Expedition
Terrian
Tag
  • expedition_common_remnant
  • DialogueThe landmarks described in this logbook don't match anything particularly notable on our current maps. The terrain has changed too much over the centuries. At best, I'm making guesses here. Do you care to pick a destination?
    LevelGenerationModifiersWeight
    1PrefixMonsters have 15% increased Movement Speed
    Monsters have 15% increased Attack Speed
    Monsters have 15% increased Cast Speed
    1000
    1PrefixMonsters deal 15% increased Damage1000
    1PrefixMonsters have 15% increased Maximum Life1000
    1PrefixMonsters have 30% chance to Avoid All Damage from Hits1000
    1PrefixMonsters' Hits can't be Evaded1000
    1PrefixMonsters' Hits are always Critical Strikes1000
    35PrefixHits against Monsters cannot be Critical Strikes1000
    35PrefixDamage cannot Leech Life from Monsters
    Damage cannot Leech Mana from Monsters
    1000
    1PrefixMonsters are Immune to Physical Damage1000
    1PrefixMonsters are Immune to Cold Damage1000
    1PrefixMonsters are Immune to Fire Damage1000
    1PrefixMonsters are Immune to Lightning Damage1000
    1PrefixMonsters are Immune to Chaos Damage1000
    1PrefixMonsters have 100% chance to Avoid being Chilled
    Monsters have 100% chance to Avoid being Frozen
    Monsters have 100% chance to Avoid being Ignited
    Monsters have 100% chance to Avoid being Shocked
    1000
    46PrefixRunic Monsters apply a random Hex on Hit1000
    46PrefixRunic Monsters inflict Petrification for 2 seconds on Hit100
    68PrefixRunic Monsters are Duplicated100
    24PrefixMonsters are Immune to Curses1000
    1PrefixMonster Hits ignore Physical Damage Reduction1000
    1PrefixMonsters do not grant Flask Charges when Slain1000
    1PrefixEvery 4 seconds, Runic Monsters Regenerate 30% of Life over one second1000
    1PrefixMonsters take 30% reduced Damage1000
    1PrefixMonsters have 30% increased Attack Speed while on Low Life
    Monsters have 30% increased Cast Speed while on Low Life
    Monsters deal 30% increased Damage while on Low Life
    Monsters have 30% increased Movement Speed while on Low Life
    1000
    1PrefixMonsters have 100% increased Critical Strike Chance against Enemies on Full Life1000
    73PrefixMonsters have base Ward equal to 20% of their maximum Life1000
    30PrefixMonsters have +5% to all maximum Resistances
    Monsters have +30% to all Resistances
    1000
    1PrefixMonsters Impale Enemies on Hit with Attacks
    Monsters have 100% increased Impale Effect
    1000
    12PrefixMonsters have 100% increased Bleeding Duration
    Monsters' Attack Hits inflict Bleeding
    1000
    20PrefixAll Damage from Monsters' Hits can Poison
    Monsters have 100% increased Poison Duration
    Monsters Poison on Hit
    1000
    10PrefixAll Damage from Monsters' Hits can Ignite
    Monsters' Hits have 20% chance to Ignite
    Monsters have 100% increased Ignite Duration
    1000
    10PrefixAll Damage from Monsters' Hits can Freeze
    Monsters' Hits have 10% chance to Freeze
    1000
    14PrefixAll Damage from Monsters' Hits can Shock
    Monsters' Hits have 20% chance to Shock
    Monsters have 100% increased Effect of Shock
    1000
    68PrefixMonsters have +5% to maximum Chance to Block Spell Damage
    Monsters have +50% Chance to Block Spell Damage
    Monsters have +5% to maximum Chance to Block Attack Damage
    Monsters have +50% Chance to Block Attack Damage
    1000
    1PrefixMonsters Penetrate 15% Fire Resistance1000
    1PrefixMonsters Penetrate 15% Cold Resistance1000
    1PrefixMonsters Penetrate 15% Lightning Resistance1000
    1PrefixMonsters Penetrate 15% Chaos Resistance1000
    45PrefixMonsters gain 50% of Physical Damage as Extra Chaos Damage1000
    73PrefixMonsters' Hits remove 10% of current Energy Shield
    Monsters' Hits remove 10% of current Mana
    1000
    1PrefixMonsters Kill things with 20% or lower Life on Hit1000
    1Suffix25% increased Pack size1750
    1Suffix40% increased Quantity of Items Dropped by Monsters1750
    1Suffix40% increased Quantity of Items Found in Excavated Chests1173
    1Suffix80% increased Rarity of Items Dropped by Monsters1750
    1Suffix80% increased Rarity of Items Found in Excavated Chests1173
    1SuffixMonsters grant 40% increased Experience1750
    45SuffixMonsters grant 60% increased Experience1750
    68SuffixMonsters grant 80% increased Experience1750
    78SuffixMonsters grant 100% increased Experience1750
    6Prefix50% increased number of Magic Monsters1000
    12Prefix50% increased number of Rare Monsters1000
    1Suffix50% increased Quantity of Artifacts dropped by Monsters1750
    1Suffix50% increased Quantity of Artifacts found in Excavated Chests1173
    24Suffix50% increased Quantity of Expedition Logbooks dropped by Runic Monsters875
    1Suffix25% increased Pack size1000
    1SuffixMonsters grant 40% increased Experience1000
    45SuffixMonsters grant 60% increased Experience1000
    68SuffixMonsters grant 80% increased Experience1000
    78SuffixMonsters grant 100% increased Experience1000
    6Prefix50% increased number of Magic Monsters500
    12Prefix50% increased number of Rare Monsters500
    1Suffix50% increased Quantity of Artifacts dropped by Monsters800
    1Suffix50% increased Quantity of Artifacts found in Excavated Chests800
    1SuffixExcavated Chests have 50% chance to contain an additional Rare Armour Item1055
    5SuffixExcavated Chests have 50% chance to contain an additional Rare Jewellery Item700
    1SuffixExcavated Chests have 50% chance to contain an additional Rare Weapon1055
    1SuffixRunic Monsters have 50% chance to drop an additional Rare Armour Item1550
    5SuffixRunic Monsters have 50% chance to drop an additional Rare Jewellery Item1030
    1SuffixRunic Monsters have 50% chance to drop an additional Rare Weapon1550
    5SuffixRunic Monsters have 50% chance to drop additional Currency Items750
    5SuffixExcavated Chests have 50% chance to contain additional Currency Items502
    13SuffixRunic Monsters have 10% chance to drop an additional Unique Item125
    13SuffixExcavated Chests have 10% chance to contain an additional Unique Item85
    10SuffixRunic Monsters have 35% chance to drop an additional Gem375
    10SuffixExcavated Chests have 35% chance to contain an additional Gem251
    5SuffixRunic Monsters have 35% chance to drop an additional Talisman200
    5SuffixExcavated Chests have 35% chance to contain an additional Talisman180
    68SuffixRunic Monsters have 20% chance to drop an additional Map125
    68SuffixExcavated Chests have 20% chance to contain an additional Map85
    12SuffixRunic Monsters have 50% chance to drop Corrupted Items500
    45SuffixRunic Monsters have 35% chance to drop an additional Fractured Item250
    45SuffixExcavated Chests have 35% chance to contain an additional Fractured Item125
    45SuffixItems dropped by Runic Monsters are fully Linked250
    81SuffixRunic Monsters have 20% chance to drop an additional Influenced Item60
    81SuffixExcavated Chests have 20% chance to contain an additional Influenced Item30
    5SuffixRunic Monsters have 35% chance to drop an additional Essence500
    5SuffixExcavated Chests have 35% chance to contain an additional Essence251
    Map Device Recipes /2
    ItemMapLevel
    NULL0
    NULL0

    NULL

    NULL
    Id: NULL
    Act: 1
    NULL Attr /2
    NameShow Full Descriptions
    Act1
    Level0
    Crafting Bench /766
    ModRequireItemClassesUnlock
    +(23–27) to Strength1x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
    +(23–27) to Strength3x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
    +(23–27) to Strength10x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
    +(23–27) to Strength70x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldTropical Island Map
    +(23–27) to Strength350x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldBelfry Map
    +(23–27) to Strength1x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
    +(23–27) to Strength3x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
    +(23–27) to Strength5x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
    +(23–27) to Strength150x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldSunken City Map
    +(23–27) to Strength1500x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldLighthouse Map
    +(23–27) to Strength4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
    +(23–27) to Strength25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    +(23–27) to Strength120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    +(23–27) to Strength15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    +(23–27) to Strength100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    +(23–27) to Strength3x Chaos OrbMapLevel 5
    Area contains 3 additional Abysses
    Areas can contain Abysses
    Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    5x Chaos OrbMapLevel 9
    Area contains 3 additional Imprisoned Monsters
    Areas can contain Imprisoned Monsters
    Scarabs dropped in Area have 50% increased chance to be Essence Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    4x Chaos OrbMapLevel 6
    Area is inhabited by 7 additional Rogue Exiles
    Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs
    map extra content weighting [1]
    map ignore rogue exile rarity bias [1]
    +(43–50) to Strength
    6x Chaos OrbMapLevel 12
    Area contains 3 additional Shrines
    Scarabs dropped in Area have 50% increased chance to be Domination Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    3x Chaos OrbMapLevel 4
    Area contains 3 additional Strongboxes
    Scarabs found in Area have 50% increased chance to be Ambush Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    3x Chaos OrbMapLevel 4
    Area can contain Breaches
    Area contains 3 additional Breaches
    Scarabs dropped in Area have 50% increased chance to be Breach Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    4x Chaos OrbMapLevel 6
    Area is haunted by 8 additional Tormented Spirits
    Scarabs dropped in Area have 50% increased chance to be Torment Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    4x Chaos OrbMapLevel 6
    Slaying Enemies close together can attract monsters from Beyond this realm
    Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    4x Chaos OrbMapLevel 6
    Area contains a Blight Encounter
    Scarabs dropped in Area have 50% increased chance to be Blight Scarabs
    map blight league [1]
    map extra content weighting [1]
    +(43–50) to Strength
    3x Chaos OrbMapLevel 4
    Area contains 3 additional Harbingers
    Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    3x Chaos OrbMapLevel 4
    Area contains 3 additional Smuggler's Caches
    map extra content weighting [1]
    map heist league [1]
    +(43–50) to Strength
    6x Chaos OrbMapLevel 12
    Area contains 2 additional Legion Encounters
    Scarabs dropped in Area have 50% increased chance to be Legion Scarabs
    map extra content weighting [1]
    map legion league [1]
    +(43–50) to Strength
    7x Chaos OrbMapLevel 15
    Area contains an Expedition Encounter
    Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs
    +(43–50) to Strength
    5x Chaos OrbMapLevel 9
    Areas contain a Mirror of Delirium
    Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs
    map affliction league [1]
    +(43–50) to Strength
    6x Chaos OrbMapLevel 12
    Areas contain Ritual Altars
    Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs
    map extra content weighting [1]
    +(43–50) to Strength
    5x Chaos OrbMapLevel 9
    Areas contain an Ultimatum Encounter
    Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs
    map ultimatum league [1]
    +(43–50) to Strength
    4x Chaos OrbMapLevel 6
    Area contains The Sacred Grove
    Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs
    map extra content weighting [1]
    map harvest league [1]
    +(43–50) to Strength
    6x Chaos OrbMapLevel 12
    Area contains an additional Ore Deposit
    Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs
    +(43–50) to Strength
    3x Chaos OrbMapLevel 4
    +(15–25) to maximum Life+(13–17) to Strength1x Orb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
    +(16–20)% to Fire Resistance+(18–22) to Strength1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
    +(16–20)% to Cold Resistance+(18–22) to Strength1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
    +(16–20)% to Lightning Resistance+(18–22) to Strength1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
    +(15–20) to Strength+(18–22) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
    +(15–20) to Dexterity+(18–22) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver
