Crafting Bench /741
ModRequireItemClassesUnlock
+(15–25) to maximum Life1x Orb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(16–20)% to Fire Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(16–20)% to Cold Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(16–20)% to Lightning Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(15–20) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(15–20) to Dexterity1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver
+(15–20) to Intelligence1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver
Remove Crafted Mods1x Orb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(21–28)% to Fire Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Fire Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21–28)% to Cold Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Cold Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21–28)% to Lightning Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Lightning Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10–12)% to Fire and Cold Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Fire and Cold Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Cold and Lightning Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Fire and Lightning Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(5–8)% to all Elemental Resistances6x Orb of AlterationRing · AmuletAspirant's Trial
+(9–12)% to all Elemental Resistances1x Chaos OrbRing · AmuletEternal Aspirant's Trial
+(4–6)% to all Elemental Resistances
Minions have +(5–8)% to all Elemental Resistances
6x Orb of AlterationRing · AmuletAspirant's Trial
+(7–9)% to all Elemental Resistances
Minions have +(9–12)% to all Elemental Resistances
1x Chaos OrbRing · AmuletEternal Aspirant's Trial
+(21–25) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(26–30) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverIvory Temple Map
+(21–25) to Dexterity2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26–30) to Dexterity2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverIvory Temple Map
+(21–25) to Intelligence2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26–30) to Intelligence2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverIvory Temple Map
+(6–9) to all Attributes3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
+(10–13) to all Attributes6x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
(10–14)% increased Movement Speed3x Orb of AugmentationBootsThe City of Sarn
(15–19)% increased Movement Speed2x Chaos OrbBootsThe Chamber of Innocence
(20–24)% increased Movement Speed4x Chaos OrbBootsEpilogue
+(26–40) to maximum Life6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
+(41–55) to maximum Life2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56–70) to maximum Life4x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldLaboratory Map
+(71–85) to maximum Life4x Chaos OrbBody ArmourMineral Pools Map
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceRing · Amulet · Gloves · QuiverVaal Pyramid Map
(0.6–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceAmuletPark Map
(2–2.4)% of Physical Attack Damage Leeched as Life3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVaal Pyramid Map
(2.6–3)% of Physical Attack Damage Leeched as Life4x Orb of ChanceOne Hand Melee · Two Hand MeleePark Map
(2–2.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPark Map
+(55–64) to maximum Mana3x Orb of AugmentationTwo Hand Melee
+(65–74) to maximum Mana6x Orb of AugmentationTwo Hand MeleeThe Beacon
+(75–84) to maximum Mana2x Chaos OrbTwo Hand MeleeThe Feeding Trough
+(85–94) to maximum Mana4x Chaos OrbTwo Hand MeleeLaboratory Map
+(35–44) to maximum Mana3x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand Ranged
+(45–54) to maximum Mana6x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
+(55–64) to maximum Mana2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
+(65–74) to maximum Mana4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedLaboratory Map
+(25–34) to maximum Mana3x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt
+(35–44) to maximum Mana6x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
+(45–54) to maximum Mana2x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
(20–30)% increased Mana Regeneration Rate6x Orb of AlterationOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLeyline Map
(30–45)% increased Mana Regeneration Rate6x Orb of AlterationTwo Hand Melee · Two Hand RangedLabyrinth Trial in The Chamber of Sins Level 2
(46–60)% increased Mana Regeneration Rate2x Orb of AlchemyTwo Hand Melee · Two Hand RangedLeyline Map
(40–59)% increased Physical Damage4x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
(60–79)% increased Physical Damage8x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(80–99)% increased Physical Damage4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(100–129)% increased Physical Damage1x Exalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(37–51)% increased Spell Damage4x Orb of AlterationTwo Hand MeleeThe Ancient Pyramid
(52–66)% increased Spell Damage8x Orb of AlterationTwo Hand MeleeShavronne's Tower
(67–81)% increased Spell Damage4x Chaos OrbTwo Hand MeleeThe Boiling Lake
(82–99)% increased Spell Damage1x Exalted OrbTwo Hand MeleeMuseum Map
(25–34)% increased Spell Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
(35–44)% increased Spell Damage8x Orb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
(45–54)% increased Spell Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
(55–66)% increased Spell Damage1x Exalted OrbOne Hand Melee · One Hand RangedMuseum Map
(11–20)% increased Damage over Time6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
(21–30)% increased Damage over Time2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedShore Map
(15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
(24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltDefiled Cathedral Map
(8–10)% increased Attack Speed6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
(11–15)% increased Attack Speed2x Chaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
(16–20)% increased Attack Speed1x Exalted OrbOne Hand Melee · Two Hand MeleeBeach Map
(11–13)% increased Attack Speed1x Exalted OrbOne Hand Ranged · Two Hand RangedBeach Map
(7–12)% increased Attack Speed2x Chaos OrbGloves · Quiver · ShieldThe Dried Lake
(15–20)% increased Cast Speed6x Orb of AlterationTwo Hand MeleeThe Dried Lake
(21–26)% increased Cast Speed2x Chaos OrbTwo Hand MeleeThe Vastiri Desert
(27–32)% increased Cast Speed1x Exalted OrbTwo Hand MeleeBeach Map
(10–13)% increased Cast Speed6x Orb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
(14–17)% increased Cast Speed2x Chaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
(18–21)% increased Cast Speed1x Exalted OrbOne Hand Melee · One Hand RangedBeach Map
(37–51)% increased Fire Damage4x Orb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
(52–66)% increased Fire Damage8x Orb of AlterationTwo Hand MeleeThe Dread Thicket
(67–81)% increased Fire Damage4x Chaos OrbTwo Hand MeleeSilo Map
(25–34)% increased Fire Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(35–44)% increased Fire Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
(45–54)% increased Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(9–12)% increased Fire Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Solaris Temple Level 2
(13–16)% increased Fire Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
(37–51)% increased Cold Damage4x Orb of AlterationTwo Hand MeleeThe Crystal Veins
(52–66)% increased Cold Damage8x Orb of AlterationTwo Hand MeleeThe Causeway
(67–81)% increased Cold Damage4x Chaos OrbTwo Hand MeleeShipyard Map
(25–34)% increased Cold Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
(35–44)% increased Cold Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Causeway
(45–54)% increased Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
(9–12)% increased Cold Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Crystal Veins
(13–16)% increased Cold Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
(37–51)% increased Lightning Damage4x Orb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
(52–66)% increased Lightning Damage8x Orb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
(67–81)% increased Lightning Damage4x Chaos OrbTwo Hand MeleeWharf Map
(25–34)% increased Lightning Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
(35–44)% increased Lightning Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(45–54)% increased Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
(9–12)% increased Lightning Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Lunaris Temple Level 2
(13–16)% increased Lightning Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
(37–51)% increased Chaos Damage2x Orb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
(52–66)% increased Chaos Damage4x Orb of ChanceTwo Hand MeleeThe Ossuary
(67–81)% increased Chaos Damage3x Regal OrbTwo Hand MeleeArid Lake Map
(25–34)% increased Chaos Damage2x Orb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
(35–44)% increased Chaos Damage4x Orb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
(45–54)% increased Chaos Damage3x Regal OrbOne Hand Melee · One Hand RangedArid Lake Map
(9–12)% increased Chaos Damage3x Orb of ChanceRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Temple of Decay Level 2
(13–16)% increased Chaos Damage3x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
+(91–120) to Accuracy Rating4x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
+(121–200) to Accuracy Rating2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(201–300) to Accuracy Rating2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(91–120) to Accuracy Rating4x Orb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
+(121–150) to Accuracy Rating2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
+(151–220) to Accuracy Rating2x Chaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldCourtyard Map
(9–12)% increased Global Physical Damage3x Orb of ChanceShield · AmuletThe Sewers
(13–16)% increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
(26–35)% increased Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(50–75) to Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100–150) to Armour1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250–320) to Armour2x Chaos OrbBody Armour · ShieldAncient City Map
(26–35)% increased Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion Rating2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(50–75) to Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100–150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250–320) to Evasion Rating2x Chaos OrbBody Armour · ShieldAncient City Map
(26–35)% increased Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(17–22) to maximum Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(35–45) to maximum Energy Shield1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(56–69) to maximum Energy Shield2x Chaos OrbBody Armour · ShieldAncient City Map
(10–12)% increased maximum Energy Shield1x Chaos OrbAmuletMoon Temple Map
(13–15)% increased maximum Energy Shield2x Chaos OrbAmuletColonnade Map
+(21–25) to maximum Energy Shield1x Orb of AlchemyAmulet · RingMoon Temple Map
+(26–30) to maximum Energy Shield2x Chaos OrbAmulet · RingColonnade Map
(26–35)% increased Armour and Evasion4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour and Evasion2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
(26–35)% increased Armour and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
(26–35)% increased Evasion and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (60–72) to (110–128) Fire Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedSilo Map
Adds (11–12) to (19–23) Fire Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (35–41) to (63–73) Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
Adds (8–11) to (16–20) Fire Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
Adds (12–17) to (26–30) Fire Damage to Attacks2x Orb of AlchemyRing · AmuletThe Dread Thicket
Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (60–72) to (110–128) Cold Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedShipyard Map
Adds (11–12) to (19–23) Cold Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (35–41) to (63–73) Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
Adds (6–8) to (14–18) Cold Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Crystal Veins
Adds (11–15) to (23–27) Cold Damage to Attacks2x Orb of AlchemyRing · AmuletThe Causeway
Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedWharf Map
Adds (1–3) to (27–37) Lightning Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (6–8) to (100–113) Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
Adds (1–5) to (41–48) Lightning Damage to Attacks2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (18–24) to (36–42) Physical Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (6–8) to (13–15) Physical Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (13–17) to (26–30) Physical Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Quarry
Adds (3–5) to (6–8) Physical Damage to Attacks4x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
Adds (5–7) to (8–10) Physical Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (6–8) to (14–18) Chaos Damage to Attacks6x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
Adds (11–15) to (23–27) Chaos Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (16–21) to (31–36) Fire Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (41–55) to (83–96) Fire Damage to Spells4x Chaos OrbTwo Hand MeleeSilo Map
Adds (12–16) to (23–27) Fire Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (31–41) to (61–71) Fire Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
Adds (14–19) to (28–33) Cold Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Crystal Veins
Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Causeway
