velocidad de ataque
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    BetrayalVaganSwordTornado
    Spell, Area, Duration, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 12 seg
    Inflige de 169.4 a 207 de daño físico
    Tus golpes no pueden aturdir a los enemigos
    La duración base es de 6 segundos
    La duración secundaria base es de 1.5 segundos
    SpikyDonut
    Triggerable, Area, Damage, Spell, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige de 620.7 a 931 de daño físico
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
    
    StateMachine
    {
    	on_state_defeated_1 = "DispatchActionEvent( stop_tornadoes );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
    
    StateMachine
    {
    	//create_state_Helm_0 = "ShowMeshSegments(  );"
    	create_state_Boots_0 = "ShowMeshSegments( Vagan_bootsShape );"
    	create_state_Gloves_0 = "ShowMeshSegments( Vagan_glovesShape );"
    
    	create_state_Back_0 =
    	"
    		ShowMeshSegments( Cape_TopShape );
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalVaganCape.ao, aux_back_attachment );
    	"
    
    	//create_state_Weapon_0 = "ShowMeshSegments(  );"
    	//Akanilim's Hide
    	create_state_Back_21 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Vagan );
    	"
    
    	//Shiaphet's Pall
    	create_state_Back_22 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Vagan );
    	"
    
    	//Xunti's Parasol
    	create_state_Back_23 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Vagan );
    	"
    
    	//Tekiton's Spine
    	create_state_Back_24 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Vagan );
    	"
    
    	//Gogori's Plague
    	create_state_Back_25 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Vagan );
    	"
    
    	//Harimal's Campaign
    	create_state_Back_26 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Vagan );
    	"
    
    	//Tau Poh's Banner
    	create_state_Back_27 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Vagan );
    	"
    
    	//Bu's Bottle
    	create_state_Back_28 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Vagan );
    	"
    
    	//Rithkin's Dance
    	create_state_Back_29 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Vagan );
    	"
    
    	//Cantar's Coffin
    	create_state_Back_30 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Vagan );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVagan"] = {
        name = "Vagan",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeBetrayalVagan",
            "BetrayalVaganLeapSlam",
            "BetrayalVaganWhirlingCharge",
            "BetrayalVaganCurvedSword1",
            "BetrayalVaganCurvedSword2",
            "EmptyActionAttackVaganCleave",
            "WalkEmergeBetrayal",
            "BetrayalVaganSwordTornado",
            "BetrayalVaganLeapSlamExplosion",
            "BetrayalVaganCleave1",
            "BetrayalVaganCleave2",
            "BetrayalVaganDonutAirstrike",
            "SpikyDonut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBetrayalVagan"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "leap_slam_cannot_die_during_action",
        },
        levels = {
            [1] = {-100, -46, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganWhirlingCharge"] = {
        name = "BetrayalVaganWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganCurvedSword1"] = {
        name = "BetrayalVaganCurvedSword1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_weapon_range_+",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganCurvedSword2"] = {
        name = "BetrayalVaganCurvedSword2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_weapon_range_+",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackVaganCleave"] = {
        name = "EmptyActionAttackVaganCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganSwordTornado"] = {
        name = "BetrayalVaganSwordTornado",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "cannot_stun",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 6000, 1500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganLeapSlamExplosion"] = {
        name = "BetrayalVaganLeapSlamExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.725, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganCleave1"] = {
        name = "BetrayalVaganCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganCleave2"] = {
        name = "BetrayalVaganCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVaganDonutAirstrike"] = {
        name = "BetrayalVaganDonutAirstrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikyDonut"] = {
        name = "SpikyDonut",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Edit

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