    +(15–20) to Intelligence+(18–22) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver
    +(23–27) to Strength1x Orb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
    +(21–28)% to Fire Resistance+(18–22) to Strength1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
    +(21–28)% to Cold Resistance+(18–22) to Strength1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
    +(21–28)% to Lightning Resistance+(18–22) to Strength1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances+(18–22) to Strength6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances+(18–22) to Strength1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances+(18–22) to Strength6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances+(18–22) to Strength1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances+(18–22) to Strength6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances+(18–22) to Strength1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
    +(5–8)% to all Elemental Resistances+(18–22) to Strength6x Orb of AlterationRing · AmuletAspirant's Trial
    +(9–12)% to all Elemental Resistances+(18–22) to Strength1x Chaos OrbRing · AmuletEternal Aspirant's Trial
    +(4–6)% to all Elemental Resistances
    Minions have +(5–8)% to all Elemental Resistances
    +(18–22) to Strength
    6x Orb of AlterationRing · AmuletAspirant's Trial
    +(7–9)% to all Elemental Resistances
    Minions have +(9–12)% to all Elemental Resistances
    +(18–22) to Strength
    1x Chaos OrbRing · AmuletEternal Aspirant's Trial
    +(21–25) to Strength+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
    +(26–30) to Strength+(18–22) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverIvory Temple Map
    +(21–25) to Dexterity+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
    +(26–30) to Dexterity+(18–22) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverIvory Temple Map
    +(21–25) to Intelligence+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
    +(26–30) to Intelligence+(18–22) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverIvory Temple Map
    +(6–9) to all Attributes+(18–22) to Strength3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes+(18–22) to Strength6x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
    (10–14)% increased Movement Speed+(13–17) to Strength3x Orb of AugmentationBootsThe City of Sarn
    (15–19)% increased Movement Speed+(13–17) to Strength2x Chaos OrbBootsThe Chamber of Innocence
    (20–24)% increased Movement Speed+(13–17) to Strength4x Chaos OrbBootsEpilogue
    +(26–40) to maximum Life+(13–17) to Strength6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
    +(41–55) to maximum Life+(13–17) to Strength2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
    +(56–70) to maximum Life+(13–17) to Strength4x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldLaboratory Map
    +(71–85) to maximum Life+(13–17) to Strength4x Chaos OrbBody ArmourMineral Pools Map
    (0.3–0.5)% of Physical Attack Damage Leeched as Life+(18–22) to Strength3x Orb of ChanceRing · Amulet · Gloves · QuiverVaal Pyramid Map
    (0.6–0.8)% of Physical Attack Damage Leeched as Life+(18–22) to Strength4x Orb of ChanceAmuletPark Map
    (2–2.4)% of Physical Attack Damage Leeched as Life+(18–22) to Strength3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVaal Pyramid Map
    (2.6–3)% of Physical Attack Damage Leeched as Life+(18–22) to Strength4x Orb of ChanceOne Hand Melee · Two Hand MeleePark Map
    (2–2.4)% of Physical Attack Damage Leeched as Mana+(18–22) to Strength1x Regal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPark Map
    +(55–64) to maximum Mana+(13–17) to Strength3x Orb of AugmentationTwo Hand Melee
    +(65–74) to maximum Mana+(13–17) to Strength6x Orb of AugmentationTwo Hand MeleeThe Beacon
    +(75–84) to maximum Mana+(13–17) to Strength2x Chaos OrbTwo Hand MeleeThe Feeding Trough
    +(85–94) to maximum Mana+(13–17) to Strength4x Chaos OrbTwo Hand MeleeLaboratory Map
    +(35–44) to maximum Mana+(13–17) to Strength3x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand Ranged
    +(45–54) to maximum Mana+(13–17) to Strength6x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
    +(55–64) to maximum Mana+(13–17) to Strength2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
    +(65–74) to maximum Mana+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedLaboratory Map
    +(25–34) to maximum Mana+(13–17) to Strength3x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt
    +(35–44) to maximum Mana+(13–17) to Strength6x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
    +(45–54) to maximum Mana+(13–17) to Strength2x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
    (20–30)% increased Mana Regeneration Rate+(18–22) to Strength6x Orb of AlterationOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLeyline Map
    (30–45)% increased Mana Regeneration Rate+(18–22) to Strength6x Orb of AlterationTwo Hand Melee · Two Hand RangedLabyrinth Trial in The Chamber of Sins Level 2
    (46–60)% increased Mana Regeneration Rate+(18–22) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedLeyline Map
    (40–59)% increased Physical Damage+(13–17) to Strength4x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
    (60–79)% increased Physical Damage+(13–17) to Strength8x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
    (80–99)% increased Physical Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
    (100–129)% increased Physical Damage+(13–17) to Strength1x Exalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
    (37–51)% increased Spell Damage+(13–17) to Strength4x Orb of AlterationTwo Hand MeleeThe Ancient Pyramid
    (52–66)% increased Spell Damage+(13–17) to Strength8x Orb of AlterationTwo Hand MeleeShavronne's Tower
    (67–81)% increased Spell Damage+(13–17) to Strength4x Chaos OrbTwo Hand MeleeThe Boiling Lake
    (82–99)% increased Spell Damage+(13–17) to Strength1x Exalted OrbTwo Hand MeleeMuseum Map
    (25–34)% increased Spell Damage+(13–17) to Strength4x Orb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
    (35–44)% increased Spell Damage+(13–17) to Strength8x Orb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
    (45–54)% increased Spell Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
    (55–66)% increased Spell Damage+(13–17) to Strength1x Exalted OrbOne Hand Melee · One Hand RangedMuseum Map
    (11–20)% increased Damage over Time+(13–17) to Strength6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time+(13–17) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedShore Map
    (15–23)% increased Elemental Damage with Attack Skills+(13–17) to Strength6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills+(13–17) to Strength4x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltDefiled Cathedral Map
    (8–10)% increased Attack Speed+(18–22) to Strength6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
    (11–15)% increased Attack Speed+(18–22) to Strength2x Chaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
    (16–20)% increased Attack Speed+(18–22) to Strength1x Exalted OrbOne Hand Melee · Two Hand MeleeBeach Map
    (11–13)% increased Attack Speed+(18–22) to Strength1x Exalted OrbOne Hand Ranged · Two Hand RangedBeach Map
    (7–12)% increased Attack Speed+(18–22) to Strength2x Chaos OrbGloves · Quiver · ShieldThe Dried Lake
    (15–20)% increased Cast Speed+(18–22) to Strength6x Orb of AlterationTwo Hand MeleeThe Dried Lake
    (21–26)% increased Cast Speed+(18–22) to Strength2x Chaos OrbTwo Hand MeleeThe Vastiri Desert
    (27–32)% increased Cast Speed+(18–22) to Strength1x Exalted OrbTwo Hand MeleeBeach Map
    (10–13)% increased Cast Speed+(18–22) to Strength6x Orb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
    (14–17)% increased Cast Speed+(18–22) to Strength2x Chaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
    (18–21)% increased Cast Speed+(18–22) to Strength1x Exalted OrbOne Hand Melee · One Hand RangedBeach Map
    (37–51)% increased Fire Damage+(13–17) to Strength4x Orb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
    (52–66)% increased Fire Damage+(13–17) to Strength8x Orb of AlterationTwo Hand MeleeThe Dread Thicket
    (67–81)% increased Fire Damage+(13–17) to Strength4x Chaos OrbTwo Hand MeleeSilo Map
    (25–34)% increased Fire Damage+(13–17) to Strength4x Orb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (35–44)% increased Fire Damage+(13–17) to Strength8x Orb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
    (45–54)% increased Fire Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
    (9–12)% increased Fire Damage+(18–22) to Strength4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Solaris Temple Level 2
    (13–16)% increased Fire Damage+(18–22) to Strength2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
    (37–51)% increased Cold Damage+(13–17) to Strength4x Orb of AlterationTwo Hand MeleeThe Crystal Veins
    (52–66)% increased Cold Damage+(13–17) to Strength8x Orb of AlterationTwo Hand MeleeThe Causeway
    (67–81)% increased Cold Damage+(13–17) to Strength4x Chaos OrbTwo Hand MeleeShipyard Map
    (25–34)% increased Cold Damage+(13–17) to Strength4x Orb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
    (35–44)% increased Cold Damage+(13–17) to Strength8x Orb of AlterationOne Hand Melee · One Hand RangedThe Causeway
    (45–54)% increased Cold Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
    (9–12)% increased Cold Damage+(18–22) to Strength4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Crystal Veins
    (13–16)% increased Cold Damage+(18–22) to Strength2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
    (37–51)% increased Lightning Damage+(13–17) to Strength4x Orb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
    (52–66)% increased Lightning Damage+(13–17) to Strength8x Orb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
    (67–81)% increased Lightning Damage+(13–17) to Strength4x Chaos OrbTwo Hand MeleeWharf Map
    (25–34)% increased Lightning Damage+(13–17) to Strength4x Orb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
    (35–44)% increased Lightning Damage+(13–17) to Strength8x Orb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
    (45–54)% increased Lightning Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
    (9–12)% increased Lightning Damage+(18–22) to Strength4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage+(18–22) to Strength2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
    (37–51)% increased Chaos Damage+(13–17) to Strength2x Orb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
    (52–66)% increased Chaos Damage+(13–17) to Strength4x Orb of ChanceTwo Hand MeleeThe Ossuary
    (67–81)% increased Chaos Damage+(13–17) to Strength3x Regal OrbTwo Hand MeleeArid Lake Map
    (25–34)% increased Chaos Damage+(13–17) to Strength2x Orb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
    (35–44)% increased Chaos Damage+(13–17) to Strength4x Orb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
    (45–54)% increased Chaos Damage+(13–17) to Strength3x Regal OrbOne Hand Melee · One Hand RangedArid Lake Map
    (9–12)% increased Chaos Damage+(18–22) to Strength3x Orb of ChanceRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage+(18–22) to Strength3x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
    +(91–120) to Accuracy Rating+(18–22) to Strength4x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
    +(121–200) to Accuracy Rating+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
    +(201–300) to Accuracy Rating+(18–22) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
    +(91–120) to Accuracy Rating+(18–22) to Strength4x Orb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
    +(121–150) to Accuracy Rating+(18–22) to Strength2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
    +(151–220) to Accuracy Rating+(18–22) to Strength2x Chaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldCourtyard Map
    (9–12)% increased Global Physical Damage+(18–22) to Strength3x Orb of ChanceShield · AmuletThe Sewers
    (13–16)% increased Global Physical Damage+(18–22) to Strength3x Orb of AlchemyShield · AmuletThe Ossuary
    (26–35)% increased Armour+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Armour+(13–17) to Strength1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Armour+(13–17) to Strength2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    +(50–75) to Armour+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    +(100–150) to Armour+(13–17) to Strength1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
    +(250–320) to Armour+(13–17) to Strength2x Chaos OrbBody Armour · ShieldAncient City Map