Adds (38–50) to (75–88) Cold Damage to Spells4x Chaos OrbTwo Hand MeleeShipyard Map
Adds (10–13) to (19–22) Cold Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (25–33) to (50–58) Cold Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
Adds (1–5) to (59–63) Lightning Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (4–13) to (159–168) Lightning Damage to Spells4x Chaos OrbTwo Hand MeleeWharf Map
Adds (1–4) to (39–42) Lightning Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (3–9) to (106–112) Lightning Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
(17–19)% increased Critical Strike Chance6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
(20–24)% increased Critical Strike Chance2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVault Map
(25–27)% increased Critical Strike Chance4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
+(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
+(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVault Map
+(25–28)% to Global Critical Strike Multiplier4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
(45–75)% increased Spell Critical Strike Chance6x Orb of AlterationTwo Hand MeleeCemetery Map
(76–105)% increased Spell Critical Strike Chance3x Chaos OrbTwo Hand MeleeVault Map
(30–49)% increased Spell Critical Strike Chance6x Orb of AlterationOne Hand Melee · One Hand RangedCemetery Map
(50–69)% increased Spell Critical Strike Chance3x Chaos OrbOne Hand Melee · One Hand RangedVault Map
(17–21)% increased Global Critical Strike Chance9x Orb of AlterationQuiver · AmuletCemetery Map
(22–27)% increased Global Critical Strike Chance1x Chaos OrbQuiver · AmuletVault Map
(5–10)% increased Flask Effect Duration2x Glassblower's BaubleBeltLabyrinth Trial in The Bath House
(11–15)% increased Flask Effect Duration4x Glassblower's BaubleBeltChannel Map
(15–20)% chance to Avoid being Stunned1x Regal OrbHelmet · GlovesThe Ascent
(21–25)% chance to Avoid being Stunned2x Regal OrbHelmet · GlovesEstuary Map
(16–20)% chance to Avoid Elemental Ailments1x Chaos OrbBoots · ShieldThe Ascent
(21–25)% chance to Avoid Elemental Ailments2x Chaos OrbBoots · ShieldEstuary Map
(24–30)% reduced Effect of Chill and Shock on you1x Chaos OrbBoots · GlovesThe Ascent
(31–40)% reduced Effect of Chill and Shock on you2x Chaos OrbBoots · GlovesEstuary Map
(31–40)% increased Chance to Block9x Orb of AlterationShieldAtoll Map
(41–50)% increased Chance to Block3x Chaos OrbShieldPhantasmagoria Map
(3–4)% Chance to Block Spell Damage4x Orb of ChanceShieldAtoll Map
(5–6)% Chance to Block Spell Damage3x Regal OrbShieldPhantasmagoria Map
(5–6)% increased Life Regeneration rate2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
(7–8)% increased Life Regeneration rate4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
2% additional Physical Damage Reduction2x Orb of AlchemyBody Armour · ShieldSepulchre Map
3% additional Physical Damage Reduction4x Chaos OrbBody Armour · ShieldUnderground Sea Map
+(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
+(5–6)% chance to Suppress Spell Damage4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
+(5–7)% chance to Suppress Spell Damage2x Orb of AlchemyBody Armour · ShieldSepulchre Map
+(8–10)% chance to Suppress Spell Damage4x Chaos OrbBody Armour · ShieldUnderground Sea Map
(9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
(12–14)% increased Energy Shield Recharge Rate4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
(16–20)% faster start of Energy Shield Recharge2x Orb of AlchemyBody Armour · ShieldSepulchre Map
(21–25)% faster start of Energy Shield Recharge4x Chaos OrbBody Armour · ShieldUnderground Sea Map
5% reduced Damage taken from Damage Over Time2x Regal OrbShieldGrave Trough Map
Light Radius is based on Energy Shield instead of Life4x Chaos OrbHelmet · RingDig Map
Minions have (11–15)% increased maximum Life4x Orb of AugmentationShield · RingThe Lunaris Temple Level 2
Minions have (16–20)% increased maximum Life2x Orb of AlchemyShieldPromenade Map
Minions deal (10–20)% increased Damage3x Chaos OrbGlovesThe Lunaris Temple Level 2
Minions have (13–17)% increased Movement Speed4x Orb of AugmentationRing · AmuletThe Lunaris Temple Level 2
Minions have (18–22)% increased Movement Speed2x Orb of AlchemyRing · AmuletPromenade Map
Minions deal (37–51)% increased Damage4x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Minions deal (52–66)% increased Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedPromenade Map
Minions deal (67–81)% increased Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
Minions deal (25–34)% increased Damage4x Orb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Minions deal (35–44)% increased Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedPromenade Map
Minions deal (45–54)% increased Damage4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
(52–66)% increased Trap Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67–81)% increased Trap Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedFrozen Cabins Map
(35–44)% increased Trap Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45–54)% increased Trap Damage4x Chaos OrbOne Hand Melee · One Hand RangedFrozen Cabins Map
(52–66)% increased Mine Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67–81)% increased Mine Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedFrozen Cabins Map
(35–44)% increased Mine Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45–54)% increased Mine Damage4x Chaos OrbOne Hand Melee · One Hand RangedFrozen Cabins Map
(17–20)% increased Trap Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21–23)% increased Trap Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedFrozen Cabins Map
(9–12)% increased Trap Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13–15)% increased Trap Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedFrozen Cabins Map
(17–20)% increased Mine Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21–23)% increased Mine Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedFrozen Cabins Map
(9–12)% increased Mine Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13–15)% increased Mine Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedFrozen Cabins Map
(3–5)% increased Attack Speed2x Orb of AlchemyRingThe Dried Lake
(6–9)% increased Cast Speed6x Orb of AlterationShield · AmuletThe Dried Lake
(15–20)% increased Warcry Speed6x Orb of AlterationAmuletThe Dried Lake
Warcries cannot Exert Travel Skills1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Used when an adjacent Flask is used5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Reused at the end of this Flask's effect5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when Charges reach full5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Use a Guard Skill5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Use a Travel Skill5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Hit a Rare or Unique Enemy, if not already in effect5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Frozen5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Chilled5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Shocked5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Ignited5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you start Bleeding5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Poisoned5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Block5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you take a Savage Hit5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you use a Life Flask5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Remove Enchantments3x Orb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver
Moving while Bleeding doesn't cause you to take extra Damage2x Chaos OrbShield · QuiverThe Ascent
+(31–36)% Chaos Resistance against Damage Over Time4x Orb of AlterationBeltGrave Trough Map
+(37–43)% Chaos Resistance against Damage Over Time2x Chaos OrbBeltGrave Trough Map
(41–50)% chance to Avoid Bleeding4x Orb of AlterationBootsThe Ascent
(51–60)% chance to Avoid Bleeding2x Chaos OrbBootsEstuary Map
(41–50)% reduced Ignite Duration on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Ignite Duration on you2x Chaos OrbRingEstuary Map
(41–50)% reduced Effect of Chill on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Effect of Chill on you2x Chaos OrbRingEstuary Map
(41–50)% reduced Effect of Shock on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Effect of Shock on you2x Chaos OrbRingEstuary Map
(16–20)% reduced Effect of Curses on you4x Orb of AlterationRingThe Ascent
(21–25)% reduced Effect of Curses on you2x Chaos OrbRingEstuary Map
(11–15)% reduced Effect of Freeze on you4x Orb of AlterationHelmetThe Ascent
(16–20)% reduced Effect of Freeze on you2x Chaos OrbHelmetEstuary Map
Adds (9–11) to (16–21) Fire Damage to Attacks4x Orb of TransmutationQuiverThe Solaris Temple Level 2
Adds (19–23) to (37–42) Fire Damage to Attacks2x Orb of AlchemyQuiverThe Dread Thicket
Adds (9–11) to (16–21) Cold Damage to Attacks4x Orb of TransmutationQuiverThe Crystal Veins
Adds (19–23) to (37–42) Cold Damage to Attacks2x Orb of AlchemyQuiverThe Causeway
Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationQuiverThe Lunaris Temple Level 2
Adds (3–6) to (52–70) Lightning Damage to Attacks2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
(20–60)% increased Damage with Vaal Skills1x Vaal OrbGlovesThe Caverns
Regenerate (12–20) Life per second
Regenerate (1.8–3) Mana per second
1x Orb of AlchemyAmuletThe Archives
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(60–64)% increased Fire Damage
(21–24)% chance to Ignite
3x Orb of AlchemyTwo Hand MeleeSilo Map
(65–72)% increased Fire Damage
(25–28)% chance to Ignite
3x Chaos OrbTwo Hand MeleeSilo Map
(73–80)% increased Fire Damage
(29–34)% chance to Ignite
8x Chaos OrbTwo Hand MeleeSilo Map
(36–41)% increased Fire Damage
(13–15)% chance to Ignite
3x Orb of AlchemyOne Hand Melee · One Hand RangedSilo Map
(42–50)% increased Fire Damage
(16–17)% chance to Ignite
3x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(51–60)% increased Fire Damage
(18–20)% chance to Ignite
8x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x Orb of AlchemyTwo Hand MeleeShipyard Map
(65–72)% increased Cold Damage
(25–28)% chance to Freeze
3x Chaos OrbTwo Hand MeleeShipyard Map
(73–80)% increased Cold Damage
(29–34)% chance to Freeze
8x Chaos OrbTwo Hand MeleeShipyard Map
(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x Orb of AlchemyOne Hand Melee · One Hand RangedShipyard Map
(42–50)% increased Cold Damage
(16–17)% chance to Freeze
3x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
(51–60)% increased Cold Damage
(18–20)% chance to Freeze
8x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x Orb of AlchemyTwo Hand MeleeWharf Map
(65–72)% increased Lightning Damage
(25–28)% chance to Shock
3x Chaos OrbTwo Hand MeleeWharf Map
(73–80)% increased Lightning Damage
(29–34)% chance to Shock
8x Chaos OrbTwo Hand MeleeWharf Map
(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x Orb of AlchemyOne Hand Melee · One Hand RangedWharf Map
(42–50)% increased Lightning Damage
(16–17)% chance to Shock
3x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
(51–60)% increased Lightning Damage
(18–20)% chance to Shock
8x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyTwo Hand MeleeArid Lake Map
(61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration
3x Chaos OrbTwo Hand MeleeArid Lake Map
(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
8x Chaos OrbTwo Hand MeleeArid Lake Map
(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyOne Hand Melee · One Hand RangedArid Lake Map
(40–45)% increased Chaos Damage
Chaos Skills have (9–10)% increased Skill Effect Duration
3x Chaos OrbOne Hand Melee · One Hand RangedArid Lake Map
(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
8x Chaos OrbOne Hand Melee · One Hand RangedArid Lake Map
(60–64)% increased Spell Damage
(16–20)% increased Mana Regeneration Rate
8x Orb of TransmutationTwo Hand MeleeMuseum Map
(65–72)% increased Spell Damage
(21–25)% increased Mana Regeneration Rate
2x Chaos OrbTwo Hand MeleeMuseum Map
(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
6x Chaos OrbTwo Hand MeleeMuseum Map
(36–41)% increased Spell Damage
(7–9)% increased Mana Regeneration Rate
8x Orb of TransmutationOne Hand Melee · One Hand RangedMuseum Map
(42–50)% increased Spell Damage
(10–12)% increased Mana Regeneration Rate
2x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
(51–60)% increased Spell Damage
(13–15)% increased Mana Regeneration Rate
6x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
(53–58)% increased Spell Damage
Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbTwo Hand MeleeMuseum Map
(59–66)% increased Spell Damage
Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbTwo Hand MeleeMuseum Map
(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbTwo Hand MeleeMuseum Map
(38–40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
(41–45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
(46–50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbOne Hand Melee · One Hand RangedMuseum Map
Minions have (26–32)% increased maximum Life
Minions deal (26–32)% increased Damage
8x Orb of AlterationTwo Hand Melee · Two Hand RangedArcade Map
Minions have (33–38)% increased maximum Life
Minions deal (33–38)% increased Damage
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedArcade Map
Minions have (39–45)% increased maximum Life
Minions deal (39–45)% increased Damage
4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
Minions have (16–19)% increased maximum Life
Minions deal (16–19)% increased Damage
8x Orb of AlterationOne Hand Melee · One Hand RangedArcade Map
Minions have (20–24)% increased maximum Life
Minions deal (20–24)% increased Damage
4x Orb of AlchemyOne Hand Melee · One Hand RangedArcade Map
Minions have (25–28)% increased maximum Life