    (26–35)% increased Evasion Rating+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Evasion Rating+(13–17) to Strength1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Evasion Rating+(13–17) to Strength2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    +(50–75) to Evasion Rating+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    +(100–150) to Evasion Rating+(13–17) to Strength1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
    +(250–320) to Evasion Rating+(13–17) to Strength2x Chaos OrbBody Armour · ShieldAncient City Map
    (26–35)% increased Energy Shield+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Energy Shield+(13–17) to Strength1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Energy Shield+(13–17) to Strength2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    +(17–22) to maximum Energy Shield+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    +(35–45) to maximum Energy Shield+(13–17) to Strength1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
    +(56–69) to maximum Energy Shield+(13–17) to Strength2x Chaos OrbBody Armour · ShieldAncient City Map
    (10–12)% increased maximum Energy Shield+(13–17) to Strength1x Chaos OrbAmuletMoon Temple Map
    (13–15)% increased maximum Energy Shield+(13–17) to Strength2x Chaos OrbAmuletColonnade Map
    +(21–25) to maximum Energy Shield+(13–17) to Strength1x Orb of AlchemyAmulet · RingMoon Temple Map
    +(26–30) to maximum Energy Shield+(13–17) to Strength2x Chaos OrbAmulet · RingColonnade Map
    (26–35)% increased Armour and Evasion+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Armour and Evasion+(13–17) to Strength1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Armour and Evasion+(13–17) to Strength2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    (26–35)% increased Armour and Energy Shield+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Armour and Energy Shield+(13–17) to Strength1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Armour and Energy Shield+(13–17) to Strength2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    (26–35)% increased Evasion and Energy Shield+(13–17) to Strength4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Evasion and Energy Shield+(13–17) to Strength1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Evasion and Energy Shield+(13–17) to Strength2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
    Adds (19–21) to (32–41) Fire Damage+(13–17) to Strength4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    Adds (38–46) to (73–85) Fire Damage+(13–17) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
    Adds (60–72) to (110–128) Fire Damage+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedSilo Map
    Adds (11–12) to (19–23) Fire Damage+(13–17) to Strength4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    Adds (22–27) to (42–49) Fire Damage+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
    Adds (35–41) to (63–73) Fire Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
    Adds (8–11) to (16–20) Fire Damage to Attacks+(13–17) to Strength4x Orb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
    Adds (12–17) to (26–30) Fire Damage to Attacks+(13–17) to Strength2x Orb of AlchemyRing · AmuletThe Dread Thicket
    Adds (19–21) to (32–41) Cold Damage+(13–17) to Strength4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
    Adds (38–46) to (73–85) Cold Damage+(13–17) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
    Adds (60–72) to (110–128) Cold Damage+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedShipyard Map
    Adds (11–12) to (19–23) Cold Damage+(13–17) to Strength4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
    Adds (22–27) to (42–49) Cold Damage+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
    Adds (35–41) to (63–73) Cold Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
    Adds (6–8) to (14–18) Cold Damage to Attacks+(13–17) to Strength4x Orb of TransmutationRing · Amulet · GlovesThe Crystal Veins
    Adds (11–15) to (23–27) Cold Damage to Attacks+(13–17) to Strength2x Orb of AlchemyRing · AmuletThe Causeway
    Adds (2–5) to (46–64) Lightning Damage+(13–17) to Strength4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
    Adds (6–9) to (104–139) Lightning Damage+(13–17) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
    Adds (10–14) to (162–197) Lightning Damage+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedWharf Map
    Adds (1–3) to (27–37) Lightning Damage+(13–17) to Strength4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
    Adds (3–5) to (60–80) Lightning Damage+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
    Adds (6–8) to (100–113) Lightning Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
    Adds (1–4) to (32–36) Lightning Damage to Attacks+(13–17) to Strength4x Orb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
    Adds (1–5) to (41–48) Lightning Damage to Attacks+(13–17) to Strength2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
    Adds (9–12) to (18–21) Physical Damage+(13–17) to Strength4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
    Adds (11–15) to (23–27) Physical Damage+(13–17) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
    Adds (18–24) to (36–42) Physical Damage+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
    Adds (6–8) to (13–15) Physical Damage+(13–17) to Strength4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
    Adds (7–11) to (16–19) Physical Damage+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
    Adds (13–17) to (26–30) Physical Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedThe Quarry
    Adds (3–5) to (6–8) Physical Damage to Attacks+(13–17) to Strength4x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
    Adds (5–7) to (8–10) Physical Damage to Attacks+(13–17) to Strength2x Chaos OrbRing · Amulet · QuiverThe Ossuary
    Adds (6–8) to (14–18) Chaos Damage to Attacks+(13–17) to Strength6x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
    Adds (11–15) to (23–27) Chaos Damage to Attacks+(13–17) to Strength2x Chaos OrbRing · Amulet · QuiverThe Ossuary
    Adds (16–21) to (31–36) Fire Damage to Spells+(13–17) to Strength4x Orb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
    Adds (28–38) to (57–66) Fire Damage to Spells+(13–17) to Strength2x Orb of AlchemyTwo Hand MeleeThe Dread Thicket
    Adds (41–55) to (83–96) Fire Damage to Spells+(13–17) to Strength4x Chaos OrbTwo Hand MeleeSilo Map
    Adds (12–16) to (23–27) Fire Damage to Spells+(13–17) to Strength4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    Adds (21–28) to (42–49) Fire Damage to Spells+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
    Adds (31–41) to (61–71) Fire Damage to Spells+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
    Adds (14–19) to (28–33) Cold Damage to Spells+(13–17) to Strength4x Orb of TransmutationTwo Hand MeleeThe Crystal Veins
    Adds (26–34) to (52–60) Cold Damage to Spells+(13–17) to Strength2x Orb of AlchemyTwo Hand MeleeThe Causeway
    Adds (38–50) to (75–88) Cold Damage to Spells+(13–17) to Strength4x Chaos OrbTwo Hand MeleeShipyard Map
    Adds (10–13) to (19–22) Cold Damage to Spells+(13–17) to Strength4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
    Adds (17–23) to (34–40) Cold Damage to Spells+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
    Adds (25–33) to (50–58) Cold Damage to Spells+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
    Adds (1–5) to (59–63) Lightning Damage to Spells+(13–17) to Strength4x Orb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
    Adds (3–9) to (109–115) Lightning Damage to Spells+(13–17) to Strength2x Orb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
    Adds (4–13) to (159–168) Lightning Damage to Spells+(13–17) to Strength4x Chaos OrbTwo Hand MeleeWharf Map
    Adds (1–4) to (39–42) Lightning Damage to Spells+(13–17) to Strength4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
    Adds (2–6) to (73–77) Lightning Damage to Spells+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
    Adds (3–9) to (106–112) Lightning Damage to Spells+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
    (17–19)% increased Critical Strike Chance+(18–22) to Strength6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
    (20–24)% increased Critical Strike Chance+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVault Map
    (25–27)% increased Critical Strike Chance+(18–22) to Strength4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
    +(17–19)% to Global Critical Strike Multiplier+(18–22) to Strength6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
    +(20–24)% to Global Critical Strike Multiplier+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVault Map
    +(25–28)% to Global Critical Strike Multiplier+(18–22) to Strength4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
    (45–75)% increased Spell Critical Strike Chance+(18–22) to Strength6x Orb of AlterationTwo Hand MeleeCemetery Map
    (76–105)% increased Spell Critical Strike Chance+(18–22) to Strength3x Chaos OrbTwo Hand MeleeVault Map
    (30–49)% increased Spell Critical Strike Chance+(18–22) to Strength6x Orb of AlterationOne Hand Melee · One Hand RangedCemetery Map
    (50–69)% increased Spell Critical Strike Chance+(18–22) to Strength3x Chaos OrbOne Hand Melee · One Hand RangedVault Map
    (17–21)% increased Global Critical Strike Chance+(18–22) to Strength9x Orb of AlterationQuiver · AmuletCemetery Map
    (22–27)% increased Global Critical Strike Chance+(18–22) to Strength1x Chaos OrbQuiver · AmuletVault Map
    (5–10)% increased Flask Effect Duration+(18–22) to Strength2x Glassblower's BaubleBeltLabyrinth Trial in The Bath House
    (11–15)% increased Flask Effect Duration+(18–22) to Strength4x Glassblower's BaubleBeltChannel Map
    (15–20)% chance to Avoid being Stunned+(18–22) to Strength1x Regal OrbHelmet · GlovesThe Ascent
    (21–25)% chance to Avoid being Stunned+(18–22) to Strength2x Regal OrbHelmet · GlovesEstuary Map
    (16–20)% chance to Avoid Elemental Ailments+(18–22) to Strength1x Chaos OrbBoots · ShieldThe Ascent
    (21–25)% chance to Avoid Elemental Ailments+(18–22) to Strength2x Chaos OrbBoots · ShieldEstuary Map
    (24–30)% reduced Effect of Chill and Shock on you+(18–22) to Strength1x Chaos OrbBoots · GlovesThe Ascent
    (31–40)% reduced Effect of Chill and Shock on you+(18–22) to Strength2x Chaos OrbBoots · GlovesEstuary Map
    (31–40)% increased Chance to Block+(13–17) to Strength9x Orb of AlterationShieldAtoll Map
    (41–50)% increased Chance to Block+(13–17) to Strength3x Chaos OrbShieldPhantasmagoria Map
    (3–4)% Chance to Block Spell Damage+(13–17) to Strength4x Orb of ChanceShieldAtoll Map
    (5–6)% Chance to Block Spell Damage+(13–17) to Strength3x Regal OrbShieldPhantasmagoria Map
    (5–6)% increased Life Regeneration rate+(18–22) to Strength2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
    (7–8)% increased Life Regeneration rate+(18–22) to Strength4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
    2% additional Physical Damage Reduction+(18–22) to Strength2x Orb of AlchemyBody Armour · ShieldSepulchre Map
    3% additional Physical Damage Reduction+(18–22) to Strength4x Chaos OrbBody Armour · ShieldUnderground Sea Map
    +(3–4)% chance to Suppress Spell Damage+(18–22) to Strength2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
    +(5–6)% chance to Suppress Spell Damage+(18–22) to Strength4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
    +(5–7)% chance to Suppress Spell Damage+(18–22) to Strength2x Orb of AlchemyBody Armour · ShieldSepulchre Map
    +(8–10)% chance to Suppress Spell Damage+(18–22) to Strength4x Chaos OrbBody Armour · ShieldUnderground Sea Map
    (9–11)% increased Energy Shield Recharge Rate+(18–22) to Strength2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
    (12–14)% increased Energy Shield Recharge Rate+(18–22) to Strength4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
    (16–20)% faster start of Energy Shield Recharge+(18–22) to Strength2x Orb of AlchemyBody Armour · ShieldSepulchre Map
    (21–25)% faster start of Energy Shield Recharge+(18–22) to Strength4x Chaos OrbBody Armour · ShieldUnderground Sea Map
    5% reduced Damage taken from Damage Over Time+(18–22) to Strength2x Regal OrbShieldGrave Trough Map
    Light Radius is based on Energy Shield instead of Life+(18–22) to Strength4x Chaos OrbHelmet · RingDig Map
    Minions have (11–15)% increased maximum Life+(18–22) to Strength4x Orb of AugmentationShield · RingThe Lunaris Temple Level 2
    Minions have (16–20)% increased maximum Life+(18–22) to Strength2x Orb of AlchemyShieldPromenade Map