Minions deal (25–28)% increased Damage
4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
Minions have (19–21)% increased Attack Speed
Minions have (19–21)% increased Cast Speed
8x Orb of AlterationTwo Hand Melee · Two Hand RangedArcade Map
Minions have (22–24)% increased Attack Speed
Minions have (22–24)% increased Cast Speed
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedArcade Map
Minions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
Minions have (10–11)% increased Attack Speed
Minions have (10–11)% increased Cast Speed
8x Orb of AlterationOne Hand Melee · One Hand RangedArcade Map
Minions have (12–13)% increased Attack Speed
Minions have (12–13)% increased Cast Speed
2x Orb of AlchemyOne Hand Melee · One Hand RangedArcade Map
Minions have (14–15)% increased Attack Speed
Minions have (14–15)% increased Cast Speed
4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
+(25–27)% to Chaos Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeWaterways Map
+(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeWaterways Map
+(31–35)% to Chaos Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeWaterways Map
+(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
+(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
+(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
+(25–27)% to Physical Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleePrimordial Blocks Map
+(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleePrimordial Blocks Map
+(31–35)% to Physical Damage over Time Multiplier4x Chaos OrbTwo Hand MeleePrimordial Blocks Map
+(14–15)% to Physical Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
+(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
+(18–20)% to Physical Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
+(25–27)% to Cold Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeGlacier Map
+(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeGlacier Map
+(31–35)% to Cold Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeGlacier Map
+(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
+(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
+(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
+(25–27)% to Fire Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleePrecinct Map
+(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleePrecinct Map
+(31–35)% to Fire Damage over Time Multiplier4x Chaos OrbTwo Hand MeleePrecinct Map
+(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
+(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
+(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
(6–7)% chance to deal Double Damage2x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
(8–10)% chance to deal Double Damage8x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
3% chance to deal Double Damage2x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(4–5)% chance to deal Double Damage8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(12–14)% increased Armour and Evasion
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Armour and Evasion
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Armour and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Armour and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Armour
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Armour
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Armour
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Evasion Rating
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Evasion Rating
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Evasion Rating
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Armour and Evasion
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Armour and Evasion
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Armour and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Armour and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Armour
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Armour
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Armour
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Evasion Rating
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Evasion Rating
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Evasion Rating
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Armour and Evasion
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Armour and Evasion
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Armour and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Armour and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Armour
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Armour
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Armour
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Evasion Rating
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Evasion Rating
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Evasion Rating
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
+(10–15) to Strength and Dexterity6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(16–20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(21–25) to Strength and Dexterity4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(10–15) to Dexterity and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(16–20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(21–25) to Dexterity and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(10–15) to Strength and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(16–20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(21–25) to Strength and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+1 to Minimum Endurance Charges1x Exalted OrbRing · AmuletCastle Ruins Map
+1 to Minimum Power Charges1x Exalted OrbRing · AmuletNecropolis Map
+1 to Minimum Frenzy Charges1x Exalted OrbRing · AmuletToxic Sewer Map
+(26–30) to maximum Mana
Regenerate 2 Mana per second
6x Orb of AugmentationRing · AmuletLeyline Map
+(31–35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of AlchemyRing · AmuletLeyline Map
+(36–40) to maximum Mana
Regenerate 4 Mana per second
4x Chaos OrbRing · AmuletLeyline Map
+(26–30) to maximum Mana
3% reduced Mana Cost of Skills
6x Orb of AugmentationRing · AmuletCold River Map
+(31–35) to maximum Mana
4% reduced Mana Cost of Skills
4x Orb of AlchemyRing · AmuletCold River Map
+(36–40) to maximum Mana
5% reduced Mana Cost of Skills
4x Chaos OrbRing · AmuletCold River Map
+(26–30) to maximum Mana
4% of Damage taken Recouped as Mana
6x Orb of AugmentationRing · AmuletLeyline Map
+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x Orb of AlchemyRing · AmuletLeyline Map
+(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
4x Chaos OrbRing · AmuletLeyline Map
3% increased Attack and Cast Speed8x Orb of AlterationAmulet · QuiverBeach Map
4% increased Attack and Cast Speed4x Orb of AlchemyAmulet · QuiverBeach Map
(5–6)% increased Attack and Cast Speed3x Chaos OrbAmulet · QuiverBeach Map
(13–14)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of ChanceBootsMesa Map
(15–17)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of AlchemyBootsMesa Map
(18–20)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Chaos OrbBootsMesa Map
(13–14)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of ChanceBootsMesa Map
(15–17)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of AlchemyBootsMesa Map
(18–20)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Chaos OrbBootsMesa Map
(13–14)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of ChanceBootsMesa Map
(15–17)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of AlchemyBootsMesa Map
(18–20)% increased Movement Speed
100% chance to Avoid being Chilled
4x Chaos OrbBootsMesa Map
+(105–150) to Armour and Evasion Rating8x Orb of AlterationBelt · QuiverAncient City Map
+(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverAncient City Map
+(214–285) to Armour and Evasion Rating4x Chaos OrbBelt · QuiverAncient City Map
+(105–150) to Armour
+(11–15) to maximum Energy Shield
8x Orb of AlterationBeltAncient City Map
+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBeltAncient City Map
+(214–285) to Armour
+(21–25) to maximum Energy Shield
4x Chaos OrbBeltAncient City Map
+(105–150) to Evasion Rating
+(11–15) to maximum Energy Shield
8x Orb of AlterationBelt · QuiverAncient City Map
+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBelt · QuiverAncient City Map
+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
4x Chaos OrbBelt · QuiverAncient City Map
20% reduced Flask Charges gained
Flasks applied to you have (8–10)% increased Effect
2x Chaos OrbBeltChannel Map
33% reduced Flask Charges gained
Flasks applied to you have (11–14)% increased Effect
1x Exalted OrbBeltChannel Map
(6–8)% increased Cooldown Recovery Rate2x Chaos OrbBeltJungle Valley Map
(9–12)% increased Cooldown Recovery Rate1x Exalted OrbBeltJungle Valley Map
(5–6)% increased Damage per Endurance Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedCastle Ruins Map
(3–4)% increased Damage per Endurance Charge3x Chaos OrbOne Hand Melee · One Hand RangedCastle Ruins Map
(5–6)% increased Damage per Frenzy Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedNecropolis Map
(3–4)% increased Damage per Frenzy Charge3x Chaos OrbOne Hand Melee · One Hand RangedNecropolis Map
(5–6)% increased Damage per Power Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedToxic Sewer Map
(3–4)% increased Damage per Power Charge3x Chaos OrbOne Hand Melee · One Hand RangedToxic Sewer Map
(20–25)% of Physical Damage Converted to Fire Damage4x Chaos OrbGlovesIceberg Map
(20–25)% of Physical Damage Converted to Cold Damage4x Chaos OrbGlovesIceberg Map
(20–25)% of Physical Damage Converted to Lightning Damage4x Chaos OrbGlovesIceberg Map
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x Chaos OrbHelmetArcade Map
(16–22)% increased Effect of Non-Damaging Ailments2x Orb of ChanceBoots · AmuletAcid Caverns Map
(23–30)% increased Effect of Non-Damaging Ailments2x Regal OrbBoots · AmuletAcid Caverns Map
(4–5)% increased Effect of your Curses2x Chaos OrbShieldCore Map
(6–7)% increased Effect of your Curses1x Exalted OrbShieldCore Map
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x Vaal OrbBody Armour · HelmetBazaar Map
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x Vaal OrbBody Armour · HelmetBazaar Map
+(1000–1600) to Armour during Soul Gain Prevention2x Vaal OrbBody Armour · ShieldBazaar Map
+(1601–2200) to Armour during Soul Gain Prevention3x Vaal OrbBody Armour · ShieldBazaar Map
+(2201–3000) to Armour during Soul Gain Prevention4x Vaal OrbBody Armour · ShieldBazaar Map
You have Onslaught during Soul Gain Prevention3x Vaal OrbBoots · GlovesBazaar Map
(30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x Vaal OrbBoots · GlovesBazaar Map
(41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x Vaal OrbBoots · GlovesBazaar Map
(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x Vaal OrbBoots · GlovesBazaar Map
+1 to Level of Socketed AoE Gems
(8–10)% increased Area of Effect
4x Chaos OrbHelmetPier Map
+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
4x Chaos OrbHelmetMalformation Map
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
4x Chaos OrbHelmetCrystal Ore Map
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedStrand Map
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedStrand Map
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedStrand Map
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedStrand Map
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedStrand Map
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedStrand Map
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedStrand Map
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedStrand Map
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedStrand Map
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedStrand Map
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedStrand Map
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedStrand Map
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltStrand Map
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltStrand Map
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltStrand Map
(9–10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x Orb of AlterationQuiverNecropolis Map
(11–12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x Orb of AlchemyQuiverNecropolis Map
(13–14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x Chaos OrbQuiverNecropolis Map
(11–12)% increased Global Critical Strike Chance
(14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverMaze Map
(13–14)% increased Global Critical Strike Chance
(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverMaze Map
(15–16)% increased Global Critical Strike Chance
(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverMaze Map
(11–12)% increased Global Critical Strike Chance
Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverMaze Map
(13–14)% increased Global Critical Strike Chance
Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverMaze Map
(15–16)% increased Global Critical Strike Chance
Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverMaze Map
+(28–33) to maximum Life
Regenerate 2 Mana per second
6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(34–40) to maximum Life
Regenerate 3 Mana per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(41–45) to maximum Life
Regenerate 4 Mana per second
4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(28–33) to maximum Mana
Regenerate 15 Life per second
6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(34–40) to maximum Mana
Regenerate 20 Life per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(41–45) to maximum Mana
Regenerate 25 Life per second
4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
(18–20)% increased Totem Placement speed6x Orb of AugmentationBoots · AmuletPlateau Map
(21–25)% increased Totem Placement speed3x Orb of AlchemyBoots · AmuletPlateau Map