    Minions deal (10–20)% increased Damage+(13–17) to Strength3x Chaos OrbGlovesThe Lunaris Temple Level 2
    Minions have (13–17)% increased Movement Speed+(18–22) to Strength4x Orb of AugmentationRing · AmuletThe Lunaris Temple Level 2
    Minions have (18–22)% increased Movement Speed+(18–22) to Strength2x Orb of AlchemyRing · AmuletPromenade Map
    Minions deal (37–51)% increased Damage+(13–17) to Strength4x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
    Minions deal (52–66)% increased Damage+(13–17) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedPromenade Map
    Minions deal (67–81)% increased Damage+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
    Minions deal (25–34)% increased Damage+(13–17) to Strength4x Orb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
    Minions deal (35–44)% increased Damage+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedPromenade Map
    Minions deal (45–54)% increased Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
    (52–66)% increased Trap Damage+(13–17) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    (67–81)% increased Trap Damage+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedFrozen Cabins Map
    (35–44)% increased Trap Damage+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (45–54)% increased Trap Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedFrozen Cabins Map
    (52–66)% increased Mine Damage+(13–17) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    (67–81)% increased Mine Damage+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedFrozen Cabins Map
    (35–44)% increased Mine Damage+(13–17) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (45–54)% increased Mine Damage+(13–17) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedFrozen Cabins Map
    (17–20)% increased Trap Throwing Speed+(18–22) to Strength6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    (21–23)% increased Trap Throwing Speed+(18–22) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedFrozen Cabins Map
    (9–12)% increased Trap Throwing Speed+(18–22) to Strength6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (13–15)% increased Trap Throwing Speed+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedFrozen Cabins Map
    (17–20)% increased Mine Throwing Speed+(18–22) to Strength6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    (21–23)% increased Mine Throwing Speed+(18–22) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedFrozen Cabins Map
    (9–12)% increased Mine Throwing Speed+(18–22) to Strength6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (13–15)% increased Mine Throwing Speed+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedFrozen Cabins Map
    (3–5)% increased Attack Speed+(18–22) to Strength2x Orb of AlchemyRingThe Dried Lake
    (6–9)% increased Cast Speed+(18–22) to Strength6x Orb of AlterationShield · AmuletThe Dried Lake
    (15–20)% increased Warcry Speed+(18–22) to Strength6x Orb of AlterationAmuletThe Dried Lake
    Warcries cannot Exert Travel Skills+(18–22) to Strength1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
    +(28–32) to Strength5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    +(23–27) to Strength3x Orb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver
    Moving while Bleeding doesn't cause you to take extra Damage+(18–22) to Strength2x Chaos OrbShield · QuiverThe Ascent
    +(31–36)% Chaos Resistance against Damage Over Time+(18–22) to Strength4x Orb of AlterationBeltGrave Trough Map
    +(37–43)% Chaos Resistance against Damage Over Time+(18–22) to Strength2x Chaos OrbBeltGrave Trough Map
    (41–50)% chance to Avoid Bleeding+(18–22) to Strength4x Orb of AlterationBootsThe Ascent
    (51–60)% chance to Avoid Bleeding+(18–22) to Strength2x Chaos OrbBootsEstuary Map
    (41–50)% reduced Ignite Duration on you+(18–22) to Strength4x Orb of AlterationRingThe Ascent
    (51–60)% reduced Ignite Duration on you+(18–22) to Strength2x Chaos OrbRingEstuary Map
    (41–50)% reduced Effect of Chill on you+(18–22) to Strength4x Orb of AlterationRingThe Ascent
    (51–60)% reduced Effect of Chill on you+(18–22) to Strength2x Chaos OrbRingEstuary Map
    (41–50)% reduced Effect of Shock on you+(18–22) to Strength4x Orb of AlterationRingThe Ascent
    (51–60)% reduced Effect of Shock on you+(18–22) to Strength2x Chaos OrbRingEstuary Map
    (16–20)% reduced Effect of Curses on you+(18–22) to Strength4x Orb of AlterationRingThe Ascent
    (21–25)% reduced Effect of Curses on you+(18–22) to Strength2x Chaos OrbRingEstuary Map
    (11–15)% reduced Effect of Freeze on you+(18–22) to Strength4x Orb of AlterationHelmetThe Ascent
    (16–20)% reduced Effect of Freeze on you+(18–22) to Strength2x Chaos OrbHelmetEstuary Map
    Adds (9–11) to (16–21) Fire Damage to Attacks+(13–17) to Strength4x Orb of TransmutationQuiverThe Solaris Temple Level 2
    Adds (19–23) to (37–42) Fire Damage to Attacks+(13–17) to Strength2x Orb of AlchemyQuiverThe Dread Thicket
    Adds (9–11) to (16–21) Cold Damage to Attacks+(13–17) to Strength4x Orb of TransmutationQuiverThe Crystal Veins
    Adds (19–23) to (37–42) Cold Damage to Attacks+(13–17) to Strength2x Orb of AlchemyQuiverThe Causeway
    Adds (1–4) to (32–36) Lightning Damage to Attacks+(13–17) to Strength4x Orb of TransmutationQuiverThe Lunaris Temple Level 2
    Adds (3–6) to (52–70) Lightning Damage to Attacks+(13–17) to Strength2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
    (20–60)% increased Damage with Vaal Skills+(13–17) to Strength1x Vaal OrbGlovesThe Caverns
    Regenerate (12–20) Life per second
    Regenerate (1.8–3) Mana per second
    +(18–22) to Strength
    1x Orb of AlchemyAmuletThe Archives
    Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    +(18–22) to Strength
    3x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
    (81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    +(13–17) to Strength
    3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
    (86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    +(13–17) to Strength
    3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
    (95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    +(13–17) to Strength
    8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
    (81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    +(13–17) to Strength
    3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
    (86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    +(13–17) to Strength
    3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
    (95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    +(13–17) to Strength
    8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
    (81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    +(13–17) to Strength
    3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
    (86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    +(13–17) to Strength
    3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
    (95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    +(13–17) to Strength
    8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
    (81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    +(13–17) to Strength
    3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
    (86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    +(13–17) to Strength
    3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
    (95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    +(13–17) to Strength
    8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
    (60–64)% increased Fire Damage
    (21–24)% chance to Ignite
    +(13–17) to Strength
    3x Orb of AlchemyTwo Hand MeleeSilo Map
    (65–72)% increased Fire Damage
    (25–28)% chance to Ignite
    +(13–17) to Strength
    3x Chaos OrbTwo Hand MeleeSilo Map
    (73–80)% increased Fire Damage
    (29–34)% chance to Ignite
    +(13–17) to Strength
    8x Chaos OrbTwo Hand MeleeSilo Map
    (36–41)% increased Fire Damage
    (13–15)% chance to Ignite
    +(13–17) to Strength
    3x Orb of AlchemyOne Hand Melee · One Hand RangedSilo Map
    (42–50)% increased Fire Damage
    (16–17)% chance to Ignite
    +(13–17) to Strength
    3x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
    (51–60)% increased Fire Damage
    (18–20)% chance to Ignite
    +(13–17) to Strength
    8x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
    (60–64)% increased Cold Damage
    (21–24)% chance to Freeze
    +(13–17) to Strength
    3x Orb of AlchemyTwo Hand MeleeShipyard Map
    (65–72)% increased Cold Damage
    (25–28)% chance to Freeze
    +(13–17) to Strength
    3x Chaos OrbTwo Hand MeleeShipyard Map
    (73–80)% increased Cold Damage
    (29–34)% chance to Freeze
    +(13–17) to Strength
    8x Chaos OrbTwo Hand MeleeShipyard Map
    (36–41)% increased Cold Damage
    (13–15)% chance to Freeze
    +(13–17) to Strength
    3x Orb of AlchemyOne Hand Melee · One Hand RangedShipyard Map
    (42–50)% increased Cold Damage
    (16–17)% chance to Freeze
    +(13–17) to Strength
    3x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
    (51–60)% increased Cold Damage
    (18–20)% chance to Freeze
    +(13–17) to Strength
    8x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
    (60–64)% increased Lightning Damage
    (21–24)% chance to Shock
    +(13–17) to Strength
    3x Orb of AlchemyTwo Hand MeleeWharf Map
    (65–72)% increased Lightning Damage
    (25–28)% chance to Shock
    +(13–17) to Strength
    3x Chaos OrbTwo Hand MeleeWharf Map
    (73–80)% increased Lightning Damage
    (29–34)% chance to Shock
    +(13–17) to Strength
    8x Chaos OrbTwo Hand MeleeWharf Map
    (36–41)% increased Lightning Damage
    (13–15)% chance to Shock
    +(13–17) to Strength
    3x Orb of AlchemyOne Hand Melee · One Hand RangedWharf Map
    (42–50)% increased Lightning Damage
    (16–17)% chance to Shock
    +(13–17) to Strength
    3x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
    (51–60)% increased Lightning Damage
    (18–20)% chance to Shock
    +(13–17) to Strength
    8x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
    (53–60)% increased Chaos Damage
    Chaos Skills have (15–17)% increased Skill Effect Duration
    +(13–17) to Strength
    3x Orb of AlchemyTwo Hand MeleeArid Lake Map
    (61–68)% increased Chaos Damage
    Chaos Skills have (18–20)% increased Skill Effect Duration
    +(13–17) to Strength
    3x Chaos OrbTwo Hand MeleeArid Lake Map
    (69–75)% increased Chaos Damage
    Chaos Skills have (21–23)% increased Skill Effect Duration
    +(13–17) to Strength
    8x Chaos OrbTwo Hand MeleeArid Lake Map
    (35–39)% increased Chaos Damage
    Chaos Skills have (7–8)% increased Skill Effect Duration
    +(13–17) to Strength
    3x Orb of AlchemyOne Hand Melee · One Hand RangedArid Lake Map
    (40–45)% increased Chaos Damage
    Chaos Skills have (9–10)% increased Skill Effect Duration
    +(13–17) to Strength
    3x Chaos OrbOne Hand Melee · One Hand RangedArid Lake Map
    (46–50)% increased Chaos Damage
    Chaos Skills have (11–12)% increased Skill Effect Duration
    +(13–17) to Strength
    8x Chaos OrbOne Hand Melee · One Hand RangedArid Lake Map
    (60–64)% increased Spell Damage
    (16–20)% increased Mana Regeneration Rate
    +(13–17) to Strength
    8x Orb of TransmutationTwo Hand MeleeMuseum Map
    (65–72)% increased Spell Damage
    (21–25)% increased Mana Regeneration Rate
    +(13–17) to Strength
    2x Chaos OrbTwo Hand MeleeMuseum Map
    (73–80)% increased Spell Damage
    (26–30)% increased Mana Regeneration Rate
    +(13–17) to Strength
    6x Chaos OrbTwo Hand MeleeMuseum Map
    (36–41)% increased Spell Damage
    (7–9)% increased Mana Regeneration Rate
    +(13–17) to Strength
    8x Orb of TransmutationOne Hand Melee · One Hand RangedMuseum Map
    (42–50)% increased Spell Damage
    (10–12)% increased Mana Regeneration Rate
    +(13–17) to Strength
    2x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
    (51–60)% increased Spell Damage
    (13–15)% increased Mana Regeneration Rate
    +(13–17) to Strength
    6x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
    (53–58)% increased Spell Damage
    Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
    +(13–17) to Strength
    1x Chaos OrbTwo Hand MeleeMuseum Map
    (59–66)% increased Spell Damage
    Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
    +(13–17) to Strength
    4x Chaos OrbTwo Hand MeleeMuseum Map
    (67–75)% increased Spell Damage
    Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
    +(13–17) to Strength
    1x Exalted OrbTwo Hand MeleeMuseum Map
    (38–40)% increased Spell Damage
    Gain 2% of Non-Chaos Damage as extra Chaos Damage