(26–30)% increased Totem Placement speed3x Chaos OrbBoots · AmuletPlateau Map
Adds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage
8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
Adds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
Adds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
Adds (6–7) to (9–10) Fire Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
Adds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
Adds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
Adds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
Adds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
Adds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
Your Critical Strike Chance is Lucky while Focused
grant focus skill [1]
9x Orb of AlterationBeltMaze Map
(16–18)% increased Evasion Rating while Focused
grant focus skill [1]
4x Orb of AlterationHelmet · BootsAncient City Map
(19–22)% increased Evasion Rating while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · BootsAncient City Map
(23–25)% increased Evasion Rating while Focused
grant focus skill [1]
4x Chaos OrbHelmet · BootsAncient City Map
8% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x Orb of AlterationHelmet · GlovesAncient City Map
(9–10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · GlovesAncient City Map
(11–12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x Chaos OrbHelmet · GlovesAncient City Map
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x Orb of AlterationRingAcid Caverns Map
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x Orb of AlchemyRingAcid Caverns Map
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x Chaos OrbRingAcid Caverns Map
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x Chaos OrbBody ArmourAncient City Map
Recover (23–25)% of Mana and Energy Shield when you Focus
grant focus skill [1]
6x Orb of AlterationBody ArmourColonnade Map
Recover (26–28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x Orb of AlchemyBody ArmourColonnade Map
Recover (29–31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
4x Chaos OrbBody ArmourColonnade Map
(16–20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationTwo Hand Melee · Two Hand RangedRacecourse Map
(21–25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyTwo Hand Melee · Two Hand RangedRacecourse Map
(26–30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
(7–9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(10–12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(13–15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(22–25)% increased Attack and Cast Speed while Focused
grant focus skill [1]
6x Orb of AlterationGlovesBeach Map
(26–30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x Orb of AlchemyGlovesBeach Map
(31–36)% increased Attack and Cast Speed while Focused
grant focus skill [1]
2x Chaos OrbGlovesBeach Map
(16–20)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlterationHelmetAcid Caverns Map
(21–25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlchemyHelmetAcid Caverns Map
(26–30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Chaos OrbHelmetAcid Caverns Map
You are Immune to Ailments while Focused
grant focus skill [1]
3x Chaos OrbBootsAcid Caverns Map
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x Chaos OrbAmuletPark Map
+5 to maximum Fortification while Focused
grant focus skill [1]
4x Orb of AlterationBody ArmourAncient City Map
+6 to maximum Fortification while Focused
grant focus skill [1]
2x Orb of AlchemyBody ArmourAncient City Map
+7 to maximum Fortification while Focused
grant focus skill [1]
2x Chaos OrbBody ArmourAncient City Map
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
3x Chaos OrbHelmetThe Refinery
(11–15)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
3x Chaos OrbBody ArmourLeyline Map
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
3x Chaos OrbGlovesArcade Map
(12–14)% increased Damage4x Chaos OrbRing · BeltGhetto Map
(15–17)% increased Damage1x Exalted OrbRing · BeltGhetto Map
+1 to Level of Socketed Support Gems8x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldTower Map
+2 to Level of Socketed Support Gems2x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldTower Map
Channelling Skills have -1 to Total Mana Cost2x Orb of AlchemyRing · AmuletCold River Map
Channelling Skills have -2 to Total Mana Cost2x Chaos OrbRing · AmuletCold River Map
Channelling Skills have -3 to Total Mana Cost4x Chaos OrbRing · AmuletCold River Map
Non-Channelling Skills have -4 to Total Mana Cost2x Orb of AlchemyRing · AmuletCold River Map
Non-Channelling Skills have -5 to Total Mana Cost2x Chaos OrbRing · AmuletCold River Map
Non-Channelling Skills have (-7–-6) to Total Mana Cost4x Chaos OrbRing · AmuletCold River Map
(31–36)% increased Damage while Leeching3x Chaos OrbGloves · AmuletPark Map
(37–43)% increased Damage while Leeching1x Exalted OrbGloves · AmuletPark Map
+(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArmoury Map
+(7–8)% to Quality of Socketed Gems1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArmoury Map
Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedAcid Caverns Map
Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbTwo Hand Melee · Two Hand RangedAcid Caverns Map
Adds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyOne Hand Melee · One Hand RangedAcid Caverns Map
Adds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbOne Hand Melee · One Hand RangedAcid Caverns Map
Hits can't be Evaded3x Exalted OrbOne Hand Melee · Two Hand MeleePeninsula Map
(19–23)% increased Damage during any Flask Effect2x Orb of AlchemyGlovesFoundry Map
(24–28)% increased Damage during any Flask Effect4x Chaos OrbGlovesFoundry Map
(36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x Orb of ChanceHelmetCity Square Map
(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x Regal OrbHelmetCity Square Map
Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedArsenal Map
Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedArsenal Map
Gain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArsenal Map
Gain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArsenal Map
Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedCoral Ruins Map
Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedCoral Ruins Map
Gain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldCoral Ruins Map
Gain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldCoral Ruins Map
Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedScriptorium Map
Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedScriptorium Map
Gain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldScriptorium Map
Gain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldScriptorium Map
Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedDesert Spring Map
Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedDesert Spring Map
Gain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldDesert Spring Map
Gain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldDesert Spring Map
5% increased Attributes2x Orb of AlchemyBody ArmourIvory Temple Map
6% increased Attributes4x Chaos OrbBody ArmourIvory Temple Map
Banner Skills have (12–15)% increased Aura Effect2x Orb of AlchemyBody ArmourBasilica Map
Banner Skills have (16–20)% increased Aura Effect4x Chaos OrbBody ArmourBasilica Map
Trigger Level 10 Summon Spectral Wolf on Kill3x Chaos OrbAmuletDark Forest Map
(10–14)% increased Warcry Buff Effect2x Orb of AlchemyHelmetChateau Map
(15–18)% increased Warcry Buff Effect4x Chaos OrbHelmetChateau Map
80% chance to Avoid being Frozen4x Chaos OrbBootsEstuary Map
100% chance to Avoid being Frozen1x Exalted OrbBootsEstuary Map
(12–13)% increased Global Critical Strike Chance
+(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x Orb of AlchemyRingMaze Map
(14–16)% increased Global Critical Strike Chance
+(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
4x Chaos OrbRingMaze Map
(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x Orb of AlchemyRingOrchard Map
(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
4x Chaos OrbRingOrchard Map
(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x Orb of AlchemyRingSiege Map
(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
4x Chaos OrbRingSiege Map
Regenerate 3% of Life per second during Effect6x Glassblower's BaubleFlaskFoundry Map
50% Chance to Avoid being Stunned during Effect6x Glassblower's BaubleFlaskFoundry Map
(20–30)% increased Rarity of Items found during Effect6x Glassblower's BaubleFlaskFoundry Map
(45–55)% reduced Reflected Damage taken during Effect6x Glassblower's BaubleFlaskFoundry Map
15% of Damage Taken from Hits is Leeched as Life during Effect6x Glassblower's BaubleFlaskFoundry Map
+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBeach Map
+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x Exalted OrbOne Hand Melee · Two Hand MeleeBeach Map
+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMaze Map
+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMaze Map
+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourtyard Map
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourtyard Map
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8–10)% increased Attack Speed
4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedSpider Forest Map
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13–16)% increased Attack Speed
1x Exalted OrbOne Hand Melee · Two Hand MeleeSpider Forest Map
(12–14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationTwo Hand Melee · Two Hand RangedSpider Forest Map
(15–18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedSpider Forest Map
(19–24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbTwo Hand Melee · Two Hand RangedSpider Forest Map
(8–9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationOne Hand Melee · One Hand RangedSpider Forest Map
(10–12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyOne Hand Melee · One Hand RangedSpider Forest Map
(13–16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbOne Hand Melee · One Hand RangedSpider Forest Map
+(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(13–15)% to Fire and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(13–15)% to Cold and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(10–15) to Strength
(21–25)% chance to Avoid being Ignited
8x Armourer's ScrapBody Armour · ShieldBog Map
+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x Orb of AlchemyBody Armour · ShieldBog Map
+(21–25) to Strength
(21–25)% chance to Avoid being Ignited
4x Chaos OrbBody Armour · ShieldBog Map
+(10–15) to Dexterity
(21–25)% chance to Avoid being Frozen
8x Armourer's ScrapBody Armour · ShieldBog Map
+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x Orb of AlchemyBody Armour · ShieldBog Map
+(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
4x Chaos OrbBody Armour · ShieldBog Map
+(10–15) to Intelligence
(21–25)% chance to Avoid being Shocked
8x Armourer's ScrapBody Armour · ShieldBog Map
+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x Orb of AlchemyBody Armour · ShieldBog Map
+(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
4x Chaos OrbBody Armour · ShieldBog Map
(7–8)% increased Trap Throwing Speed6x Orb of AugmentationAmulet · BeltFrozen Cabins Map
(9–10)% increased Trap Throwing Speed3x Orb of AlchemyAmulet · BeltFrozen Cabins Map
(11–12)% increased Trap Throwing Speed4x Chaos OrbAmulet · BeltFrozen Cabins Map
(7–8)% increased Mine Throwing Speed6x Orb of AugmentationAmulet · HelmetFrozen Cabins Map
(9–10)% increased Mine Throwing Speed3x Orb of AlchemyAmulet · HelmetFrozen Cabins Map
(11–12)% increased Mine Throwing Speed4x Chaos OrbAmulet · HelmetFrozen Cabins Map
(11–13)% increased Brand Attachment range6x Orb of AugmentationAmulet · GlovesVilla Map
(14–16)% increased Brand Attachment range3x Orb of AlchemyAmulet · GlovesVilla Map
(17–20)% increased Brand Attachment range4x Chaos OrbAmulet · GlovesVilla Map
(5–8)% increased maximum Life
(5–8)% increased maximum Mana
6x Chaos OrbBody ArmourCursed Crypt Map
(5–7)% Chance to Block Attack Damage4x Chaos OrbBody ArmourPhantasmagoria Map
(6–8)% Chance to Block Spell Damage4x Chaos OrbBody ArmourPhantasmagoria Map
(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x Orb of AlchemyBody ArmourEstuary Map
(6–7)% increased Area of Effect
(9–10)% increased Area Damage
3x Orb of AlchemyGlovesPier Map
(8–9)% increased Area of Effect
(11–13)% increased Area Damage
3x Chaos OrbGlovesPier Map
(10–12)% increased Area of Effect
(14–16)% increased Area Damage
1x Exalted OrbGlovesPier Map
(10–12)% increased Projectile Speed
(9–10)% increased Projectile Damage
3x Orb of AlchemyGlovesMalformation Map
(13–16)% increased Projectile Speed
(11–13)% increased Projectile Damage
3x Chaos OrbGlovesMalformation Map
(17–20)% increased Projectile Speed
(14–16)% increased Projectile Damage
1x Exalted OrbGlovesMalformation Map
(9–10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Orb of AlchemyGlovesCrystal Ore Map
(11–13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Chaos OrbGlovesCrystal Ore Map
(14–16)% increased Melee Damage
+0.1 metres to Melee Strike Range
1x Exalted OrbGlovesCrystal Ore Map
Focus has (21–25)% increased Cooldown Recovery Rate3x Chaos OrbBootsJungle Valley Map
Reroll the Rarity of a non-Unique item1x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod
Helena Topic /16
NPCName
EramirI have spoken with Helena, of Dominus and his expedition. It all sounds horribly plausible. Whether we can fully trust what she tells us... time will tell if her torn loyalties are to mend in our favour.
YeenaHelena is healing, I make sure of that. But you want to know if you can trust her? I see her spirit. It was born good and needs work to keep it that way. Much like yours.
GreustThe Oriathan girl... she is alive. She wants to stay with us, not to go back to her people. I say we take her traitor's heart to their chief. Ask that the warriors in black leave us be.

I sleep less, but know more... thanks to you. Helena gave me this. Use it, or cast it away. I do not care. I have no time for Helena's breed of peace.
GreustI have no use for Helena's kind of peace.
SilkI like this new Oriathan woman. She has new stories, not like Eramir who only speak of that which is dead and dust. Yes, I have many questions for this Helena.
Weylam RothArr, that lassie. Pretty on the eyes I reckon, but she's got her knickers pulled up far too high. Bit uptight if ye ask me.
Jun, Veiled MasterHelena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration.
Niko, Master of the DepthsShe's smart enough to know that the blackguards are bad news... Though she did join 'em in the first place. Well, we've all made bad decisions, eh? Couldn't have been easy deciding to leave 'em neither. They're not exactly the most forgiving lot.
Niko, Master of the DepthsHelena's a good egg. Her moral compass was a little bent, but Oriath'll do that to ya, as we both know all too well. Got a pretty good brain in her too. Not quite as knowledgeable as me about rocks, but who is, eh?
Niko, Master of the DepthsBeen thinkin' that maybe I oughta keep an eye on that girl. She seems pretty desperate to stay hidden. Gotta ask yourself why... She says she's worried about blackguards, but who knows how true that really is, eh?
Niko, Master of the DepthsShe says she's still on the run from the blackguards, but... how do we really know where her loyalties lie? Wish we could crack her head open and see what her brain's doing. She looks like a fighter though. Not really much of a fighter, myself. Just gonna keep an eye on her for now.
Niko, Master of the DepthsHelena... Clever, kind, polite... seems too good to be true, if you ask me. You ask me, I think it IS too good to be true. Reckon she's got some sinister plans... Oh, she hasn't done anything... untoward... yet, but why would she blow her cover like that, eh? No, she's biding her time. Well I'm biding mine too. Let's see who lasts longer. Let's just wait and see, eh?
Einhar, BeastmasterThe blackguard girl? Einhar hates blackguards... but I loooooove Helena! She is great at finding places to hide. I like to try to find her and then I hide and wait for her to find me! And she never can! Always I win! ...Now that I think about it, I do not think she knows to look for me. Maybe next time I should tell her before I hide.
Alva, Master ExplorerWhat a lovely woman she is. Had a few run-ins with her back in Oriath but I don't think she remembers... probably best, since I was hawking some forged heirlooms at the time, and she's got a knack for spotting forgeries. Now that I'm running an above-board operation - more or less - I'm looking forward to getting to know her.
Commander KiracNever trusted a Blackguard in my life. Reformed or not. Never have, never will. That bastard Gravicius and his psychotic disciple Cameria... but I suppose I shouldn't blame Helena for that. Just rankles me that he's still got my eye.
Commander KiracI once swore I'd never trust a Blackguard in my life, reformed or not. I've had to begrudgingly rethink that notion. Helena's been crucial in putting together the pieces of Wraeclast's ominous and ancient history. Everything we face today has its roots in the evils of the past.
Helena Text Audio /84
Name
Have you the Baleful Gem? No? That troubles me. Were Piety to obtain it... it doesn't bear thinking about. I'm positive that the gem is in the Chamber of Sins, somewhere.