    +(13–17) to Strength
    1x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
    (41–45)% increased Spell Damage
    Gain 3% of Non-Chaos Damage as extra Chaos Damage
    +(13–17) to Strength
    4x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
    (46–50)% increased Spell Damage
    Gain 4% of Non-Chaos Damage as extra Chaos Damage
    +(13–17) to Strength
    1x Exalted OrbOne Hand Melee · One Hand RangedMuseum Map
    Minions have (26–32)% increased maximum Life
    Minions deal (26–32)% increased Damage
    +(13–17) to Strength
    8x Orb of AlterationTwo Hand Melee · Two Hand RangedArcade Map
    Minions have (33–38)% increased maximum Life
    Minions deal (33–38)% increased Damage
    +(13–17) to Strength
    4x Orb of AlchemyTwo Hand Melee · Two Hand RangedArcade Map
    Minions have (39–45)% increased maximum Life
    Minions deal (39–45)% increased Damage
    +(13–17) to Strength
    4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
    Minions have (16–19)% increased maximum Life
    Minions deal (16–19)% increased Damage
    +(13–17) to Strength
    8x Orb of AlterationOne Hand Melee · One Hand RangedArcade Map
    Minions have (20–24)% increased maximum Life
    Minions deal (20–24)% increased Damage
    +(13–17) to Strength
    4x Orb of AlchemyOne Hand Melee · One Hand RangedArcade Map
    Minions have (25–28)% increased maximum Life
    Minions deal (25–28)% increased Damage
    +(13–17) to Strength
    4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
    Minions have (19–21)% increased Attack Speed
    Minions have (19–21)% increased Cast Speed
    +(18–22) to Strength
    8x Orb of AlterationTwo Hand Melee · Two Hand RangedArcade Map
    Minions have (22–24)% increased Attack Speed
    Minions have (22–24)% increased Cast Speed
    +(18–22) to Strength
    2x Orb of AlchemyTwo Hand Melee · Two Hand RangedArcade Map
    Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
    +(18–22) to Strength
    4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
    Minions have (10–11)% increased Attack Speed
    Minions have (10–11)% increased Cast Speed
    +(18–22) to Strength
    8x Orb of AlterationOne Hand Melee · One Hand RangedArcade Map
    Minions have (12–13)% increased Attack Speed
    Minions have (12–13)% increased Cast Speed
    +(18–22) to Strength
    2x Orb of AlchemyOne Hand Melee · One Hand RangedArcade Map
    Minions have (14–15)% increased Attack Speed
    Minions have (14–15)% increased Cast Speed
    +(18–22) to Strength
    4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
    +(25–27)% to Chaos Damage over Time Multiplier+(18–22) to Strength8x Orb of AlterationTwo Hand MeleeWaterways Map
    +(28–30)% to Chaos Damage over Time Multiplier+(18–22) to Strength2x Orb of AlchemyTwo Hand MeleeWaterways Map
    +(31–35)% to Chaos Damage over Time Multiplier+(18–22) to Strength4x Chaos OrbTwo Hand MeleeWaterways Map
    +(14–15)% to Chaos Damage over Time Multiplier+(18–22) to Strength8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
    +(16–17)% to Chaos Damage over Time Multiplier+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
    +(18–20)% to Chaos Damage over Time Multiplier+(18–22) to Strength4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
    +(25–27)% to Physical Damage over Time Multiplier+(18–22) to Strength8x Orb of AlterationTwo Hand MeleePrimordial Blocks Map
    +(28–30)% to Physical Damage over Time Multiplier+(18–22) to Strength2x Orb of AlchemyTwo Hand MeleePrimordial Blocks Map
    +(31–35)% to Physical Damage over Time Multiplier+(18–22) to Strength4x Chaos OrbTwo Hand MeleePrimordial Blocks Map
    +(14–15)% to Physical Damage over Time Multiplier+(18–22) to Strength8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
    +(16–17)% to Physical Damage over Time Multiplier+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
    +(18–20)% to Physical Damage over Time Multiplier+(18–22) to Strength4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
    +(25–27)% to Cold Damage over Time Multiplier+(18–22) to Strength8x Orb of AlterationTwo Hand MeleeGlacier Map
    +(28–30)% to Cold Damage over Time Multiplier+(18–22) to Strength2x Orb of AlchemyTwo Hand MeleeGlacier Map
    +(31–35)% to Cold Damage over Time Multiplier+(18–22) to Strength4x Chaos OrbTwo Hand MeleeGlacier Map
    +(14–15)% to Cold Damage over Time Multiplier+(18–22) to Strength8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
    +(16–17)% to Cold Damage over Time Multiplier+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
    +(18–20)% to Cold Damage over Time Multiplier+(18–22) to Strength4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
    +(25–27)% to Fire Damage over Time Multiplier+(18–22) to Strength8x Orb of AlterationTwo Hand MeleePrecinct Map
    +(28–30)% to Fire Damage over Time Multiplier+(18–22) to Strength2x Orb of AlchemyTwo Hand MeleePrecinct Map
    +(31–35)% to Fire Damage over Time Multiplier+(18–22) to Strength4x Chaos OrbTwo Hand MeleePrecinct Map
    +(14–15)% to Fire Damage over Time Multiplier+(18–22) to Strength8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
    +(16–17)% to Fire Damage over Time Multiplier+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
    +(18–20)% to Fire Damage over Time Multiplier+(18–22) to Strength4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
    Attacks with this Weapon Penetrate (6–7)% Elemental Resistances+(13–17) to Strength4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
    Attacks with this Weapon Penetrate (8–10)% Elemental Resistances+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
    Attacks with this Weapon Penetrate (11–13)% Elemental Resistances+(13–17) to Strength1x Exalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
    Attacks with this Weapon Penetrate (6–7)% Chaos Resistance+(13–17) to Strength8x Orb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
    Attacks with this Weapon Penetrate (8–10)% Chaos Resistance+(13–17) to Strength4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
    Attacks with this Weapon Penetrate (11–13)% Chaos Resistance+(13–17) to Strength4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
    (6–7)% chance to deal Double Damage+(18–22) to Strength2x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
    (8–10)% chance to deal Double Damage+(18–22) to Strength8x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
    3% chance to deal Double Damage+(18–22) to Strength2x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
    (4–5)% chance to deal Double Damage+(18–22) to Strength8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
    (12–14)% increased Armour and Evasion
    +(8–9) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBoots · GlovesLava Lake Map
    (15–17)% increased Armour and Evasion
    +(10–11) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBoots · GlovesLava Lake Map
    (18–21)% increased Armour and Evasion
    +(12–14) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBoots · GlovesLava Lake Map
    (12–14)% increased Armour and Energy Shield
    +(8–9) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBoots · GlovesLava Lake Map
    (15–17)% increased Armour and Energy Shield
    +(10–11) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBoots · GlovesLava Lake Map
    (18–21)% increased Armour and Energy Shield
    +(12–14) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBoots · GlovesLava Lake Map
    (12–14)% increased Evasion and Energy Shield
    +(8–9) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBoots · GlovesLava Lake Map
    (15–17)% increased Evasion and Energy Shield
    +(10–11) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBoots · GlovesLava Lake Map
    (18–21)% increased Evasion and Energy Shield
    +(12–14) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBoots · GlovesLava Lake Map
    (12–14)% increased Armour
    +(8–9) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBoots · GlovesLava Lake Map
    (15–17)% increased Armour
    +(10–11) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBoots · GlovesLava Lake Map
    (18–21)% increased Armour
    +(12–14) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBoots · GlovesLava Lake Map
    (12–14)% increased Evasion Rating
    +(8–9) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBoots · GlovesLava Lake Map
    (15–17)% increased Evasion Rating
    +(10–11) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBoots · GlovesLava Lake Map
    (18–21)% increased Evasion Rating
    +(12–14) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBoots · GlovesLava Lake Map
    (12–14)% increased Energy Shield
    +(8–9) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBoots · GlovesLava Lake Map
    (15–17)% increased Energy Shield
    +(10–11) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBoots · GlovesLava Lake Map
    (18–21)% increased Energy Shield
    +(12–14) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBoots · GlovesLava Lake Map
    (12–14)% increased Armour, Evasion and Energy Shield
    +(8–9) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBoots · GlovesLava Lake Map
    (15–17)% increased Armour, Evasion and Energy Shield
    +(10–11) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBoots · GlovesLava Lake Map
    (18–21)% increased Armour, Evasion and Energy Shield
    +(12–14) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBoots · GlovesLava Lake Map
    (12–14)% increased Armour and Evasion
    +(10–11) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationHelmet · ShieldLava Lake Map
    (15–17)% increased Armour and Evasion
    +(12–13) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · ShieldLava Lake Map
    (18–21)% increased Armour and Evasion
    +(14–16) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbHelmet · ShieldLava Lake Map
    (12–14)% increased Armour and Energy Shield
    +(10–11) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationHelmet · ShieldLava Lake Map
    (15–17)% increased Armour and Energy Shield
    +(12–13) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · ShieldLava Lake Map
    (18–21)% increased Armour and Energy Shield
    +(14–16) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbHelmet · ShieldLava Lake Map
    (12–14)% increased Evasion and Energy Shield
    +(10–11) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationHelmet · ShieldLava Lake Map
    (15–17)% increased Evasion and Energy Shield
    +(12–13) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · ShieldLava Lake Map
    (18–21)% increased Evasion and Energy Shield
    +(14–16) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbHelmet · ShieldLava Lake Map
    (12–14)% increased Armour
    +(10–11) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationHelmet · ShieldLava Lake Map
    (15–17)% increased Armour
    +(12–13) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · ShieldLava Lake Map
    (18–21)% increased Armour
    +(14–16) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbHelmet · ShieldLava Lake Map
    (12–14)% increased Evasion Rating
    +(10–11) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationHelmet · ShieldLava Lake Map
    (15–17)% increased Evasion Rating
    +(12–13) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · ShieldLava Lake Map
    (18–21)% increased Evasion Rating
    +(14–16) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbHelmet · ShieldLava Lake Map
    (12–14)% increased Energy Shield
    +(10–11) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationHelmet · ShieldLava Lake Map
    (15–17)% increased Energy Shield
    +(12–13) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · ShieldLava Lake Map
    (18–21)% increased Energy Shield
    +(14–16) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbHelmet · ShieldLava Lake Map
    (12–14)% increased Armour, Evasion and Energy Shield
    +(10–11) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationHelmet · ShieldLava Lake Map
    (15–17)% increased Armour, Evasion and Energy Shield
    +(12–13) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · ShieldLava Lake Map
    (18–21)% increased Armour, Evasion and Energy Shield
    +(14–16) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbHelmet · ShieldLava Lake Map
    (12–14)% increased Armour and Evasion
    +(13–14) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBody ArmourLava Lake Map
    (15–17)% increased Armour and Evasion
    +(15–16) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBody ArmourLava Lake Map
    (18–21)% increased Armour and Evasion
    +(17–19) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBody ArmourLava Lake Map