Can you find the strength to return to that putrid place, saviour?
The Baleful Gem
That thing... it slaughtered everyone. Help me!
HelenaSinsHelp
Piety was after a creation of Maligaro's called the 'Baleful Gem'. It's nearby, and it's something that heartless bitch must never get her hands on.

Please, find it and meet me at that Azmeri village by the river. My days with the Ebony Legion are done!
Rescued
Piety was after a creation of Maligaro's called the 'Baleful Gem'. It's nearby, and it's something that heartless bitch must never get her hands on.

You have it already? Thank Innocence. Alright, take it to the Azmeri village by the river. I'll meet you there, for my days with the Ebony Legion are done!
Rescued
I gave the Ebony Legion my faith and my loyalty and it offered me nothing but fear and death in return. Thank you, for freeing me from both.

I have nothing to give you but my gratitude and my knowledge. I know you have no use for the former, so let's hope the latter makes up for it
Rescued
I thought Dominus was a leader of vision, of purpose. The man who would resurrect the Eternal Empire. In truth, Dominus is only after power... the black, thaumaturgical power locked within the Virtue Gems. He wishes to create a new empire, one in his own image. I drank every night to try and wipe that image from my mind. It's still there.
Dominus
Our expedition made camp in the western forest while Piety took a few men through the pass to Axiom Prison. She was after the research notes of one Shavronne of Umbra, a witch who devoted herself to the study of transfiguration during the latter days of the Eternal Empire.

Piety returned alone and disturbingly happy with her findings. I've learned that when Piety is happy, misery is soon to follow for everyone else.
Prisoner's Gate
Piety led us into that wretched place in the hopes of finding a device named simply 'The Spike'. Fashioned by Inquisitor Maligaro, it was said to enable the injection of 'Calibric Extantia' into living flesh. Calibric Extantia being the corrupt energies locked within virtue gems.

We couldn't find the Spike, yet we met its most successful application.
Maligaro's Spike
Maligaro had an assistant, a man named Raulo. If Maligaro's records spoke truly, Raulo offered himself freely as a test subject. With the Spike, Maligaro injected Raulo with a high dose of calibric extantia, thus gifting the poor man with both endless life and horrific deformity.

In honour of his sacrifice to Maligaro's work, the Inquisitor gave Raulo a new name. Fidelitas.
Fidelitas
According to his notes, the Baleful Gem was a byproduct of Maligaro's attempts to enhance the already formidable qualities of virtue gems. It was an abject failure yet Maligaro wasn't one to waste his atrocities.

By combining the Baleful Gem with the venom extracted from one of his arachnid subjects, he brewed something called 'Black Elixir'. He proudly proclaimed it to be 'the most potent poison in existence' until it was stolen by a man named Victario.

It was rather entertaining to read Maligaro's intentions for Victario once he caught the man. Twisted... yet I can't fault the Inquisitor's creativity.
The Baleful Gem
Piety would've concurred with Eramir's theory about that north-western ruin. The Vaal were a powerful civilization predating even the Eternal Empire and Piety very much wanted to see what toys the Vaal might have left for her to play with behind those stone doors. Yet we couldn't budge them, not with that giant of a tree holding them fast in her roots.

You now carry a cure to that problem, or rather, a useful illness. Use the Spike to inject the Baleful Gem's calibric extantia into the roots. One day soon, Piety will find her way into that ruin. You need to get there first.
Lorrata
There's one bright spot in this darkness you've released. At least it was you who did it. And you can undo it, I know it. Had it been Piety, we'd likely never see the sun again.
The Darkness
A man-crafted mountain of four sheer sides... that's a pyramid. Vaal architecture.

I've covered a lot of the countryside with Piety and seen nothing like that. Still, history is in the habit of burying its dead. Perhaps you could try looking down instead of up.
Yeena's Vision
Thank you for returning our reality to us. I think we've all had a glimpse of what could happen if Piety tries to harness the power of the Vaal for her own ends.
The Light
Turn your back for the barest moment and Wraeclast bites you in the proverbial. I imagine that's how you're feeling upon visiting us this time. It's how I feel about now.
Greetings
My poor Greust. A kind man. A strong man. And now... I begged him not to meddle with that relic. It washed ashore after the earthquake and Greust simply had to know whether it was a danger to us... to me.

The unholy thing within that device... it possessed Greust. Turned him into a monstrosity. We fled the village, and as I turned back... I saw... he was killing them, the stragglers, killing them all! Even the children!

My Greust is dead. That thing that has stolen his body... please, destroy it.
Greust
My poor Greust... a good man blinded by bravery and hope. I guess that's why I loved him. He truly believed that if he stood against Alira that courage would triumph. Even he should have seen it to be hopeless when they descended upon the village, enslaved us all. They cut his head clean from his body... stuck it on a pike, paraded it before us.

Then it was as if the very rocks cried out against this cruelty. The earth shook and that blasphemous relic emerged from the water. Whatever was inside, it transformed Alira, turned her into... well, I suppose she simply became what she had been in her heart all along.
HelenaOnAliraQuest
My poor Greust... a good man blinded by bravery and hope. I guess that's why I loved him. He truly believed that if he stood against Kraityn that courage would triumph. Even he should have seen it to be hopeless when they descended upon the village, enslaved us all. They cut his head clean from his body... stuck it on a pike, paraded it before us.

Then it was as if the very rocks cried out against this cruelty. The earth shook and that blasphemous relic emerged from the water. Whatever was inside, it transformed Kraityn, turned him into... well, I suppose he simply became what he had been in his heart all along.
HelenaOnKraitynQuest
My poor Greust... a good man blinded by bravery and hope. I guess that's why I loved him. He truly believed that if he stood against Oak that courage would triumph. Even he should have seen it to be hopeless when they descended upon the village, enslaved us all. They cut his head clean from his body... stuck it on a pike, paraded it before us.

Then it was as if the very rocks cried out against this cruelty. The earth shook and that blasphemous relic emerged from the water. Whatever was inside, it transformed Oak, turned him into... well, I suppose he simply became what he had been in his heart all along.
HelenaOnOakQuest
I'm aware that you and Greust had something of a commercial relationship prior to his... accident. As is the Azmeri custom, Greust's few possessions have now passed to me. I'm by no means the warrior he was, yet I know my blades and bows well enough.

At least it's something I can do to honour his memory, and to keep my mind off things.
Trading
Don't get me wrong, I've witnessed many unsettling things in my lifetime, but a spectral corsair living next door to me? We reside in dark times indeed when the living need share their quarters with the dead.
Weylam
I didn't think it possible for Silk to grow any more peculiar, but then I've been wrong about so many things since coming to Wraeclast that I shouldn't have been at all surprised.

Still, it's interesting that his behaviour of late has mirrored that of certain Templar zealots I had the dubious pleasure of meeting back in Theopolis. Like them, Silk appeared obsessed with finding answers to this reality in some ethereal realm of divinity.

For my part, I prefer to keep faith in this world. The answers that come from 'beyond' are seldom the ones we want.
Silk
I'm afraid that the Inquisitor's spirit has indeed returned to the Chamber of Sins, yet while you won't encounter Maligaro by wandering his halls, I do perhaps know how you can find him.

Whilst investigating the Fellshrine, I learned of the existence of a map, forged by Maligaro from his own viscera. This map allowed him to transfer his spirit into another form of existence, an existential safe house to which he could retreat should death ever attempt to take him. Understanding the map's purpose, Voll tried to destroy it, to no avail, so he locked it away deep within the ruins of Phrecia Cathedral.

Find that map and place it upon the Reverie Device in Maligaro's old laboratory. And when you step over that threshold, expect the very worst.
Maligaro
I imagine it was no easy feat, removing that abomination from its tomb. The horrors that must still lurk beneath the Fellshrine...

Well, I suppose you'll be meeting abominations aplenty where you're going next. Place that map upon Maligaro's Reverie Device and remember... hope for the worst. At least then you'll be partially prepared for what's to come.
Maligaro's Map
One less twisted intellect perverting our world. There is still much to be done, but at least we can rest easier in the knowledge that Maligaro and his foul creations will trouble Wraeclast no longer.

Here. I know that you and Greust didn't see eye to eye, but I'm sure he would have wanted to recognise this deed. It's the act of a warrior, after all.
Maligaro
When I was part of Piety's expedition into the Chamber of Sins, I stumbled upon a secret passage. It appears to have been constructed by the Inquisitor for the purpose of conveying his creations from his laboratory, via an ancient cave system, to the surrounding countryside without detection. These caves seem to feed out into what was once farmland near our former village.

It may prove a useful route for you, although the passage was locked when I last stood before it. Let us hope that the key remains somewhere nearby.
The Den
Yes... I thank you. Though I loved him, I know Greust was lost to me the very moment he touched that Vaal abomination. I will weep over his passing for many more nights to come, but I am... happy that you avenged his honour, and freed him from his torment.
Greust
I'm a woman of science, not vengeance, yet in this case I'm willing to make an exception. I will continue to weep for Greust until time takes the pain from my heart. Your actions won't speed that process yet I know, wherever he is now, my gentle warrior would appreciate the honour you've restored to him.
HelenaOnBanditDead
There's an Azmeri shrine, tucked away in the Northern Forest. Greust took me there, told me it was a memorial to those who had gone before him, a place where their spirits could rest. When he passed, he wanted his remains to be laid to rest with the bones of his people. His body... I find it difficult to even think about it... but I doubt it will ever be recovered. Yet there might still be a way. He gave me his necklace, the fangs he earned when he rose from boyhood to manhood, handed it to me for safekeeping only moments before, before Ralakesh... it's almost as if he knew what was to come.

Please, could you deliver this necklace to the shrine for me? Put Greust's spirit to rest? I would do it myself, but the journey to the Northern Forest is not what it was. These lands have changed, and not for the better.
Greust's Necklace
I feel I have failed my poor Greust, not being able to return his bones to the resting place of his people. Still, we have done all we could, considering the circumstances. Greust was a practical man at heart. He would understand.

You deserve our thanks. Here are some of Greust's most treasured possessions. I'm sure he would have wanted you to have one.
Greust's Necklace
The Blackguards will never stop pursuing someone they consider a traitor. I'm a danger to everyone around me, and not long for this world if I can't find a place to hide. Based on what the Azmeri have told me of this region, the Dread Thicket is rumoured to be a terribly dangerous and wild place. The Blackguards will never search there. Let's travel separately to avoid detection, and I'll meet you there.
Secret Hideout
The Blackguards will never stop pursuing someone they consider a traitor. I'm a danger to everyone around me, and not long for this world if I can't find a place to hide. This seems like a good area to build a hideout, but it's filled with monsters. Can you clear it of everything dangerous?
Clear the Hideout
This seems like a good area to build a hideout, but it's filled with monsters. Can you clear it of everything dangerous?
Clear the Hideout
Curious... with the death of the last monster here, the very air itself feels different. I wouldn't use the word 'purified,' but you've definitely negated the pall over this place. I'll stay here for now and make sure nothing dangerous re-emerges.
Congratulations
Welcome to our new hideout, exile. I'll start getting it set up.
Create Hideout
I retrieved the Transmutia Device from the Chamber of Sins, and I believe I can rig it to imbue equipment with magical modifications. This may involve minor meddling with dark forces we don't understand, but we'll have to take that risk. Wraeclast is a dangerous place, and we'll never get anywhere by playing it safe.

As long as we treat the process scientifically and approach it methodically, we should be able to craft equipment to our needs.
Crafting
Alright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold.
Crafting Bench
While you're out there, try to remain vigilant for other possible locations for hideouts. The Blackguards never give up, and they may eventually stray close to this place. I want to have a backup location ready to go in the event we need to make a quick exit.
Other Hideouts
I believe I've found another location that could make a good hideout. Once you rid the area of its current residents, we can move in. Can you take care of it with that particular skillset of yours?
HelenaOutsideOtherHideouts
He's well-intentioned. That's the foremost thing I can say about him. I've never seen any trace of hostility in his actions, but his words sometimes stray from the path he set for them, and his laughter can be a little too gleeful. I fear that Voltaxic Sulphite exposure is poisoning his mind.

But despite that, he may be the most qualified person on Wraeclast when it comes to the mysteries under the earth - and under the earth is exactly where thousands of years of history have sunk over time.
Niko
With that book on Vaal blood thaumaturgy, Alva has accessed a power scholars have only dreamed of for centuries. Travelling back in time sounds both insane and absurd, yet I've seen her incursions myself.

It is both a curse and a blessing that she chooses to employ those incursions solely for personal gain. Yes, we could do so much more with the power to visit the past, but her focused interests also keep the timeline stable. I can't imagine what would happen to us here and now if, for example, we tried to go back and assassinate Malachai to prevent the Cataclysm.

Would we cease to exist? Or would we simply create a second Wraeclast, one in which the Cataclysm never happened? One could go insane thinking about it...
Alva
When I first met him, I underestimated Einhar. Coming from the poorest of Ezomytes, themselves already a battered people in this region of the world, Einhar struck me as someone who could contribute brawn to our cause, but not much else.

How wrong I was. If anyone can decipher the dark design afflicting the creatures of Wraeclast, it's him. I've been looking for the source of all this, an equation or overall pattern, but he's unknowingly taken an empirical approach. By learning about and understanding every single corrupted animal - and the energies their blood contains - he's done more to advance our understanding of the problem than I could ever have done myself.

One day, he may even solve the symptoms of Corruption without ever understanding the root cause. Make no mistake, exile, that's... impressive. A humanistic brute force approach to a cosmic problem.
Einhar
I heard of Zana, back in Oriath. I even experienced some of the contempt for her and people like her that Dominus wanted the "church-approved" scientific community to feel. With those lies broken, now I see that she is a woman of science like me, and utterly dedicated to her cause.

The forces she faces are orthogonal to the concerns of this life. I must worry about the real-world logistical and political concerns of Wraeclast first and foremost, but I recognize that she is protecting us in her own way.
Zana
I find Navali's state of existence curious. She is present, sapient, and capable of self-directed action. In a land where the dead continually rise as mindless monsters intent on nothing but destruction, Navali stands as a stark outlier. I suspect that she is trustworthy only because of some Karui essence that still remains from her life before, carrying with it honor, duty, and respect. Were it Piety or Dominus returning in such a form, the consequences would be unthinkable.
HelenaOnNavali
Jun keeps to herself. It's clear that she's not used to trusting strangers. From watching her, I think she is dealing with the loss of her {akhara} by pouring everything she is into her mission. That's admirable, but dangerous. Keep her safe, exile.
Jun
The Order of the Djinn is real? You have no idea how much that means to me as an archaeologist. I was in an apprentice position, yes, but my colleagues still refused to listen to a degree I found absurd. I was convinced that there was a pattern behind the absence of artefacts of myth. My conviction reached a certainty so strong that, if a colleague told me about an expedition they had in mind, and if the sought after artefact was one of sufficient mythological renown, I would bet a month's pay that it would not be found at its supposed resting place.

I never lost those bets, and now I know I was right, even though I didn't know the name of my theorized secret organisation of relic keepers until now. The Order of the Djinn found and sequestered all of those powerful artefacts long ago, and good they did. Power like that in the hands of men like Dominus would be catastrophic.
Order of the Djinn
While asleep, while dreaming, I felt I was on the verge of a brilliant revelation. In one hand, I held one of Navali's little purple orbs, and in the other, I had cut my palm for one of Alva's blood thaumaturgy incursions. In my dream, I was a scale, balancing these two forces.

No, they were one and the same, and I was caught inside their eternal vortex.

And with me in that vortex, above, was the shouting, screaming, clawing, and cawing web of life as taught to me by Einhar. Below me, quiet, magmatic, frozen, and grasping, were all the nightmares beneath the earth that Niko has revealed with his delving.

I thought I was the center of a strange balancing act, but no, exile, it was not me. For I was dreaming; Zana was there, ahead, forging the dream, the unreal. Where she was ahead, I now saw that I was behind, creating the physical, the real. I was not the center. You were.

Do you understand this dream, exile? Even if it means nothing, it's still reflective of the truth. Each of us carries one end of an impossible axis, and you unite all these forces.

And together we face the storm.
Helena's Dream
Perhaps it's just paranoia, but I fear those loyal to the High Templar may still be after me. Could you spare some space for me in your hideout?
HelenaInviteToHideout
Farewell for now, exile.
HelenaDismissFromHideout
Many of the Blackguard are still alive and scattered across Wraeclast, but the organisation has had its back broken after what happened in Oriath. I wouldn't want to run into a random knot of them, especially as they start to get hungry and desperate, but I believe their concerted search for us has ended. That'll give us some breathing room to face new problems.
Oriath
Malachai himself gave this Transmutia Device to Maligaro. It makes me incredibly uncomfortable to think about the horrors that it helped bring into being.