    (12–14)% increased Armour and Energy Shield
    +(13–14) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBody ArmourLava Lake Map
    (15–17)% increased Armour and Energy Shield
    +(15–16) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBody ArmourLava Lake Map
    (18–21)% increased Armour and Energy Shield
    +(17–19) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBody ArmourLava Lake Map
    (12–14)% increased Evasion and Energy Shield
    +(13–14) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBody ArmourLava Lake Map
    (15–17)% increased Evasion and Energy Shield
    +(15–16) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBody ArmourLava Lake Map
    (18–21)% increased Evasion and Energy Shield
    +(17–19) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBody ArmourLava Lake Map
    (12–14)% increased Armour
    +(13–14) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBody ArmourLava Lake Map
    (15–17)% increased Armour
    +(15–16) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBody ArmourLava Lake Map
    (18–21)% increased Armour
    +(17–19) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBody ArmourLava Lake Map
    (12–14)% increased Evasion Rating
    +(13–14) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBody ArmourLava Lake Map
    (15–17)% increased Evasion Rating
    +(15–16) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBody ArmourLava Lake Map
    (18–21)% increased Evasion Rating
    +(17–19) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBody ArmourLava Lake Map
    (12–14)% increased Energy Shield
    +(13–14) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBody ArmourLava Lake Map
    (15–17)% increased Energy Shield
    +(15–16) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBody ArmourLava Lake Map
    (18–21)% increased Energy Shield
    +(17–19) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBody ArmourLava Lake Map
    (12–14)% increased Armour, Evasion and Energy Shield
    +(13–14) to maximum Life
    +(13–17) to Strength
    8x Orb of AlterationBody ArmourLava Lake Map
    (15–17)% increased Armour, Evasion and Energy Shield
    +(15–16) to maximum Life
    +(13–17) to Strength
    2x Orb of AlchemyBody ArmourLava Lake Map
    (18–21)% increased Armour, Evasion and Energy Shield
    +(17–19) to maximum Life
    +(13–17) to Strength
    2x Chaos OrbBody ArmourLava Lake Map
    +(10–15) to Strength and Dexterity+(18–22) to Strength6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +(16–20) to Strength and Dexterity+(18–22) to Strength2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +(21–25) to Strength and Dexterity+(18–22) to Strength4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +(10–15) to Dexterity and Intelligence+(18–22) to Strength6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +(16–20) to Dexterity and Intelligence+(18–22) to Strength2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +(21–25) to Dexterity and Intelligence+(18–22) to Strength4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +(10–15) to Strength and Intelligence+(18–22) to Strength6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +(16–20) to Strength and Intelligence+(18–22) to Strength2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +(21–25) to Strength and Intelligence+(18–22) to Strength4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
    +1 to Minimum Endurance Charges+(18–22) to Strength1x Exalted OrbRing · AmuletCastle Ruins Map
    +1 to Minimum Power Charges+(18–22) to Strength1x Exalted OrbRing · AmuletNecropolis Map
    +1 to Minimum Frenzy Charges+(18–22) to Strength1x Exalted OrbRing · AmuletToxic Sewer Map
    +(26–30) to maximum Mana
    Regenerate 2 Mana per second
    +(13–17) to Strength
    6x Orb of AugmentationRing · AmuletLeyline Map
    +(31–35) to maximum Mana
    Regenerate 3 Mana per second
    +(13–17) to Strength
    4x Orb of AlchemyRing · AmuletLeyline Map
    +(36–40) to maximum Mana
    Regenerate 4 Mana per second
    +(13–17) to Strength
    4x Chaos OrbRing · AmuletLeyline Map
    +(26–30) to maximum Mana
    3% reduced Mana Cost of Skills
    +(13–17) to Strength
    6x Orb of AugmentationRing · AmuletCold River Map
    +(31–35) to maximum Mana
    4% reduced Mana Cost of Skills
    +(13–17) to Strength
    4x Orb of AlchemyRing · AmuletCold River Map
    +(36–40) to maximum Mana
    5% reduced Mana Cost of Skills
    +(13–17) to Strength
    4x Chaos OrbRing · AmuletCold River Map
    +(26–30) to maximum Mana
    4% of Damage taken Recouped as Mana
    +(13–17) to Strength
    6x Orb of AugmentationRing · AmuletLeyline Map
    +(31–35) to maximum Mana
    5% of Damage taken Recouped as Mana
    +(13–17) to Strength
    4x Orb of AlchemyRing · AmuletLeyline Map
    +(36–40) to maximum Mana
    6% of Damage taken Recouped as Mana
    +(13–17) to Strength
    4x Chaos OrbRing · AmuletLeyline Map
    3% increased Attack and Cast Speed+(18–22) to Strength8x Orb of AlterationAmulet · QuiverBeach Map
    4% increased Attack and Cast Speed+(18–22) to Strength4x Orb of AlchemyAmulet · QuiverBeach Map
    (5–6)% increased Attack and Cast Speed+(18–22) to Strength3x Chaos OrbAmulet · QuiverBeach Map
    (13–14)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    +(13–17) to Strength
    4x Orb of ChanceBootsMesa Map
    (15–17)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    +(13–17) to Strength
    4x Orb of AlchemyBootsMesa Map
    (18–20)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    +(13–17) to Strength
    4x Chaos OrbBootsMesa Map
    (13–14)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    +(13–17) to Strength
    4x Orb of ChanceBootsMesa Map
    (15–17)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    +(13–17) to Strength
    4x Orb of AlchemyBootsMesa Map
    (18–20)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    +(13–17) to Strength
    4x Chaos OrbBootsMesa Map
    (13–14)% increased Movement Speed
    100% chance to Avoid being Chilled
    +(13–17) to Strength
    4x Orb of ChanceBootsMesa Map
    (15–17)% increased Movement Speed
    100% chance to Avoid being Chilled
    +(13–17) to Strength
    4x Orb of AlchemyBootsMesa Map
    (18–20)% increased Movement Speed
    100% chance to Avoid being Chilled
    +(13–17) to Strength
    4x Chaos OrbBootsMesa Map
    +(105–150) to Armour and Evasion Rating+(13–17) to Strength8x Orb of AlterationBelt · QuiverAncient City Map
    +(151–213) to Armour and Evasion Rating+(13–17) to Strength2x Orb of AlchemyBelt · QuiverAncient City Map
    +(214–285) to Armour and Evasion Rating+(13–17) to Strength4x Chaos OrbBelt · QuiverAncient City Map
    +(105–150) to Armour
    +(11–15) to maximum Energy Shield
    +(13–17) to Strength
    8x Orb of AlterationBeltAncient City Map
    +(151–213) to Armour
    +(16–20) to maximum Energy Shield
    +(13–17) to Strength
    2x Orb of AlchemyBeltAncient City Map
    +(214–285) to Armour
    +(21–25) to maximum Energy Shield
    +(13–17) to Strength
    4x Chaos OrbBeltAncient City Map
    +(105–150) to Evasion Rating
    +(11–15) to maximum Energy Shield
    +(13–17) to Strength
    8x Orb of AlterationBelt · QuiverAncient City Map
    +(151–213) to Evasion Rating
    +(16–20) to maximum Energy Shield
    +(13–17) to Strength
    2x Orb of AlchemyBelt · QuiverAncient City Map
    +(214–285) to Evasion Rating
    +(21–25) to maximum Energy Shield
    +(13–17) to Strength
    4x Chaos OrbBelt · QuiverAncient City Map
    20% reduced Flask Charges gained
    Flasks applied to you have (8–10)% increased Effect
    +(13–17) to Strength
    2x Chaos OrbBeltChannel Map
    33% reduced Flask Charges gained
    Flasks applied to you have (11–14)% increased Effect
    +(13–17) to Strength
    1x Exalted OrbBeltChannel Map
    (6–8)% increased Cooldown Recovery Rate+(18–22) to Strength2x Chaos OrbBeltJungle Valley Map
    (9–12)% increased Cooldown Recovery Rate+(18–22) to Strength1x Exalted OrbBeltJungle Valley Map
    (5–6)% increased Damage per Endurance Charge+(18–22) to Strength3x Chaos OrbTwo Hand Melee · Two Hand RangedCastle Ruins Map
    (3–4)% increased Damage per Endurance Charge+(18–22) to Strength3x Chaos OrbOne Hand Melee · One Hand RangedCastle Ruins Map
    (5–6)% increased Damage per Frenzy Charge+(18–22) to Strength3x Chaos OrbTwo Hand Melee · Two Hand RangedNecropolis Map
    (3–4)% increased Damage per Frenzy Charge+(18–22) to Strength3x Chaos OrbOne Hand Melee · One Hand RangedNecropolis Map
    (5–6)% increased Damage per Power Charge+(18–22) to Strength3x Chaos OrbTwo Hand Melee · Two Hand RangedToxic Sewer Map
    (3–4)% increased Damage per Power Charge+(18–22) to Strength3x Chaos OrbOne Hand Melee · One Hand RangedToxic Sewer Map
    (20–25)% of Physical Damage Converted to Fire Damage+(13–17) to Strength4x Chaos OrbGlovesIceberg Map
    (20–25)% of Physical Damage Converted to Cold Damage+(13–17) to Strength4x Chaos OrbGlovesIceberg Map
    (20–25)% of Physical Damage Converted to Lightning Damage+(13–17) to Strength4x Chaos OrbGlovesIceberg Map
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +(13–17) to Strength
    4x Chaos OrbHelmetArcade Map
    (16–22)% increased Effect of Non-Damaging Ailments+(18–22) to Strength2x Orb of ChanceBoots · AmuletAcid Caverns Map
    (23–30)% increased Effect of Non-Damaging Ailments+(18–22) to Strength2x Regal OrbBoots · AmuletAcid Caverns Map
    (4–5)% increased Effect of your Curses+(18–22) to Strength2x Chaos OrbShieldCore Map
    (6–7)% increased Effect of your Curses+(18–22) to Strength1x Exalted OrbShieldCore Map
    (6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention+(18–22) to Strength2x Vaal OrbBody Armour · HelmetBazaar Map
    (8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention+(18–22) to Strength4x Vaal OrbBody Armour · HelmetBazaar Map
    +(1000–1600) to Armour during Soul Gain Prevention+(13–17) to Strength2x Vaal OrbBody Armour · ShieldBazaar Map
    +(1601–2200) to Armour during Soul Gain Prevention+(13–17) to Strength3x Vaal OrbBody Armour · ShieldBazaar Map
    +(2201–3000) to Armour during Soul Gain Prevention+(13–17) to Strength4x Vaal OrbBody Armour · ShieldBazaar Map
    You have Onslaught during Soul Gain Prevention+(18–22) to Strength3x Vaal OrbBoots · GlovesBazaar Map
    (30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention+(18–22) to Strength1x Vaal OrbBoots · GlovesBazaar Map
    (41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention+(18–22) to Strength2x Vaal OrbBoots · GlovesBazaar Map
    (51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention+(18–22) to Strength4x Vaal OrbBoots · GlovesBazaar Map
    +1 to Level of Socketed AoE Gems
    (8–10)% increased Area of Effect
    +(13–17) to Strength
    4x Chaos OrbHelmetPier Map
    +1 to Level of Socketed Projectile Gems
    Projectiles Pierce an additional Target
    +(13–17) to Strength
    4x Chaos OrbHelmetMalformation Map
    +1 to Level of Socketed Melee Gems
    +0.2 metres to Melee Strike Range
    +(13–17) to Strength
    4x Chaos OrbHelmetCrystal Ore Map
    +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby+(18–22) to Strength6x Orb of AlterationTwo Hand Melee · Two Hand RangedStrand Map
    +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby+(18–22) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedStrand Map
    +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby+(18–22) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedStrand Map
    +(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby+(18–22) to Strength6x Orb of AlterationOne Hand Melee · One Hand RangedStrand Map
    +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedStrand Map
    +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby+(18–22) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedStrand Map
    (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby+(18–22) to Strength6x Orb of AlterationTwo Hand Melee · Two Hand RangedStrand Map
    (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby+(18–22) to Strength2x Orb of AlchemyTwo Hand Melee · Two Hand RangedStrand Map
    (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby+(18–22) to Strength4x Chaos OrbTwo Hand Melee · Two Hand RangedStrand Map
    7% increased Attack Speed while a Rare or Unique Enemy is Nearby+(18–22) to Strength6x Orb of AlterationOne Hand Melee · One Hand RangedStrand Map
    (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby+(18–22) to Strength2x Orb of AlchemyOne Hand Melee · One Hand RangedStrand Map
    (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby+(18–22) to Strength4x Chaos OrbOne Hand Melee · One Hand RangedStrand Map
    Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby+(18–22) to Strength6x Orb of AlterationBody Armour · BeltStrand Map
    Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby+(18–22) to Strength2x Orb of AlchemyBody Armour · BeltStrand Map
    Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby+(18–22) to Strength4x Chaos OrbBody Armour · BeltStrand Map
    (9–10)% increased Global Critical Strike Chance
    3% chance to gain a Frenzy Charge on Critical Strike
    +(18–22) to Strength
    6x Orb of AlterationQuiverNecropolis Map
    (11–12)% increased Global Critical Strike Chance
    4% chance to gain a Frenzy Charge on Critical Strike
    +(18–22) to Strength
    2x Orb of AlchemyQuiverNecropolis Map
    (13–14)% increased Global Critical Strike Chance
    5% chance to gain a Frenzy Charge on Critical Strike
    +(18–22) to Strength
    4x Chaos OrbQuiverNecropolis Map
    (11–12)% increased Global Critical Strike Chance
    (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    6x Orb of AlterationGloves · QuiverMaze Map
    (13–14)% increased Global Critical Strike Chance
    (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    2x Orb of AlchemyGloves · QuiverMaze Map
    (15–16)% increased Global Critical Strike Chance
    (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    4x Chaos OrbGloves · QuiverMaze Map
    (11–12)% increased Global Critical Strike Chance
    Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    6x Orb of AlterationGloves · QuiverMaze Map
    (13–14)% increased Global Critical Strike Chance
    Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    2x Orb of AlchemyGloves · QuiverMaze Map
    (15–16)% increased Global Critical Strike Chance
    Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    4x Chaos OrbGloves · QuiverMaze Map
    +(28–33) to maximum Life
    Regenerate 2 Mana per second
    +(13–17) to Strength
    6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
    +(34–40) to maximum Life
    Regenerate 3 Mana per second
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
    +(41–45) to maximum Life
    Regenerate 4 Mana per second
    +(13–17) to Strength
    4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
    +(28–33) to maximum Mana
    Regenerate 15 Life per second
    +(13–17) to Strength
    6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
    +(34–40) to maximum Mana
    Regenerate 20 Life per second
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
    +(41–45) to maximum Mana
    Regenerate 25 Life per second
    +(13–17) to Strength
    4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
    (18–20)% increased Totem Placement speed+(18–22) to Strength6x Orb of AugmentationBoots · AmuletPlateau Map
    (21–25)% increased Totem Placement speed+(18–22) to Strength3x Orb of AlchemyBoots · AmuletPlateau Map
    (26–30)% increased Totem Placement speed+(18–22) to Strength3x Chaos OrbBoots · AmuletPlateau Map
    Adds (6–7) to (9–10) Fire Damage
    Adds (6–7) to (9–10) Cold Damage
    +(13–17) to Strength
    8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
    Adds (8–9) to (11–13) Fire Damage
    Adds (8–9) to (11–13) Cold Damage
    +(13–17) to Strength
    3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
    Adds (10–12) to (14–16) Fire Damage
    Adds (10–12) to (14–16) Cold Damage
    +(13–17) to Strength
    3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
    Adds (6–7) to (9–10) Fire Damage
    Adds 1 to (14–16) Lightning Damage
    +(13–17) to Strength
    8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
    Adds (8–9) to (11–13) Fire Damage
    Adds 1 to (17–20) Lightning Damage
    +(13–17) to Strength
    3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
    Adds (10–12) to (14–16) Fire Damage
    Adds 1 to (21–24) Lightning Damage
    +(13–17) to Strength
    3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
    Adds (6–7) to (9–10) Cold Damage
    Adds 1 to (14–16) Lightning Damage
    +(13–17) to Strength
    8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
    Adds (8–9) to (11–13) Cold Damage
    Adds 1 to (17–20) Lightning Damage
    +(13–17) to Strength
    3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
    Adds (10–12) to (14–16) Cold Damage
    Adds 1 to (21–24) Lightning Damage
    +(13–17) to Strength
    3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
    Your Critical Strike Chance is Lucky while Focused
    grant focus skill [1]
    +(18–22) to Strength
    9x Orb of AlterationBeltMaze Map
    (16–18)% increased Evasion Rating while Focused
    grant focus skill [1]
    +(13–17) to Strength
    4x Orb of AlterationHelmet · BootsAncient City Map
    (19–22)% increased Evasion Rating while Focused
    grant focus skill [1]
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · BootsAncient City Map
    (23–25)% increased Evasion Rating while Focused
    grant focus skill [1]
    +(13–17) to Strength
    4x Chaos OrbHelmet · BootsAncient City Map
    8% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    +(13–17) to Strength
    4x Orb of AlterationHelmet · GlovesAncient City Map
    (9–10)% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    +(13–17) to Strength
    2x Orb of AlchemyHelmet · GlovesAncient City Map
    (11–12)% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    +(13–17) to Strength
    4x Chaos OrbHelmet · GlovesAncient City Map
    Shock nearby Enemies for 2 Seconds when you Focus
    grant focus skill [1]
    +(18–22) to Strength
    4x Orb of AlterationRingAcid Caverns Map
    Shock nearby Enemies for 3 Seconds when you Focus
    grant focus skill [1]
    +(18–22) to Strength
    2x Orb of AlchemyRingAcid Caverns Map
    Shock nearby Enemies for 4 Seconds when you Focus
    grant focus skill [1]
    +(18–22) to Strength
    2x Chaos OrbRingAcid Caverns Map
    1% of Evasion Rating is Regenerated as Life per second while Focused
    grant focus skill [1]
    +(18–22) to Strength
    3x Chaos OrbBody ArmourAncient City Map
    Recover (23–25)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    +(18–22) to Strength
    6x Orb of AlterationBody ArmourColonnade Map
    Recover (26–28)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    +(18–22) to Strength
    2x Orb of AlchemyBody ArmourColonnade Map
    Recover (29–31)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    +(18–22) to Strength
    4x Chaos OrbBody ArmourColonnade Map
    (16–20)% chance to deal Double Damage while Focused
    grant focus skill [1]
    +(18–22) to Strength
    4x Orb of AlterationTwo Hand Melee · Two Hand RangedRacecourse Map
    (21–25)% chance to deal Double Damage while Focused
    grant focus skill [1]
    +(18–22) to Strength
    8x Orb of AlchemyTwo Hand Melee · Two Hand RangedRacecourse Map
    (26–30)% chance to deal Double Damage while Focused
    grant focus skill [1]
    +(18–22) to Strength
    8x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
    (7–9)% chance to deal Double Damage while Focused
    grant focus skill [1]
    +(18–22) to Strength
    4x Orb of AlterationOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
    (10–12)% chance to deal Double Damage while Focused
    grant focus skill [1]
    +(18–22) to Strength
    8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
    (13–15)% chance to deal Double Damage while Focused
    grant focus skill [1]
    +(18–22) to Strength
    8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
    (22–25)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    +(18–22) to Strength
    6x Orb of AlterationGlovesBeach Map
    (26–30)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    +(18–22) to Strength
    3x Orb of AlchemyGlovesBeach Map
    (31–36)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    +(18–22) to Strength
    2x Chaos OrbGlovesBeach Map
    (16–20)% increased Duration of Ailments you inflict while Focused
    grant focus skill [1]
    +(18–22) to Strength
    4x Orb of AlterationHelmetAcid Caverns Map
    (21–25)% increased Duration of Ailments you inflict while Focused
    grant focus skill [1]
    +(18–22) to Strength
    4x Orb of AlchemyHelmetAcid Caverns Map
    (26–30)% increased Duration of Ailments you inflict while Focused
    grant focus skill [1]
    +(18–22) to Strength
    4x Chaos OrbHelmetAcid Caverns Map
    You are Immune to Ailments while Focused
    grant focus skill [1]
    +(18–22) to Strength
    3x Chaos OrbBootsAcid Caverns Map
    You have Vaal Pact while Focused
    10% of Damage Leeched as Life while Focused
    grant focus skill [1]
    +(18–22) to Strength
    3x Chaos OrbAmuletPark Map
    +5 to maximum Fortification while Focused
    grant focus skill [1]
    +(18–22) to Strength
    4x Orb of AlterationBody ArmourAncient City Map
    +6 to maximum Fortification while Focused
    grant focus skill [1]
    +(18–22) to Strength
    2x Orb of AlchemyBody ArmourAncient City Map
    +7 to maximum Fortification while Focused
    grant focus skill [1]
    +(18–22) to Strength
    2x Chaos OrbBody ArmourAncient City Map
    Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
    grant focus skill [1]
    +(18–22) to Strength
    3x Chaos OrbHelmetThe Refinery
    (11–15)% of Damage is taken from Mana before Life while Focused
    grant focus skill [1]
    +(18–22) to Strength
    3x Chaos OrbBody ArmourLeyline Map
    Minions Recover 100% of their Life when you Focus
    grant focus skill [1]
    +(18–22) to Strength
    3x Chaos OrbGlovesArcade Map
    (12–14)% increased Damage+(13–17) to Strength4x Chaos OrbRing · BeltGhetto Map
    (15–17)% increased Damage+(13–17) to Strength1x Exalted OrbRing · BeltGhetto Map
    +1 to Level of Socketed Support Gems+(13–17) to Strength8x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldTower Map
    +2 to Level of Socketed Support Gems+(13–17) to Strength2x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldTower Map
    Channelling Skills have -1 to Total Mana Cost+(13–17) to Strength2x Orb of AlchemyRing · AmuletCold River Map
    Channelling Skills have -2 to Total Mana Cost+(13–17) to Strength2x Chaos OrbRing · AmuletCold River Map
    Channelling Skills have -3 to Total Mana Cost+(13–17) to Strength4x Chaos OrbRing · AmuletCold River Map
    Non-Channelling Skills have -4 to Total Mana Cost+(13–17) to Strength2x Orb of AlchemyRing · AmuletCold River Map
    Non-Channelling Skills have -5 to Total Mana Cost+(13–17) to Strength2x Chaos OrbRing · AmuletCold River Map
    Non-Channelling Skills have (-7–-6) to Total Mana Cost+(13–17) to Strength4x Chaos OrbRing · AmuletCold River Map
    (31–36)% increased Damage while Leeching+(13–17) to Strength3x Chaos OrbGloves · AmuletPark Map
    (37–43)% increased Damage while Leeching+(13–17) to Strength1x Exalted OrbGloves · AmuletPark Map
    +(6–7)% to Quality of Socketed Gems+(13–17) to Strength8x Gemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArmoury Map
    +(7–8)% to Quality of Socketed Gems+(13–17) to Strength1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArmoury Map
    Adds (11–13) to (16–17) Physical Damage
    35% chance to cause Bleeding on Hit
    +(13–17) to Strength
    2x Orb of AlchemyTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Adds (14–16) to (18–20) Physical Damage
    40% chance to cause Bleeding on Hit
    +(13–17) to Strength
    4x Chaos OrbTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Adds (7–8) to (10–11) Physical Damage
    35% chance to cause Bleeding on Hit
    +(13–17) to Strength
    2x Orb of AlchemyOne Hand Melee · One Hand RangedAcid Caverns Map
    Adds (9–11) to (12–14) Physical Damage
    40% chance to cause Bleeding on Hit
    +(13–17) to Strength
    4x Chaos OrbOne Hand Melee · One Hand RangedAcid Caverns Map
    Hits can't be Evaded+(13–17) to Strength3x Exalted OrbOne Hand Melee · Two Hand MeleePeninsula Map
    (19–23)% increased Damage during any Flask Effect+(13–17) to Strength2x Orb of AlchemyGlovesFoundry Map
    (24–28)% increased Damage during any Flask Effect+(13–17) to Strength4x Chaos OrbGlovesFoundry Map
    (36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies+(18–22) to Strength8x Orb of ChanceHelmetCity Square Map
    (41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies+(18–22) to Strength4x Regal OrbHelmetCity Square Map
    Gain (11–13)% of Fire Damage as Extra Chaos Damage+(13–17) to Strength6x Vaal OrbTwo Hand Melee · Two Hand RangedArsenal Map
    Gain (14–16)% of Fire Damage as Extra Chaos Damage+(13–17) to Strength8x Vaal OrbTwo Hand Melee · Two Hand RangedArsenal Map
    Gain (5–6)% of Fire Damage as Extra Chaos Damage+(13–17) to Strength6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArsenal Map
    Gain (7–8)% of Fire Damage as Extra Chaos Damage+(13–17) to Strength8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArsenal Map
    Gain (11–13)% of Cold Damage as Extra Chaos Damage+(13–17) to Strength6x Vaal OrbTwo Hand Melee · Two Hand RangedCoral Ruins Map
    Gain (14–16)% of Cold Damage as Extra Chaos Damage+(13–17) to Strength8x Vaal OrbTwo Hand Melee · Two Hand RangedCoral Ruins Map
    Gain (5–6)% of Cold Damage as Extra Chaos Damage+(13–17) to Strength6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldCoral Ruins Map
    Gain (7–8)% of Cold Damage as Extra Chaos Damage+(13–17) to Strength8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldCoral Ruins Map
    Gain (11–13)% of Lightning Damage as Extra Chaos Damage+(13–17) to Strength6x Vaal OrbTwo Hand Melee · Two Hand RangedScriptorium Map
    Gain (14–16)% of Lightning Damage as Extra Chaos Damage+(13–17) to Strength8x Vaal OrbTwo Hand Melee · Two Hand RangedScriptorium Map
    Gain (5–6)% of Lightning Damage as Extra Chaos Damage+(13–17) to Strength6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldScriptorium Map
    Gain (7–8)% of Lightning Damage as Extra Chaos Damage+(13–17) to Strength8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldScriptorium Map
    Gain (11–13)% of Physical Damage as Extra Chaos Damage+(13–17) to Strength6x Vaal OrbTwo Hand Melee · Two Hand RangedDesert Spring Map
    Gain (14–16)% of Physical Damage as Extra Chaos Damage+(13–17) to Strength8x Vaal OrbTwo Hand Melee · Two Hand RangedDesert Spring Map
    Gain (5–6)% of Physical Damage as Extra Chaos Damage+(13–17) to Strength6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldDesert Spring Map
    Gain (7–8)% of Physical Damage as Extra Chaos Damage+(13–17) to Strength8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldDesert Spring Map
    5% increased Attributes+(18–22) to Strength2x Orb of AlchemyBody ArmourIvory Temple Map
    6% increased Attributes+(18–22) to Strength4x Chaos OrbBody ArmourIvory Temple Map
    Banner Skills have (12–15)% increased Aura Effect+(13–17) to Strength2x Orb of AlchemyBody ArmourBasilica Map
    Banner Skills have (16–20)% increased Aura Effect+(13–17) to Strength4x Chaos OrbBody ArmourBasilica Map
    Trigger Level 10 Summon Spectral Wolf on Kill+(18–22) to Strength3x Chaos OrbAmuletDark Forest Map
    (10–14)% increased Warcry Buff Effect+(13–17) to Strength2x Orb of AlchemyHelmetChateau Map
    (15–18)% increased Warcry Buff Effect+(13–17) to Strength4x Chaos OrbHelmetChateau Map
    80% chance to Avoid being Frozen+(13–17) to Strength4x Chaos OrbBootsEstuary Map
    100% chance to Avoid being Frozen+(13–17) to Strength1x Exalted OrbBootsEstuary Map
    (12–13)% increased Global Critical Strike Chance
    +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    +(18–22) to Strength
    2x Orb of AlchemyRingMaze Map
    (14–16)% increased Global Critical Strike Chance
    +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    +(18–22) to Strength
    4x Chaos OrbRingMaze Map
    (11–13)% increased Global Physical Damage
    (11–13)% increased Chaos Damage
    +(18–22) to Strength
    2x Orb of AlchemyRingOrchard Map
    (14–16)% increased Global Physical Damage
    (14–16)% increased Chaos Damage
    +(18–22) to Strength
    4x Chaos OrbRingOrchard Map
    (11–13)% increased Fire Damage
    (11–13)% increased Lightning Damage
    +(18–22) to Strength
    2x Orb of AlchemyRingSiege Map
    (14–16)% increased Fire Damage
    (14–16)% increased Lightning Damage
    +(18–22) to Strength
    4x Chaos OrbRingSiege Map
    Regenerate 3% of Life per second during Effect+(18–22) to Strength6x Glassblower's BaubleFlaskFoundry Map
    50% Chance to Avoid being Stunned during Effect+(18–22) to Strength6x Glassblower's BaubleFlaskFoundry Map
    (20–30)% increased Rarity of Items found during Effect+(18–22) to Strength6x Glassblower's BaubleFlaskFoundry Map
    (45–55)% reduced Reflected Damage taken during Effect+(18–22) to Strength6x Glassblower's BaubleFlaskFoundry Map
    15% of Damage Taken from Hits is Leeched as Life during Effect+(18–22) to Strength6x Glassblower's BaubleFlaskFoundry Map
    +(15–19) to Dexterity and Intelligence
    (8–10)% increased Attack Speed
    +(18–22) to Strength
    4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBeach Map
    +(20–24) to Dexterity and Intelligence
    (13–16)% increased Attack Speed
    +(18–22) to Strength
    1x Exalted OrbOne Hand Melee · Two Hand MeleeBeach Map
    +(15–19) to Strength and Intelligence
    (15–20)% increased Critical Strike Chance
    +(18–22) to Strength
    2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMaze Map
    +(20–24) to Strength and Intelligence
    (21–25)% increased Critical Strike Chance
    +(18–22) to Strength
    1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMaze Map
    +(15–19) to Strength and Dexterity
    +(161–200) to Accuracy Rating
    +(18–22) to Strength
    4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourtyard Map
    +(20–24) to Strength and Dexterity
    +(201–250) to Accuracy Rating
    +(18–22) to Strength
    4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourtyard Map
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    +(18–22) to Strength
    4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedSpider Forest Map
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (13–16)% increased Attack Speed
    +(18–22) to Strength
    1x Exalted OrbOne Hand Melee · Two Hand MeleeSpider Forest Map
    (12–14)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    +(18–22) to Strength
    4x Orb of AlterationTwo Hand Melee · Two Hand RangedSpider Forest Map
    (15–18)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    +(18–22) to Strength
    4x Orb of AlchemyTwo Hand Melee · Two Hand RangedSpider Forest Map
    (19–24)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    +(18–22) to Strength
    4x Chaos OrbTwo Hand Melee · Two Hand RangedSpider Forest Map
    (8–9)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    +(18–22) to Strength
    4x Orb of AlterationOne Hand Melee · One Hand RangedSpider Forest Map
    (10–12)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    +(18–22) to Strength
    4x Orb of AlchemyOne Hand Melee · One Hand RangedSpider Forest Map
    (13–16)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    +(18–22) to Strength
    4x Chaos OrbOne Hand Melee · One Hand RangedSpider Forest Map
    +(9–10)% to Fire and Chaos Resistances+(18–22) to Strength8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(11–12)% to Fire and Chaos Resistances+(18–22) to Strength2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(13–15)% to Fire and Chaos Resistances+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(9–10)% to Lightning and Chaos Resistances+(18–22) to Strength8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(11–12)% to Lightning and Chaos Resistances+(18–22) to Strength2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(13–15)% to Lightning and Chaos Resistances+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(9–10)% to Cold and Chaos Resistances+(18–22) to Strength8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(11–12)% to Cold and Chaos Resistances+(18–22) to Strength2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(13–15)% to Cold and Chaos Resistances+(18–22) to Strength3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
    +(10–15) to Strength
    (21–25)% chance to Avoid being Ignited
    +(18–22) to Strength
    8x Armourer's ScrapBody Armour · ShieldBog Map
    +(16–20) to Strength
    (21–25)% chance to Avoid being Ignited
    +(18–22) to Strength
    3x Orb of AlchemyBody Armour · ShieldBog Map
    +(21–25) to Strength
    (21–25)% chance to Avoid being Ignited
    +(18–22) to Strength
    4x Chaos OrbBody Armour · ShieldBog Map
    +(10–15) to Dexterity
    (21–25)% chance to Avoid being Frozen
    +(18–22) to Strength
    8x Armourer's ScrapBody Armour · ShieldBog Map
    +(16–20) to Dexterity
    (21–25)% chance to Avoid being Frozen
    +(18–22) to Strength
    3x Orb of AlchemyBody Armour · ShieldBog Map
    +(21–25) to Dexterity
    (21–25)% chance to Avoid being Frozen
    +(18–22) to Strength
    4x Chaos OrbBody Armour · ShieldBog Map
    +(10–15) to Intelligence
    (21–25)% chance to Avoid being Shocked
    +(18–22) to Strength
    8x Armourer's ScrapBody Armour · ShieldBog Map
    +(16–20) to Intelligence
    (21–25)% chance to Avoid being Shocked
    +(18–22) to Strength
    3x Orb of AlchemyBody Armour · ShieldBog Map
    +(21–25) to Intelligence
    (21–25)% chance to Avoid being Shocked
    +(18–22) to Strength
    4x Chaos OrbBody Armour · ShieldBog Map
    (7–8)% increased Trap Throwing Speed+(18–22) to Strength6x Orb of AugmentationAmulet · BeltFrozen Cabins Map
    (9–10)% increased Trap Throwing Speed+(18–22) to Strength3x Orb of AlchemyAmulet · BeltFrozen Cabins Map
    (11–12)% increased Trap Throwing Speed+(18–22) to Strength4x Chaos OrbAmulet · BeltFrozen Cabins Map
    (7–8)% increased Mine Throwing Speed+(18–22) to Strength6x Orb of AugmentationAmulet · HelmetFrozen Cabins Map
    (9–10)% increased Mine Throwing Speed+(18–22) to Strength3x Orb of AlchemyAmulet · HelmetFrozen Cabins Map
    (11–12)% increased Mine Throwing Speed+(18–22) to Strength4x Chaos OrbAmulet · HelmetFrozen Cabins Map
    (11–13)% increased Brand Attachment range+(18–22) to Strength6x Orb of AugmentationAmulet · GlovesVilla Map
    (14–16)% increased Brand Attachment range+(18–22) to Strength3x Orb of AlchemyAmulet · GlovesVilla Map
    (17–20)% increased Brand Attachment range+(18–22) to Strength4x Chaos OrbAmulet · GlovesVilla Map
    (5–8)% increased maximum Life
    (5–8)% increased maximum Mana
    +(13–17) to Strength
    6x Chaos OrbBody ArmourCursed Crypt Map
    (5–7)% Chance to Block Attack Damage+(13–17) to Strength4x Chaos OrbBody ArmourPhantasmagoria Map
    (6–8)% Chance to Block Spell Damage+(13–17) to Strength4x Chaos OrbBody ArmourPhantasmagoria Map
    (20–25)% chance to Avoid Elemental Ailments
    (20–25)% chance to Avoid being Stunned
    +(13–17) to Strength
    6x Orb of AlchemyBody ArmourEstuary Map
    (6–7)% increased Area of Effect
    (9–10)% increased Area Damage
    +(13–17) to Strength
    3x Orb of AlchemyGlovesPier Map
    (8–9)% increased Area of Effect
    (11–13)% increased Area Damage
    +(13–17) to Strength
    3x Chaos OrbGlovesPier Map
    (10–12)% increased Area of Effect
    (14–16)% increased Area Damage
    +(13–17) to Strength
    1x Exalted OrbGlovesPier Map
    (10–12)% increased Projectile Speed
    (9–10)% increased Projectile Damage
    +(13–17) to Strength
    3x Orb of AlchemyGlovesMalformation Map
    (13–16)% increased Projectile Speed
    (11–13)% increased Projectile Damage
    +(13–17) to Strength
    3x Chaos OrbGlovesMalformation Map
    (17–20)% increased Projectile Speed
    (14–16)% increased Projectile Damage
    +(13–17) to Strength
    1x Exalted OrbGlovesMalformation Map
    (9–10)% increased Melee Damage
    +0.1 metres to Melee Strike Range
    +(13–17) to Strength
    3x Orb of AlchemyGlovesCrystal Ore Map
    (11–13)% increased Melee Damage
    +0.1 metres to Melee Strike Range
    +(13–17) to Strength
    3x Chaos OrbGlovesCrystal Ore Map
    (14–16)% increased Melee Damage
    +0.1 metres to Melee Strike Range
    +(13–17) to Strength
    1x Exalted OrbGlovesCrystal Ore Map
    Focus has (21–25)% increased Cooldown Recovery Rate+(18–22) to Strength3x Chaos OrbBootsJungle Valley Map
    +(23–27) to Strength1x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod
    Prefixes Cannot Be Changed+(18–22) to Strength2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Coward's Trial
    Suffixes Cannot Be Changed+(13–17) to Strength2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverOba's Cursed Trove
    Can have up to 3 Crafted Modifiers+(18–22) to Strength2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Putrid Cloister
    Cannot roll Attack Modifiers+(18–22) to Strength1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers+(18–22) to Strength1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverWhakawairua Tuahu
    LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy Shield
    0The Alpha Beast001.09500
    0Goatman Fire-raiser001.5000
    0Blood Chieftain001.90500
    0Stygian Silverback001.90500
    0Prime Ape001.90500
    0Necromancer001.17000
    0Necromancer001.17000
    0Diabolist001.17000
    0Sin Lord001.17000
    0Thunder Whisperer001.17000
    0Fated Necromancer001.17000
    0The First Rhoa001.39500
    0Colossal Spitter000.9900
    0Crow Keeper001.60500
    0Grinning Totem001.500
    0Grinning Totem001.500
    0Vaal Totem001.500
    0Grinning Totem001.500
    0Vaal Totem001.500
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