But I must remind myself that science is not responsible for what happened in the Chamber of Sins. Science provides tools for mankind to manipulate the world. It is up to each of us to choose to do good or evil with the power so provided.

Maligaro was the evil responsible, and Malachai before him. Together, you and I are going to start using this Device to undo the damage they did.
Transmutia Device
I was no wonder child back in Oriath, but I prided myself on what junior accomplishments I managed to put together within the strict set of allowed sciences. Archaeology was my specialty, and Dominus and his ilk had an uncommon fascination with artefacts from the past. And I... I was told I was crucial. That I was important, because I could tell whether an artefact was truly Vaal simply by running my hand along faded stone patterns.

I may have had a head slightly too big for my shoulders. When the Ebony Legion made available an archaeologist position on their expedition to Wraeclast and nobody volunteered, I thought my colleagues were all simply afraid of continental dangers.

No. They knew better. None were allowed to speak it openly, but they knew. I didn't find out what kind of society I was truly a part of until I saw Piety's aspirations. I studied the Vaal. I knew all about their downfall, or at least our Templar-twisted perception of it. Piety's ocean of slaughter... the Vaal called their hubris the Apex of Sacrifice. The Eternal Empire called theirs the Purity Rebellion. We call ours the Temple of Lunaris.

And I know nothing, exile. Nothing at all.

Save that we are doomed to repeat the mistakes of the past unless we learn the hard way.
Education
We are all in your debt for what you've done. Oriath stands today only because of your heroism. For my part, I will continue to help you whatever way I can.
HelenaPostKitava
I could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy.
Crafting Bench
Exile... Exile, wake up!
HelenaWakeUp
Commander Kirac has requested your presence in the War Room.
Commander Kirac
It's through the tunnel.
HelenaThroughTheTunnel
It's hard to believe it's been a full year since you slew Kitava. This place is almost starting to feel like home. I left behind a piece of my heart in Oriath, even though I know we can never return there. Too many terrible things took place on that island. I think I agree with the popular sentiment that it was somehow cursed.
Kitava's Defeat
When I really think on it, Oriath's suffering was almost entirely the fault of its people. Not the common folk, mind you. The ones with the power. The Templars fostered a society in which monsters like Dominus and Piety could not only rise to power, but then wield that power to harm all of Wraeclast. Enslaving the Karui directly led to the cult of Kitava unleashing mayhem, and of course the tyranny of Innocence stemmed from the blind zealous faith they gave him. Then, there was the whole business with Sirus...
Oriath's Curse
That was the final nail in the coffin for Oriath. We might have been able to rebuild things after Kitava's rampage, if not for the surprise attack by Sirus. Kirac was a lesser officer in the Vanguard then, and had to work with exiles and radicals in strange exotic realms to try to control the situation... but Sirus was far too dangerous to be contained. I'm not sure even you could have stopped him, had you been there. I don't know exactly how they won the day, because Kirac never talks about it, but I do know a great many people died.
Sirus
We are the people's response to the madness of Wraeclast. We've had enough of corruption, gods, and would-be dictators. The last year or so, the Citizen Vanguard has embarked upon a celestial war in secret in a realm called the Atlas, and we've lost many valiant men in battle. We need all the soldiers we can get, so it's time for you to put your strength and wits to good use.
The Citizen Vanguard
Serving under Kirac in the Citizen Vanguard this past year has certainly been rewarding. This is a nobler cause by far than aiding the Blackguards. I don't know if Piety's atrocities can ever truly be made right, but I will keep trying until the day I die.
New Role
History, as I was taught it in Oriath, seems very skewed now. There were a great many events that were hidden from the public eye, and the use of map devices throughout the ages was one of those secrets. We know Maligaro experimented with one. There was also a map device in the possession of the Templars, though they did not know what they had. As far as we know, map devices can open portals to almost anywhere, even locations not of this world. We generally use it to enter the Atlas, although some of the exiles we worked with traveled to the domains of the Breach Lords. Those exiles were never heard from again, of course, but the portals worked.
The Map Device
Where do I begin? That woman has had a very uncommon life. When she was a child, her father was tasked by High Templar Venarius to work on what would end up becoming a map device. Both her father and the High Templar would eventually disappear into the portals of that device, leaving her to grow up an orphan. That experience left her very focussed on learning the secrets of the map device, as you can imagine. It was her work that enabled all of this. The Vanguard's foothold on the Atlas. The efforts against the mad Elderslayers. She even did some initial work with the exile The Maven first fancied as a plaything. But when Sirus died... she quit. She walked off into the Atlas, and we haven't seen her since.
Zana Caeserius
I don't know much about High Templar Venarius, unfortunately. The history I study is generally older than that. However, as an Oriathan, I've heard the same decades-old rumors as everyone else. It was an awful thing they did to his mother... if it's true.
Venarius
I'm less studied on The Elder than I should be, but from what I understand, it was an otherworldly entity that preyed on humanity for thousands of years. It served a force called Decay. Not too long ago, the Elderslayers defeated The Elder with the help of Zana Caeserius, but that seems to have simply led to another problem. The Elder's absence means the Atlas is a prize trophy left undefended against a cosmos full of hungry horrors.
The Elder
While it may seem like control of the Atlas is constantly under contention, the first war of ownership was actually not too long ago. It's hard to say whether The Elder created it or simply found it in ancient times, but the realm served as a haven from which humanity could be preyed upon for thousands of years. Twenty years ago, a man named Valdo Caeserius, Zana's father, was trapped in the Atlas by the actions of High Templar Venarius. Zana's father learned some measure of power over the Atlas, and became what we call The Shaper. He waged war against The Elder for as long as he could, until his daughter led the Elderslayers to a final triumphant victory. Unfortunately, Valdo was too far gone by then.
The First War
They are probably better referred to as the Elderslayers now, but for a time, the Vanguard battled Baran, Veritania, Drox, and Al-Hezmin for control of the Atlas. The leader of the Elderslayers, Sirus, was far more powerful than the rest. Before they all went mad, he sacrificed himself to help seal The Elder, and they thought him dead... until he somehow returned, full of pain and ennui. He alone managed to escape the Atlas, and he took out his despair on Oriath, during our rebuilding efforts. As you can see, that triggered the evacuation, and we haven't returned.
The Conquerors
I can't help but feel a sense of hope that the people we have gathered are part of something greater. We're all utterly different, but something has brought us together here and now. Alva, with her blood thaumaturgy. Tane, with his dark science. Einhar, with his natural wisdom. Niko, with his machinery skills. Jun, with her combat prowess. Kirac's leadership, and your strength, make me confident that we can handle whatever the future brings.
These People

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Helena
Category: Utility
Helena Helena /3
NameShow Full Descriptions
Path of Exile 11
Path of Exile 20
MetadataMetadata/Items/HideoutNPCs/Helena

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Helena

Helena, is an NPC that can be found in The Forest Encampment in Act 2 and in The Bridge Encampment in Act 7. She is first encountered during the quest Intruders in Black in the The Chamber of Sins Level 2, hiding from Fidelitas, the Mourning, and needs to be saved.

Helena can be invited to the player's hideout. She can change the tileset of a hideout and assists in finding new hideouts and crafting recipes.

Helena is voiced by New Zealand actress, Romy Hooper.

Mission

Certain areas and end-game maps may contain marked side areas that Helena has identified as potential hideout locations. Clearing these side areas will unlock their tileset as a hideout.

Lore

Helena is an ex-member of the Order of the Templar who, having witnessed Piety's insane ambition and cruelty while in her service, finally decides to turn against her after she is rescued from a horrible death at the hands of Fidelitas - after the rest of her unit had been massacred and Piety escaped, leaving Helena behind.

Once she is rescued and arrives in The Forest Encampment, there is obvious uncertainty as to whether she can be trusted. It is clear, however, that she is utterly disgusted and horrified by what she had seen, and zealously aids in thwarting Piety's plans with any knowledge she can provide. She also appears to be more than a simple soldier, possessing remarkable knowledge and intelligence.

In the dialogue of Act 7, apparently Helena was in love in Greust so that Helena inherit the stuffs of Greust, and she become a vendor NPC instead. This is a plot twist, as in Act 2, Greust once said, "I have no time for Helena's breed of peace." or "I have no use for Helena's kind of peace.", despite the Act 2 dialogues already indicated that they are interacting.

She has other alias, such as Oriathan girl, young Templar scholar, etc.

There is some minor lore breaking that Helena asked you to do the In Memory of Greust side quest, as she feels not safe to travel over there. The quest itself is added in version 3.0.0. However, since version 3.5.0, she teleports to player's location when the player discovered a new crafting bench recipe. However, Helena are not able to be teleported to some locations, such as The Lord's Labyrinth, which the dev has fixed it by treating it as a bug. But the shrine mentioned in the In Memory of Greust is located in The Northern Forest (Act 7), while Helena was still able to teleport to The Causeway, which is a location followed by The Northern Forest and has a crafting bench recipe over there. Or, this may be explained by Helena does not want to do the quest herself.


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